Quote: --- Original message by: forrestkeller1
Try using a script command like (ai_attack [enemy encounter] )
Edited by forrestkeller1 on Jun 24, 2011 at 12:44 AM
Edited by forrestkeller1 on Jun 24, 2011 at 12:57 AM
Nope, that won't work. ai_attack sets the AI platoon referenced into an attacking state, which isn't relevant to what you're trying to do.
I gather that you want the AI to attack the turret instead of you, right? Then you can try using (ai_try_to_fight [enemy encounter] [allied encounter] ), which makes them choose the specified particular encounter over you whenever possible.