A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo CE Maps (Bungie/Gearbox) »Halo CE General Discussion »Lumoria: Episode Two.

Page 1 of 44 Go to page: · [1] · 2 · 3 · 4 · 5 · 6 · 7 · 8 · ... · 44 · Next
Author Topic: Lumoria: Episode Two. (1534 messages, Page 1 of 44)
Moderators: Dennis

Higuy
Joined: Mar 6, 2007


Posted: Jun 13, 2011 09:05 PM          Msg. 1 of 1534

Hello,

Project Lumoria is a 2 map episodic series of Halo Custom Edition single player levels set in an exciting new environment at the start of the war between Humans and Covenant.
The goal of this project is to go back to the roots of the original Halo 1 gameplay and offer an enjoyable experience that feels like something that could stand right alongside the original campaign.
That said we do include some custom assets, but we do our best to make them feel like they could fit in the default tagset. We also tweak existing default tags to better suit our needs for our intended gameplay experience.

This thread will be devoted to providing updates about our current project: Project Lumoria: Episode Two.
Aside from episode two we have also shifted our attention back to episode 1, which we will be updating again as we re-release it with episode two.

Feel free to post any comments or suggestions!

Project Lumoria: Episode Two

You discovered the amazing world of Lumoria, uncovered it's secrets, and saved a lone surviving scientist.
Now the time has come to drive the Covenant from these lands and save the knowledge you rightfully inherited.







Lumoria: Episode Two is the final installment in the Lumoria series of single player maps. The episode introduces a vast new crew of characters, action packed events, and the anticipated conclusion to the story.

-THE TEAM-

http://lumoriace.com/index.html

Project Lumoria is a free-mod made in the Halo Custom Edition game by TM Mapping Team.
All rights belong to Bungie LLC and Microsoft Game Studios.

TM Mapping Team runs a strict policy of management, while still being able to be creative and have fun. We are a group of people making maps for entertainment, and non-profit. Enjoy it if you like. You can read about our development process below.

Stay tuned for more updates as we go!

Project Lumoria: Episode One

When Lumoria: Episode Two hits launch, we will be releasing the final version of Lumoria: Episode One, to create a "complete" version of the campaign. The final version of Lumoria: Episode One will feature plenty of fixes, updates, and new content in it compared to the last update we did.

Here's the list so far and some screenshots to wet your appetite (updated tags will also be used in EP2):

Updates in Lumoria: Episode One:
- Tweaked Shadow vehicle and actor variant (less annoying to fight)
- Tweaked rocket warthog gun (considerably less powerful and reduced AOE, shoots a bit faster, 4 rockets loaded instead of 3)
- Tweaked actor variants
- Added navpoints to dropships in firefight moment to give player a better bearings of the situation
- Added needler drones
- Tweaked encounters (less crowded in first encounter added shooting jackal in second, second also slightly edited, the "badboy jackals" come out sooner + can no longer be seen spawned)
- Overhauled "boss battle" (got rid of the ugly cutscene that gave you a shotgun, made fight more challenging)
- Added detail objects to appropriate BSPs
- New song featured in the final battle
- Several extra bug fixes (shadow falling off cliff preventing progress, skipping encounters by jumping on the bridge in first BSP, a ghost jump inside the tunnels to
the holo panel would force the player to go all the way back regardless of the shortcut)
- Terminals (YES, TERMINALS. See below for more details)
- Dinobirds that explode
- New opening cutscene in space detailing the background story leading up to these events

... and more. As always, the map will be completley open sourced with all the tags you need and want for your own maps and modifications.






As mentioned in the list above, we are adding in Terminals. Yup, Terminals. They background some important stuff about Lumoria and its past, and more specifically, who helped build the forerunner world and run it. (Terminals are written up by our writer Isaac)

With all this being said, you are probably wondering when Lumoria: Episode Two is going to come out. Currently, we are assuming the end of April or mid May.

-MORE MEDIA-

The Development Process we follow is detailed in the example below:
http://www.modacity.net/forums/showthread.php?21959-Higuys-Guide-to-Single-Player-Mapping

Teaser
http://www.youtube.com/watch?v=cqaomsxv3Sw

Vidoc 1
http://www.youtube.com/watch?v=ouxPcOfZTq8

Vidoc 2
http://www.youtube.com/watch?v=UJuaLgFDdSY

Vidoc 3
http://www.youtube.com/watch?v=A7slkG4Qfps

Gameplay Trailer
http://www.youtube.com/watch?v=0Q-sjFzFLFQ

Official Trailer
http://www.youtube.com/watch?v=U_v6P63k_KA

DOWNLOAD EPISODE ONE:
http://hce.halomaps.org/index.cfm?fid=5631

EPISODE ONE RELEASE THREAD:
http://forum.halomaps.org/index.cfm?page=topic&topicID=35231

Moddb page
http://www.moddb.com/mods/project-lumoria

-Currently looking for-

No one. Unless your a god who can help us dominate this community, and well, the world.
Edited by Higuy on Apr 13, 2012 at 09:42 PM


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jun 13, 2011 09:12 PM          Msg. 2 of 1534
Really cool, I hope to like this more than the original.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007

ally for Taoiseach


Posted: Jun 13, 2011 09:12 PM          Msg. 3 of 1534
Nice.
Awaiting eagerly.


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Jun 13, 2011 09:19 PM          Msg. 4 of 1534
Quote: --- Original message by: Maniac1000
Nice.
Awaiting eagerly.


Echo77
Joined: Jul 20, 2010

CE Ad Infinitum


Posted: Jun 13, 2011 09:24 PM          Msg. 5 of 1534
Is that a pilot?

I wanna pilot. :O


Delicon20
Joined: Oct 3, 2008

loves bacon


Posted: Jun 13, 2011 09:37 PM          Msg. 6 of 1534
wasn't this cancelled?


Higuy
Joined: Mar 6, 2007


Posted: Jun 13, 2011 09:47 PM          Msg. 7 of 1534
Quote: --- Original message by: Delicon20
wasn't this cancelled?


Well, looking at the first post your statement would be incorrect, now wouldn't it?


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 13, 2011 09:54 PM          Msg. 8 of 1534
Does this take place on Lumoria? Or is it like every other Halo game where you spend only part of your game on Halo?

I would also like to have more robust moments, you know, where once you're done you're like F*** YEAH! Sort of like how you clear out that entire room of Covies at the end of AotCR.


MatthewDratt
Joined: Sep 11, 2010

#Can't Stop #Won't Stop


Posted: Jun 13, 2011 09:55 PM          Msg. 9 of 1534
WTH why does my build I get always look like months behind. :P


ODX
Joined: Jul 26, 2007


Posted: Jun 13, 2011 09:57 PM          Msg. 10 of 1534
Welcome to Summer, Higuy. I see you have some free time on your hands that were begging to be filled?


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Jun 13, 2011 10:02 PM          Msg. 11 of 1534
Good luck.


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Jun 13, 2011 10:04 PM          Msg. 12 of 1534
Nice. Should be fun.


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: Jun 13, 2011 10:10 PM          Msg. 13 of 1534
Sweetness!!! This is gonna be epic yayz


Delicon20
Joined: Oct 3, 2008

loves bacon


Posted: Jun 13, 2011 10:36 PM          Msg. 14 of 1534
Quote: --- Original message by: Higuy
Quote: --- Original message by: Delicon20
wasn't this cancelled?


Well, looking at the first post your statement would be incorrect, now wouldn't it?


it wasn't a statement it was a question, and it therefore can't be incorrect unless I said the question wrong, which I didn't. A simple yes or no would've sufficed thank you.

ugggh modders these days


Spartan314
Joined: Aug 21, 2010

Biped rigger & FP animator


Posted: Jun 13, 2011 11:49 PM          Msg. 15 of 1534
I iz subscribed for updates.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Jun 14, 2011 12:06 AM          Msg. 16 of 1534
saem as 314.
BUt seriously, im looking forward to this. So glad its not dead. I love your frigate BTW.
imo. friates are the sexiest UNSC capital ship, and one of the sexirst ships in the halo series. I love the marine who s being a baus.
nice work Higuy and Lodex.


Spartan314
Joined: Aug 21, 2010

Biped rigger & FP animator


Posted: Jun 14, 2011 12:11 AM          Msg. 17 of 1534
Oops, I forgot to add stuff in my other post. Good thing someone did all the talking for me.
Quote: --- Original message by: Spartan 279
im looking forward to this. So glad its not dead. I love your frigate BTW.
I love the marine who s being a baus.
nice work Higuy and Lodex.


Spartan_094
Joined: Jan 8, 2008


Posted: Jun 14, 2011 12:52 AM          Msg. 18 of 1534
Quote: --- Original message by: Spartan 279
I love the marine who s being a baus.
nice work Higuy and Lodex.


b-b-but I helped out with the frigate and simple pilot marine.

tbh frigate was a -blam!- to do, and I made the text for Endless Horizon and a the custom number for the frigate.
Edited by Spartan_094 on Jun 14, 2011 at 12:52 AM


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Jun 14, 2011 12:58 AM          Msg. 19 of 1534
the first image was overwhelming xD its look very nice
then all the other images reminded me of the reach texture mods xD but still cool


Dennis

Joined: Jan 27, 2005

We were all young once, but some of us got over it


Posted: Jun 14, 2011 01:26 AM          Msg. 20 of 1534
I hope you killed off the Scientist.


MatthewDratt
Joined: Sep 11, 2010

#Can't Stop #Won't Stop


Posted: Jun 14, 2011 01:38 AM          Msg. 21 of 1534
Quote: --- Original message by: Dennis
I hope you killed off the Scientist.

Me to. He is a horrible character. XD


Ubergoober
Joined: Oct 11, 2010


Posted: Jun 14, 2011 02:18 AM          Msg. 22 of 1534
omg omg omg, its back on!! this is awesome news! please make the elite or whoever the end-of-level-nasty is, super strong! or 3 super strong end of level nasties with shields that are twice the size of the one that the elite's got at the end of lumoria 1.
i hope u guys make it difficult!
pics look sexy!


Spartan_094
Joined: Jan 8, 2008


Posted: Jun 14, 2011 02:39 AM          Msg. 23 of 1534
Quote: --- Original message by: Dennis
I hope you killed off the Scientist.

He is in permanent cryo sleep.

:<


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: Jun 14, 2011 04:57 AM          Msg. 24 of 1534
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: Dennis
I hope you killed off the Scientist.

He is in permanent cryo sleep.

:<

Really? Since when?


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jun 14, 2011 05:09 AM          Msg. 25 of 1534
Since he was put into cardiac arrest by a bullet to the head, like those people in BC2.


strangebrew
Joined: Oct 15, 2010

user gone


Posted: Jun 14, 2011 06:29 AM          Msg. 26 of 1534
1st part of lumoria was good, looking forward to the 2nd part.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jun 14, 2011 12:45 PM          Msg. 27 of 1534
Quote: --- Original message by: L0d3x
Oh yeah back in business.



Well look who it is!


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: Jun 14, 2011 01:45 PM          Msg. 28 of 1534
Quote: --- Original message by: L0d3x
Also, make sure to stay tuned into CE3! We have a special surpise in store for you guys.

Hmm? Like what kind of surprise?


Contrary Smuglord
Joined: May 25, 2011

 


Posted: Jun 14, 2011 01:53 PM          Msg. 29 of 1534
Quote: --- Original message by: L0d3x
We'll be adding exclusive DLC for those who pre-order our level!


http://www.youtube.com/watch?v=dM_V1P1ud1s


Higuy
Joined: Mar 6, 2007


Posted: Jun 14, 2011 01:58 PM          Msg. 30 of 1534
Quote: --- Original message by: L0d3x
We'll be adding exclusive DLC for those who pre-order our level!


^^ weve been hired by bungie as there next big product

ie this map will cost 60 doll hairs


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jun 14, 2011 02:02 PM          Msg. 31 of 1534
Quote: --- Original message by: Higuy
doll hairs

Guess who


Skidrow925
Joined: Mar 19, 2010

ÇAG»Gonzo: such firepower. many boom. so sexy.


Posted: Jun 14, 2011 02:25 PM          Msg. 32 of 1534
Quote: --- Original message by: L0d3x
We'll be adding exclusive DLC for those who pre-order our level!


orly?


I hope you guys do a better job then last time. It wasn't bad but it wasn't the best I have played.
Actually yeah it is because it's one of like 12 custom campaigns on holographs...


Delicon20
Joined: Oct 3, 2008

loves bacon


Posted: Jun 14, 2011 02:45 PM          Msg. 33 of 1534
Quote: --- Original message by: L0d3x
We'll be adding exclusive DLC for those who pre-order our level!


which means we'll all only have to wait a few days after for the leaked version :p


Delicon20
Joined: Oct 3, 2008

loves bacon


Posted: Jun 14, 2011 03:29 PM          Msg. 34 of 1534
Quote: --- Original message by: vampire_girl
Nice. I'm looking forward to this, but I have some questions you MUST answer...

1. Will Lod3x come back?
2. Did you keep the pokemon reference?
3. Is the map autumn themed or is that lighting?
4. Is the Shadow coming back? If so, does it have a destroyed permutation?
5. Is there any new vehicles/weapons?
6. Do the ODSTs still look like some crap out of a N64 game?


edited with true identity XD
Edited by Delicon20 on Jun 14, 2011 at 03:29 PM


Higuy
Joined: Mar 6, 2007


Posted: Jun 14, 2011 03:31 PM          Msg. 35 of 1534
Quote: --- Original message by: vampire_girl
Nice. I'm looking forward to this, but I have some questions you MUST answer...

1. Will Scarecrow come back?
2. Did you keep the pokemon reference?
3. Is the map autumn themed or is that lighting?
4. Is the Shadow coming back? If so, does it have a destroyed permutation?
5. Is there any new vehicles/weapons?
6. Do the ODSTs still look like some crap out of a N64 game?


All of these questions will be answered in due time.

 
Page 1 of 44 Go to page: · [1] · 2 · 3 · 4 · 5 · 6 · 7 · 8 · ... · 44 · Next

 
Previous Older Thread    Next newer Thread





Time: Thu April 17, 2014 1:31 PM 312 ms.
A Halo Maps Website