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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Grated floor?

Author Topic: Grated floor? (6 messages, Page 1 of 1)
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Halocombatevolved
Joined: Nov 20, 2009

Son, I would've been your daddy, but, nevermind.


Posted: Jan 22, 2011 10:06 AM    Msg. 1 of 6       
How do I make a grated floor? I want to be able to see the lower floor if you look down at it. Is this a texture that you can see through or do I have to make each little bar for the floor?


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 22, 2011 10:08 AM    Msg. 2 of 6       
You will need a texture wil transparent areas or an alpha channel for the holes. This texture can then be compiled as an explicit alpha bitmap and used in a .shader_transparet_chicago file. In the map's bsp, it will need to be a render-only plane, with playerclip over that area. This will make it so that bullets can go through, but players can't


Halocombatevolved
Joined: Nov 20, 2009

Son, I would've been your daddy, but, nevermind.


Posted: Jan 22, 2011 10:32 AM    Msg. 3 of 6       
Thanks


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 22, 2011 11:03 AM    Msg. 4 of 6       
No problem.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 24, 2011 07:25 PM    Msg. 5 of 6       
I think there's one of those see through grated floor shaders in Derelict.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jan 26, 2011 05:52 AM    Msg. 6 of 6       
Will you be making a custom texture? If so, also make sure your bump map has the exact same alpha as your main bitmap or else when you apply the bump, the texture will not be transparent. It will be the full texture with bump, but no transparency.

 

 
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