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Author Topic: Fake Lag (8 messages, Page 1 of 1)
Moderators: Dennis

Joined: Apr 10, 2009

Posted: Jul 13, 2011 10:46 AM    Msg. 1 of 8       
Hi people,

i want to ask if there is any possablilty to make a fake lag on a local server.
In other works, can i delay the bullets of weapons? The result of this delay should be a fake lag.
How do i do this?

Thx for help

Joined: Jul 16, 2006

Posted: Jul 13, 2011 04:16 PM    Msg. 2 of 8       
Go into the projectile tag of each weapon in Guerilla and scroll down to where it says Physics, its near the bottom. Change initial velocity, final velocity and air damage range to low numbers.

UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.

Posted: Jul 13, 2011 04:56 PM    Msg. 3 of 8       
But then that means that he'll have to make his own map, because you can't simply edit and compile, like with HMT, you know.

Joined: Jul 16, 2006

Posted: Jul 13, 2011 05:00 PM    Msg. 4 of 8       
Just use HEK+ to rip the scenario, and any weapons assosiated with the map (recursivly extracting the scenario will take care of that) and edit projectile tags in guerilla and compile.

EDIT: By local server, he meant a server that he doesn't start up didn't he. *DERP* ok now I know what you mean.
Edited by jameboy on Jul 13, 2011 at 05:02 PM

Joined: Jul 16, 2006

Posted: Jul 13, 2011 06:04 PM    Msg. 5 of 8       
Ya i know, I realized that and posted it in my EDIT.

Joined: Apr 10, 2009

Posted: Jul 15, 2011 08:09 AM    Msg. 6 of 8       
Ok i changed it to low numbers, but it still seems normal. i compared the normal pistol with the modified pistol: nothing has changed, both bullets fly equal

Joined: Jul 16, 2006

Posted: Jul 15, 2011 12:39 PM    Msg. 7 of 8       
That's because you have to compile the map, which would mean making a whole new map all together. Just do what NEO said and use a trainer, unless you feel like releasing the map on halomaps so other people can play it.

EDIT: If you did compile, tell me the numbers you changed initial velocity, final velocity, and air damage scale to.
Edited by jameboy on Jul 15, 2011 at 12:42 PM

Joined: Apr 10, 2009

Posted: Aug 1, 2011 07:21 PM    Msg. 8 of 8       
Sry for the late response, but i was in vacation.

I will write the original valuables in (). I took the pistol.
Initial velocity: 10 (300)
Final velocity: 10 (300)
Air damage range: 0 to 10 (0 to 100)

The speed seems the same. And yes, it's supposed to be a map which i can post on halomaps.


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