A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sapien and HEK screwing up...

Author Topic: Sapien and HEK screwing up... (6 messages, Page 1 of 1)
Moderators: Dennis

lolgrunt
Joined: Apr 26, 2011

"eat meh lazor"


Posted: Apr 26, 2011 11:32 PM    Msg. 1 of 6       
My bitmapsDate\
this is my error log for HEK I have been trying to modify TImberland for a month and it keeps screwing up on this error
: 27/04/2011
Assembly Name: mscorlib
Product Version: 1.0.2.0
Exception: The process cannot access the file 'D:\Program Files\Microsoft Games\Halo Custom Edition\Tags\levels\test\timberland\bitmaps\timberland_waterfall.bitmap' because it is being used by another process.

meanwhile Sapien hates me with this error:

04.27.11 15:02:45 guerilla pc 01.00.00.0609 ----------------------------------------------
04.27.11 15:02:45 reference function: _write_to_error_file
04.27.11 15:02:45 reference address: 4011a4
04.27.11 15:02:45 Couldn't read map file './guerillabeta.map'
04.27.11 15:12:13 file_read('tags\levels\test\timberland\timberland.bitmap') error 0x00000026 'Reached the end of the file. '
04.27.11 15:12:13 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\test\timberland\timberland.bitmap'
04.27.11 15:12:13 couldn't read elements for bitmap block
04.27.11 15:12:13 failed to load bitmap tag 'levels\test\timberland\timberland'
04.27.11 15:12:13 couldn't open tag
04.27.11 15:16:01 file_read('tags\levels\test\timberland\timberland.bitmap') error 0x00000026 'Reached the end of the file. '
04.27.11 15:16:01 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\test\timberland\timberland.bitmap'
04.27.11 15:16:01 couldn't read elements for bitmap block
04.27.11 15:16:01 failed to load bitmap tag 'levels\test\timberland\timberland'
04.27.11 15:16:01 couldn't open tag

plz help would really like to put a.i in this map I already have several idea's that include a schizophrenic chief (only because of his rapid head movement) in the process on beta phase

:D thanks for reading


sukhkarans
Joined: Apr 26, 2011

TROLOLOLOLOL


Posted: Apr 26, 2011 11:40 PM    Msg. 2 of 6       
Well did you make sure you have all the tags in the correct folders and installed correctly?


lolgrunt
Joined: Apr 26, 2011

"eat meh lazor"


Posted: Apr 27, 2011 12:02 AM    Msg. 3 of 6       
yes, when I try to open the bitmap up this comes up
using Kornman00/Gariellia mod;
file_read('tags\levels\test\timberland\bitmaps\timberland_base_lights_red.bitmap') error 0x00000026 'Reached the end of the file. '
couldn't read #108 bytes from offset #64 in local tag 'tags\levels\test\timberland\bitmaps\timberland_base_lights_red.bitmap'
couldn't read elements for bitmap block
failed to load bitmap tag 'levels\test\timberland\bitmaps\timberland_base_lights_red'
couldn't open tag

im guessing it has something to do with lightmaps?

also tutorial.map/a30/glass.bitmap is missing for me somehow really don't like .bitmaps atm


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Apr 27, 2011 12:13 AM    Msg. 4 of 6       
Your bitmaps are corrupt. Delete then re-extract.
Edited by chrisk123999 on Apr 27, 2011 at 12:13 AM


lolgrunt
Joined: Apr 26, 2011

"eat meh lazor"


Posted: Apr 27, 2011 12:24 AM    Msg. 5 of 6       
It's always one particular thing HEK has trouble extracting the waterfall.bitmap

is it possible that the Map is corrupt somehow?

I may have deleted the original map opps :L bad idea


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Apr 27, 2011 03:53 PM    Msg. 6 of 6       
Also try running as admin

 

 
Previous Older Thread    Next newer Thread







Time: Mon January 27, 2020 10:29 PM 156 ms.
A Halo Maps Website