
XlzQwerty1
Joined: Aug 6, 2009
MORISUMMER!
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Posted: Dec 28, 2011 09:14 AM

Msg. 1576 of 1661
FYI, you guys are supposed to play in widescreen for the weapons
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kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Dec 28, 2011 09:19 AM

Msg. 1577 of 1661
Trying the map right now...  EDIT: I won't complain about the bsp, it's just fine in my opinion. The weapons are as good as the others that i've seen in others maps and the missile pod is good too. The only thing that REALLY SUCKS in this maps, is that the banshee and wraith don't have a boost, cmon this is a halo 3 map VEHICLES NEED BOOST! Also, I know that this isn't in halo 3, but it would be fun if you made the mongoose like yoyorast island, where you're able to use your weapons while driving. Anyways, I wanna play it and I think that it will be fun. Edited by kev3344 on Dec 28, 2011 at 09:41 AM
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Torih315
Joined: May 9, 2010
Nice night for a walk.
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Posted: Dec 28, 2011 11:33 AM

Msg. 1578 of 1661
Tested the map with five others on LAN. Everybody experienced glitches. A few were acceptable, mostly visual.
But there were some that affected gameplay.The most irritating one being launched by a mongoose into the lake. I used up all the grenades I had earlier, so I was stuck there. Lucky for me, there was a warthog placed on the far right side of the lake that was kind enough to flatten me.
One more thing to note. Four of the five players were lost to the credit room. They refused to leave thanks to the music.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Dec 28, 2011 12:09 PM

Msg. 1579 of 1661
How do you get to this credits room?
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Ubergoober
Joined: Oct 11, 2010
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Posted: Dec 28, 2011 12:27 PM

Msg. 1580 of 1661
Quote: --- Original message by: TM_updatesQuote: --- Original message by: Sergeant 1337 The base that isn't by the ocean, there's like a collision fail or something. I took the missle pod and shot towards the cliff, opposite from the waterfall, while standing on the base and it just exploded like there was a wall right in front of me.
Also, i didn't really like the color/shaders on the
I say B+. Might have been phantom BSP. Overall I like the map, it's some good modeling even if it's not 100% exact (but who cares really?). Only things I'd have liked to have seen was some more vegetation like shrubs, maybe a few more tree variants (scaled down variants of the tree you currently have to add more variety for example) and perhaps some detail object collections to make it feel a bit more grassy. 8.5/10 yup, phantom triangle in the center of the base platform facing the non-waterfall side, hope you'll fix it slap regarding the secret room, i dunno if theres a trick to getting in there, i cheated n got there by dev cam, thank you, ily slappy <3 Edited by Ubergoober on Dec 28, 2011 at 12:29 PM
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Torih315
Joined: May 9, 2010
Nice night for a walk.
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Posted: Dec 28, 2011 12:57 PM

Msg. 1581 of 1661
Both bases have an entrance right here: 
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Ubergoober
Joined: Oct 11, 2010
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Posted: Dec 28, 2011 01:24 PM

Msg. 1582 of 1661
oh ty
jesse, how long for st?
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Dec 28, 2011 02:45 PM

Msg. 1583 of 1661
Can't spawn on anything except slayer and ctf D:?. And i just realized when you do cheat all vehicles the fusion cores have explosion effects, but the autospawn ones don't. Edited by grunt_eater on Dec 28, 2011 at 02:49 PM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Dec 28, 2011 06:07 PM

Msg. 1584 of 1661
Change the resolution? i've got mine set higher and it doesn't mess up with the weapons.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Dec 29, 2011 05:35 AM

Msg. 1585 of 1661
Quote: --- Original message by: qwertyuiop15Quote: --- Original message by: XlzQwerty1 FYI, you guys are supposed to play in widescreen for the weapons How do you do that? And yes, I've googled it and found nothing. -vidmode "width","height","fps" Remove the quotes. Keep the commas. Type into the "Target" area of your Halo shortcut, in Properties. Oh and if you want to fix chat, try and find my instructions I posted a while back. I've forgotten how xD E: Instructions from one of my old posts:
"Right click the Halo shortcut and type -vidmode width,height,hz in the 'Target' area. Of course, change width, height, and hz to suit your monitor. For example, my monitor is -vidmode 1680,1050,60
60 is the most common refresh rate for widescreen monitors I believe. I'm not sure if Halo actually supports anything above that anyway.
There's a problem with vidmode in that when chatting in game, what you're typing doesn't appear. To solve this, simply go to the content folder in Halo's installation folder and find the closest .ksml file to your resolution's height setting. They set height for the chatbox. Edit the editbox .ksml file closest to your res height with notepad and find "Top= " on the fourth row. Change the number there to 40 below your res height. If that doesn't work, just change it to random amounts until it works."____________- Edited by Jaz on Dec 29, 2011 at 05:39 AM
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Dec 29, 2011 02:02 PM

Msg. 1586 of 1661
Quote: --- Original message by: qwertyuiop15Quote: --- Original message by: Jaz There's a problem with vidmode in that when chatting in game, what you're typing doesn't appear. To solve this, simply go to the content folder in Halo's installation folder and find the closest .ksml file to your resolution's height setting. They set height for the chatbox. Edit the editbox .ksml file closest to your res height with notepad and find "Top= " on the fourth row. Change the number there to 40 below your res height. If that doesn't work, just change it to random amounts until it works." There's 2 .ksml files with my height number on it: "768editbox.ksml" & "768log.ksml" Do I do that with both of them? EDIT: Ok I tried it without editing any of those files. It looks like it increased my resolution but didn't make it widescreen. Everything still looks stretched. Edited by qwertyuiop15 on Dec 29, 2011 at 12:00 PM Do you have a widescreen monitor?
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Dec 30, 2011 07:38 AM

Msg. 1587 of 1661
Quote: --- Original message by: qwertyuiop15 Yes. 1366x768 Well you have to just set the res after vidmode to that. It should work. If it doesn't, I don't know what's wrong. Have you got a modded Halo by any chance?
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XlzQwerty1
Joined: Aug 6, 2009
MORISUMMER!
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Posted: Dec 30, 2011 11:25 AM

Msg. 1588 of 1661
I knew the credit room was a good idea >:)
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Spartan314
Joined: Aug 21, 2010
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Posted: Dec 30, 2011 04:36 PM

Msg. 1589 of 1661
Disappointed in the grav lifts... Was really looking forward to launching stuff. :'(
anyway, will the be a Valhalla V2 later on in 2012?
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Dec 31, 2011 09:01 AM

Msg. 1590 of 1661
Quote: --- Original message by: Spartan314 Disappointed in the grav lifts... Was really looking forward to launching stuff. :'(
anyway, will the be a Valhalla V2 later on in 2012? Man cannons doesnt Sync well trough the net... he tried his best. Btw,Grate Job slappy. I`m glad to see your project finally got released.Altrough it has some minor bugs that need to be fixed. the only thing that really annoys me are the sound of the missile pod and the melee of AR. overall: 9.5\10 Looking forward for your next projects (:
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Dec 31, 2011 09:52 AM

Msg. 1591 of 1661
Okay so BSP wise it's a 10\10. The gameplay value is a 9\10. One of the only problems i have is that you can only play ctf and slayer -1\10. the fusion coils that spawn don't have explosion effects, and can't be moved -0.4\10. the phantom BSP distracts from, and reducing, the gameplay value -0.6\10. take into account the hand full of other glitches and your map comes out to 7.8\10. it's great, for a beta, but it'll need a little fixing up for a final, imo.
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Zenzarxus
Joined: May 7, 2010
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Posted: Dec 31, 2011 10:21 AM

Msg. 1592 of 1661
BSP wise: 10/10, very accurate. Gameplay wise: 9/10, issues with fusion coils and man cannons (probably can't be fixed) Weapons quality: 9.5/10, excellent apart from shotgun anims. h3 grenades ploxVehicles quality: 8/10, you need alot more vehicles. (atleast a ghost, possibly a hornet?) Also, Wraith needs to be slower. Sounds: 8/10, mostly great but some a little off like the grenades (they only have one detonation sound) also there needs to be more ambience. Model quality: 9.5/10, great. fp legs i demands them nao!Issues:
- Credits room teleporters need to be taken out.
- Backpack weapons lag and start coming off spartan's backs.
- Lack of gametypes other than Slayer and CTF.
- You used the old warthog model/bad textures?
- Banshee needs to be lighter.
- Lack of vegetation.
- No equipment like bubbleshields.
- Weapon placements glitchy like the sliding battle rifle and missile pod that's going through a wall.
- Pelican needs to be closed, it's become a good camping spot.
Excellent for a V1, though. 9.5/10 overall. Edited by Zenzarxus on Dec 31, 2011 at 10:55 AM
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Dec 31, 2011 11:03 AM

Msg. 1593 of 1661
slappy will not fix anything, i talked with him, and he said this project is released and finished..
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darksoldier
Joined: Dec 28, 2010
"The floods" remake project. Leader.
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Posted: Dec 31, 2011 05:43 PM

Msg. 1594 of 1661
Quote: --- Original message by: Mangenkyo slappy will not fix anything, i talked with him, and he said this project is released and finished.. OMG finished ?! ..... Sorry not crit etc.... but for me this map is not finished :(
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Dec 31, 2011 05:59 PM

Msg. 1595 of 1661
Quote: --- Original message by: darksoldierQuote: --- Original message by: Mangenkyo slappy will not fix anything, i talked with him, and he said this project is released and finished.. OMG finished ?! ..... Sorry not crit etc.... but for me this map is not finished :( i know, but he doesnt really want to know anything anymore about this project.. maybe someone here should fix the map and just, finish it.. EDIT: i can do it, but im busy with my ui.. Edited by Mangenkyo on Dec 31, 2011 at 05:59 PM
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XlzQwerty1
Joined: Aug 6, 2009
MORISUMMER!
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Posted: Dec 31, 2011 06:00 PM

Msg. 1596 of 1661
Quote: --- Original message by: MangenkyoQuote: --- Original message by: darksoldierQuote: --- Original message by: Mangenkyo slappy will not fix anything, i talked with him, and he said this project is released and finished.. OMG finished ?! ..... Sorry not crit etc.... but for me this map is not finished :( i know, but he doesnt really want to know anything anymore about this project.. maybe someone here should fix the map and just, finish it.. EDIT: i can do it, but im busy with my ui.. Edited by Mangenkyo on Dec 31, 2011 at 05:59 PM No leave it as is. It's what slappy wants.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Dec 31, 2011 06:09 PM

Msg. 1597 of 1661
Quote: --- Original message by: MangenkyoQuote: --- Original message by: darksoldierQuote: --- Original message by: Mangenkyo slappy will not fix anything, i talked with him, and he said this project is released and finished.. OMG finished ?! ..... Sorry not crit etc.... but for me this map is not finished :( i know, but he doesnt really want to know anything anymore about this project.. maybe someone here should fix the map and just, finish it.. EDIT: i can do it, but im busy with my ui.. Edited by Mangenkyo on Dec 31, 2011 at 05:59 PM On it, already started, almost got the fusion coils done the detail map wasn't showing so i fixed that and now i'm almost done with fixing the physics. I won't release without Slappys seal of approval, though. Edited by grunt_eater on Dec 31, 2011 at 06:12 PM
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Pepzee
Joined: Sep 9, 2010
Experience is the teacher of all things.
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Posted: Dec 31, 2011 06:11 PM

Msg. 1598 of 1661
Well from what I played I thought it was okay. There were problems here and there but overall it meets most of my expectations. Hopefully later on you might come back and fix some of the errors, but until then good luck with whatever you're doing now.
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Dec 31, 2011 06:47 PM

Msg. 1599 of 1661
Quote: --- Original message by: grunt_eaterQuote: --- Original message by: MangenkyoQuote: --- Original message by: darksoldierQuote: --- Original message by: Mangenkyo slappy will not fix anything, i talked with him, and he said this project is released and finished.. OMG finished ?! ..... Sorry not crit etc.... but for me this map is not finished :( i know, but he doesnt really want to know anything anymore about this project.. maybe someone here should fix the map and just, finish it.. EDIT: i can do it, but im busy with my ui.. Edited by Mangenkyo on Dec 31, 2011 at 05:59 PM On it, already started, almost got the fusion coils done the detail map wasn't showing so i fixed that and now i'm almost done with fixing the physics. I won't release without Slappys seal of approval, though. Edited by grunt_eater on Dec 31, 2011 at 06:12 PM did you fixed the missile pod fire sound?? because i can give you an old one i was using.. and its ok for me..
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Dec 31, 2011 06:48 PM

Msg. 1600 of 1661
Quote: --- Original message by: Xander92Quote: --- Original message by: Spartan314 Disappointed in the grav lifts... Was really looking forward to launching stuff. :'(
anyway, will the be a Valhalla V2 later on in 2012? Man cannons doesnt Sync well trough the net... he tried his best. Btw,Grate Job slappy. I`m glad to see your project finally got released.Altrough it has some minor bugs that need to be fixed. the only thing that really annoys me are the sound of the missile pod and the melee of AR. overall: 9.5\10 Looking forward for your next projects (: I think I saw a map once that used portals for man cannons. Portals sync so the man cannons were just made up of multiple portals, then the momentum from travelling at great speeds through portals could send you flying through the air. I can't remember exactly which map it was though.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Dec 31, 2011 06:56 PM

Msg. 1601 of 1661
I may need that sound, a little later, i'm working on sights first.
And i'll make sure to try the portal launch.
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Dec 31, 2011 07:02 PM

Msg. 1602 of 1661
Quote: --- Original message by: grunt_eater I may need that sound, a little later, i'm working on sights first.
And i'll make sure to try the portal launch. ok, let me find that sound and then ill send it to you by PM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Dec 31, 2011 07:04 PM

Msg. 1603 of 1661
Thanks. And sorry to slappy for working on his project without his permission, i just know what this map could be. And i'm OCD so that's part of it. But like i said, my version won't be released without your permission. E: http://www.xfire.com/video/5252bd/ yo checkit mappahs, opinions? E2:Does anyone else know where i can get this map that has a teleporter gravlift? E3:Barrels of the machinegun turret rotate now. E4:still working on mongoose physics. Edited by grunt_eater on Jan 1, 2012 at 12:39 AM
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Slap Happy
Joined: Feb 2, 2009
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Posted: Jan 1, 2012 01:44 AM

Msg. 1604 of 1661
I have the mongoose anims, and if mine wont work, fix it. I also have a custom camera track that is better than the one on that, plus the driver seat has the view limited to 90 degrees left and right, set it to zero I also have a kick ass cliff shaders:    Inspired by Lumorias, but they are 100% my work
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 1, 2012 09:35 AM

Msg. 1605 of 1661
Thanks for the advice and the anims on the mongoose are already there, i'll be editing them so they'll work though. And as for the bitmaps: i'd like to stay loyal to halo 3 bitmaps that are already on the map. :P
nvm: fixed it Edited by grunt_eater on Jan 1, 2012 at 06:57 PM
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bourrin33
Joined: Oct 19, 2009
I guess I like being hated.
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Posted: Jan 1, 2012 02:49 PM

Msg. 1606 of 1661
I can take the bitmaps tho. public release ?
beautiful cliffs
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Dumb AI
Joined: Sep 18, 2011
NMT Concept Artist and HUD creator (SP_HH 99%)
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Posted: Jan 1, 2012 02:56 PM

Msg. 1607 of 1661
Can I make AI Version? :3 (Even though I suck at making AI-maps.)
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Ubergoober
Joined: Oct 11, 2010
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Posted: Jan 2, 2012 04:05 AM

Msg. 1608 of 1661
ty grunt eater for taking interest and being motivated enuf to make the adjustments and ty slappy for allowing grunt eater to do a lil polishing :) all leads to a great result
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 2, 2012 11:48 PM

Msg. 1609 of 1661
Don't be to excited. Slappy hasn't said yes to a release, yet. I'll wait until I've finished and then send him a copy of the map and ask him what he thinks and if a release would be possible, but right now i'm not making any promises, he may not want another copy of his map released. It'll be up to him.
E:working on phantom BSP, this may take awhile...
E2:What do you guys think about me redesigning the credits room to fit better into the map, ya' know a secret way to get in instead of a teleporter. And it would also be set up for tactics and bones game-play. Opinions? Anyone? Edited by grunt_eater on Jan 4, 2012 at 10:28 PM
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The_Arbiter
Joined: Aug 23, 2011
Grenades are like RAM you can never have too much
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Posted: Jan 5, 2012 03:16 AM

Msg. 1610 of 1661
Just saying this bsp remake is bad so i will make one myself
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