A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo CE Maps (Bungie/Gearbox) »Halo CE General Discussion »[WIP]Toten Nacht

Page 9 of 10 Go to page: · 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · [9] · 10 · Prev · Next
Author Topic: [WIP]Toten Nacht (318 messages, Page 9 of 10)
Moderators: Dennis

Echo77
Joined: Jul 20, 2010

-Modder-


Posted: Jan 14, 2012 06:51 PM          Msg. 281 of 318
Quote: --- Original message by: XlzQwerty1
Lower the points given, problem solved. It would be really much more fun to have ai teammates.


I think I'd rather get more points than have teammates.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jan 15, 2012 01:59 PM          Msg. 282 of 318
maybe implement a system as gamma did on Firefight portent, where you can "Buy" teammates


ICE x Toxiic
Joined: Nov 26, 2011

Wir entschuldigen uns für das Vaterland zu kämpfen


Posted: Jan 27, 2012 07:02 PM          Msg. 283 of 318
Quote: --- Original message by: R93_Sniper
maybe implement a system as gamma did on Firefight portent, where you can "Buy" teammates

Yea most definitly I'm sure theres a way around the problem maybe not. But oh well least you could try it next time might not work but eh what the hell give it a shot. Or make another map like the same way you did dead halls. May not be as fun but lol i'd rather have teamates.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jan 27, 2012 07:47 PM          Msg. 284 of 318
Okay, it's been a while since I posted anything here. First of all, the more I look over all of my map, what still needs done, what needs fixed, I've decided that I probably will not be finishing toten_nacht. Now before you jump all over me, I'm not cancelling it. At this point toten_nacht is just going to the template that I will use for what hopefully be an entire series of CoD style zombies maps, as well as some other zombie related projects. So in actuality, the only thing being cancelled is this BSP.(And the awful map name)

Now as far as your suggestions, I am going to try and stay true to standard formula for the CoD style maps, which means no AI team mates. However this is definitely not the only zombies related project I am working on. There will definitely be at least one map where you will have backup.
Edited by rerout343 on Jan 27, 2012 at 07:49 PM


ICE x Toxiic
Joined: Nov 26, 2011

Wir entschuldigen uns für das Vaterland zu kämpfen


Posted: Jan 27, 2012 07:53 PM          Msg. 285 of 318
Glad to hear it. In the maps where you dont have friendlies are there still going to be Auto Turrets? like in CoD.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jan 27, 2012 08:22 PM          Msg. 286 of 318
Probably. I have a few ideas for different auto turrets, but traps are something I have not gotten around to working on yet.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Jan 28, 2012 03:03 AM          Msg. 287 of 318
The under barrel shotgun could use the same animations as the grenade launcher, just replace the grenade with a shotgun shell and change the sound and projectile


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jan 28, 2012 05:19 AM          Msg. 288 of 318
The problem will still be in the reload, because you still have to load it one shell at a time. Besides, I'm still trying to find a way to implement it without being forced to disable iron sights.


Echo77
Joined: Jul 20, 2010

-Modder-


Posted: Jan 28, 2012 01:42 PM          Msg. 289 of 318
Would you mind releasing your zombie Marines from Dead Halls, please? :s

I'd like to try and make a Left 4 Dead-style singleplayer, but the Flood just don't seem right. I think I remember you saying the tags would be available when you finished the map, but I can't find any mention of that in the rest of the thread, so I could be mistaken.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jan 28, 2012 05:10 PM          Msg. 290 of 318
I will, in fact I do plan to release just about everything, but let me work on them a little while longer. I don't like releasing unfinished stuff, and there a few things I can still improve upon. I'm adding more features onto them, like the ability to blow off the head.(I just need to make the effect) And I'm also working on new variations of them so I'll have: Armored, unarmored, crewman, and maybe elite. I would like to do civilian zombies, but my biped models skills are extremely lacking so my only option would be to jut keep retexturing the unarmored marine and I don't want to do it that way.


But Echo, if your making a single-player map, pm me your xfire. We should talk
Edited by rerout343 on Jan 28, 2012 at 05:17 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jan 28, 2012 06:19 PM          Msg. 291 of 318
its funny how all of these ideas are coming out after i've already gotten about halfway done with my zombie SP level, using very similar ideas lol

FYI, i started before you rerout, just didnt get as far :P


Echo77
Joined: Jul 20, 2010

-Modder-


Posted: Jan 28, 2012 08:39 PM          Msg. 292 of 318
Quote: --- Original message by: R93_Sniper
its funny how all of these ideas are coming out after i've already gotten about halfway done with my zombie SP level, using very similar ideas lol

FYI, i started before you rerout, just didnt get as far :P


Well, Call of Duty Zombies started it....


Higuy
Joined: Mar 6, 2007

I farted


Posted: Jan 28, 2012 08:51 PM          Msg. 293 of 318
Quote: --- Original message by: Echo77
Quote: --- Original message by: R93_Sniper
its funny how all of these ideas are coming out after i've already gotten about halfway done with my zombie SP level, using very similar ideas lol

FYI, i started before you rerout, just didnt get as far :P


Well, Call of Duty Zombies started it....


Actually... arcade games did. ex: Galaga.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jan 29, 2012 01:05 AM          Msg. 294 of 318
Well, I've actually had my zombies campaign in the works even before I started on toten_nacht. I believe I started around January of last year, although because I have so much to do, and that I'm the only one working on it, the only things I ever got done are the player biped and most of the plot. But that's it.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jan 29, 2012 02:03 PM          Msg. 295 of 318
eh, so you started about two months after me lol. November or December of two years ago i got these mutilated and gutted marine bipeds/textures made by my friend. Instant Zombie idea. Setup completely custom animations, including "ressurection" animations. Working on some of them still but oh well


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Jan 29, 2012 04:47 PM          Msg. 296 of 318
Quote: --- Original message by: rerout343
The problem will still be in the reload, because you still have to load it one shell at a time. Besides, I'm still trying to find a way to implement it without being forced to disable iron sights.


In Black ops wasn't the under barrel shotgun a single shot anyway?


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jan 29, 2012 06:25 PM          Msg. 297 of 318
No it was a master key which I believe holds either 4 or 6 shells.(I can't remember right now)
Although I don't necessarily need to have this work because the only gun in the zombies mode to get one was the pack-a-punched AUG. However I'm still trying to find a method to implement the ub weapons while keeping the iron sights.
Edited by rerout343 on Jan 29, 2012 at 06:26 PM


general_207
Joined: Dec 28, 2011

an eye for an eye makes the whole world blind


Posted: Feb 5, 2012 07:55 PM          Msg. 298 of 318
will there be special rounds like dogs from cod or some kind of boss zombie or even a bonus round like in firefight


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Feb 5, 2012 08:11 PM          Msg. 299 of 318
Well it depends on the map. Most map's I'll probably have my other zombie type that made to basically replace the dogs, but on some I'll have something else. For instance one of my maps I'm going to try and set up something to act like Romero did in Call of the Dead.


jordanjgj
Joined: Aug 22, 2011


Posted: Feb 6, 2012 11:24 AM          Msg. 300 of 318
call of the dead is a good map. can you make some tripe of map like it


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Feb 10, 2012 04:44 PM          Msg. 301 of 318
just as a random question, cant you map the underslung weapons to different keys? i mean, if you say, attached it to the zoom key, you can probably make the underslung work with that key or something. Plus, if you use OS, it makes it that much easier


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Feb 10, 2012 06:00 PM          Msg. 302 of 318
I could but then there would be the issue of not having a proper magazine set up, and it would cause issues with animations as well. I'm still working on a few ideas but I don't want to use OS unless I have to.


general_207
Joined: Dec 28, 2011

an eye for an eye makes the whole world blind


Posted: Feb 10, 2012 07:58 PM          Msg. 303 of 318
so how progress then still trying to make it work?


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Feb 10, 2012 09:04 PM          Msg. 304 of 318
Nah, I'm just going to come back to this later. I have a lot more important things to get working before I need to worry about the weapons.


general_207
Joined: Dec 28, 2011

an eye for an eye makes the whole world blind


Posted: Mar 8, 2012 05:05 PM          Msg. 305 of 318
i was just wondering will there be a power switch or will everything just be active from start


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Mar 9, 2012 08:06 AM          Msg. 306 of 318
This should answer your question:



I want to try and add as many of the main features from the CoD zombies maps as I can, which includes power.


general_207
Joined: Dec 28, 2011

an eye for an eye makes the whole world blind


Posted: Mar 9, 2012 11:19 PM          Msg. 307 of 318
holy crap wow that looks almost like the one from cod without the hand hmm looks like we are gonna have a cod experience in halo


ICE x Toxiic
Joined: Nov 26, 2011

Wir entschuldigen uns für das Vaterland zu kämpfen


Posted: Apr 25, 2012 06:54 PM          Msg. 308 of 318
So whats the progress so far?


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Apr 25, 2012 08:52 PM          Msg. 309 of 318
Nothing new yet. I'm actually working on two other projects right now. However both of these a relatively small projects that "should" not take too long, the I will be ready to go back to this.
Edited by rerout343 on Apr 25, 2012 at 08:52 PM


ICE x Toxiic
Joined: Nov 26, 2011

Wir entschuldigen uns für das Vaterland zu kämpfen


Posted: Apr 25, 2012 09:08 PM          Msg. 310 of 318
Keep us posted...can't wait to play this.


goldkilla88
Joined: Mar 22, 2010

Rip and tear!


Posted: Apr 28, 2012 06:16 PM          Msg. 311 of 318
Quote: --- Original message by: general_207
holy crap wow that looks almost like the one from cod without the hand hmm looks like we are gonna have a cod experience in halo

Never want to hear that again.

Its a Zombies experience, not a crappy CoD experience.


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Apr 28, 2012 09:35 PM          Msg. 312 of 318
EDIT: nvm
Edited by Yoda on Apr 28, 2012 at 11:36 PM


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Apr 28, 2012 10:22 PM          Msg. 313 of 318
Okay please don't start a CoD debate here. I get enough of that everywhere else. And for the record, I love the Zombies mode in CoD, but I have a general dislike of the multiplayer. I don't hate it, but I don't really like it either.


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Apr 28, 2012 11:37 PM          Msg. 314 of 318
Quote: --- Original message by: rerout343
Okay please don't start a CoD debate here. I get enough of that everywhere else. And for the record, I love the Zombies mode in CoD, but I have a general dislike of the multiplayer. I don't hate it, but I don't really like it either.


Your right, sry about that.


general_207
Joined: Dec 28, 2011

an eye for an eye makes the whole world blind


Posted: May 5, 2012 01:12 PM          Msg. 315 of 318
fine
Edited by general_207 on May 22, 2012 at 08:51 PM

 
Page 9 of 10 Go to page: · 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · [9] · 10 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Tue June 18, 2013 5:37 PM 500 ms.
A Halo Maps Website