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Author Topic: Halo:CEA some changes. (321 messages, Page 5 of 10)
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Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 30, 2011 05:18 PM          Msg. 141 of 321
I like how the encounters are the same but, I wish they would have made the beach encounter so much more epic.


Delicon20
Joined: Oct 3, 2008

loves bacon


Posted: Jul 30, 2011 05:49 PM          Msg. 142 of 321
I agree with that statement ^


darkassassin14
Joined: Jul 23, 2007

Just embrace the madness.


Posted: Jul 31, 2011 05:32 AM          Msg. 143 of 321
man i preordered this as soon as i saw the trailer lol.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 2, 2011 10:54 AM          Msg. 144 of 321
Quote: --- Original message by: Hydrogen
I like how the encounters are the same but, I wish they would have made the beach encounter so much more epic.

They really have their hands tide with that simply because some old-school hardhead would start screaming how it's not exactly like the original. Either way, the biggest dilemma this Remake is having is that "Switchback" feature. It really limits what the designers can do to improve it.
Edited by DarkHalo003 on Aug 2, 2011 at 10:55 AM


Masters1337
Joined: Mar 5, 2006

Lord Masterz1337: King of Halo CE Community


Posted: Aug 2, 2011 11:05 AM          Msg. 145 of 321
The switchback was never added as a feature, they used it for debugging but liked it so much they made it a feature. The inclusion of it isn''t effecting what they were going to do.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 2, 2011 11:08 AM          Msg. 146 of 321
Quote: --- Original message by: Masters1337
The switchback was never added as a feature, they used it for debugging but liked it so much they made it a feature. The inclusion of it isn''t effecting what they were going to do.

I respectfully disagree. They can only improve graphics with the Switchback, but can't improve animations or physics or implement other features such as boarding and (worse) one-hit-kill-vehicle-ramming. I would prefer a remake that was aesthetically and technically improved that retained t he gameplay value of the first game at its core over a remake that ignores all technical issues and only goes for aesthetic changes.


Masters1337
Joined: Mar 5, 2006

Lord Masterz1337: King of Halo CE Community


Posted: Aug 2, 2011 11:27 AM          Msg. 147 of 321
That's a separate thing, they're probably to afraid to change anything, and 343 doesn't have a track record for making smart decisions. I would like a more enhanced h1 experience, but blaming what they're doing because a switchback switch isn't correct. Switchback is there because of what they decided to do with the remake from the start, not a feature that they want so badly they're going to hold the rest of their ideas back.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 2, 2011 09:09 PM          Msg. 148 of 321
Quote: --- Original message by: Masters1337
That's a separate thing, they're probably to afraid to change anything, and 343 doesn't have a track record for making smart decisions. I would like a more enhanced h1 experience, but blaming what they're doing because a switchback switch isn't correct. Switchback is there because of what they decided to do with the remake from the start, not a feature that they want so badly they're going to hold the rest of their ideas back.

The reason why I'm saying the Switchback prevents further improvements is because the only new engine being put into the Remake is a Graphical Engine. It's easy to pull a bitmap/shader/blah swap with two different engines; but you can't switch gears during a boarding or when a character has entirely different animations. I'm positive that would cause an Exception.


darkassassin14
Joined: Jul 23, 2007

Just embrace the madness.


Posted: Aug 2, 2011 09:13 PM          Msg. 149 of 321
the only thing that i would like is rag-doll physics for the bipeds and that's it all the other physics and stuff the same with of coarse the graphics thing.


Masters1337
Joined: Mar 5, 2006

Lord Masterz1337: King of Halo CE Community


Posted: Aug 2, 2011 09:14 PM          Msg. 150 of 321
Dark, it is not switchback preventing them, it's their own cowardice of changing the game that is. Regardless if they had switchback or not, they wouldn't add the stuff we all want in.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 2, 2011 09:21 PM          Msg. 151 of 321
Quote: --- Original message by: Masters1337
Dark, it is not switchback preventing them, it's their own cowardice of changing the game that is. Regardless if they had switchback or not, they wouldn't add the stuff we all want in.

Eh, true enough. I guess if they wanted to, they probably could. But it's a smart/cowardly move on their part, mainly because they need to deliver a solid entry into the Halo gaming world.


darkassassin14
Joined: Jul 23, 2007

Just embrace the madness.


Posted: Aug 2, 2011 09:24 PM          Msg. 152 of 321
lol i wasn't saying that it was limiting them i was stating my opinion.


Bobblehob
Joined: Aug 29, 2010


Posted: Aug 2, 2011 10:58 PM          Msg. 153 of 321
How is it cowardly of them? Its supposed to be a graphical remake of the original. Have you noticed over the years just how many people on this site have bitched and moaned about having CE with updated textures and models. Just look at the interest in SorrySoldOut's Texmod, and he is doing essentially the same thing that 343 is. Its not cowardice, its specifically meant to be the same game play that the original had, just with a graphical update and the ability to switch back to the same game.

Also take into account that this isn't meant specifically for the CE modding community either, meaning that its not made for people specifically who have played the game every day since it came out on PC :P


goldkilla88
Joined: Mar 22, 2010

Rip and tear!


Posted: Aug 2, 2011 11:22 PM          Msg. 154 of 321
They mean like new characters and stuff from the new games. (Drones, Brutes, Flood Pure Forms)


Masters1337
Joined: Mar 5, 2006

Lord Masterz1337: King of Halo CE Community


Posted: Aug 2, 2011 11:28 PM          Msg. 155 of 321
SSO texture mod is a texture mod because he's a texture artist, he's not a full fledged game studio with the financial backing to do whatever they want. Don't forget, we're talking about a game studio that's yet to make a game, who's whole line of products so far have been received badly by the Halo community.


Bobblehob
Joined: Aug 29, 2010


Posted: Aug 2, 2011 11:38 PM          Msg. 156 of 321
Quote: --- Original message by: Masters1337
SSO texture mod is a texture mod because he's a texture artist, he's not a full fledged game studio with the financial backing to do whatever they want. Don't forget, we're talking about a game studio that's yet to make a game, who's whole line of products so far have been received badly by the Halo community.


I wasn't saying that his texture mod was on par with a full sized game studio, I was only referencing the interest in his work, coming from the community :\

Also, 343 has made... almost nothing so far, and saying that any of it specifically has been badly received is a bit of a stretch. What line of products are you speaking of in the first place?


Masters1337
Joined: Mar 5, 2006

Lord Masterz1337: King of Halo CE Community


Posted: Aug 3, 2011 12:02 AM          Msg. 157 of 321
Halo Legend, Forerunner books, basing Halo 4's story of what happens in the Forerunner books?


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Aug 3, 2011 12:16 AM          Msg. 158 of 321
Don't forget the Halo Reach Defiant Map Pack!


Bobblehob
Joined: Aug 29, 2010


Posted: Aug 3, 2011 12:34 AM          Msg. 159 of 321
Quote: --- Original message by: Masters1337
Halo Legend, Forerunner books, basing Halo 4's story of what happens in the Forerunner books?



Hmm, Halo Legends, I enjoyed them, especially considering 343 did very little of the actual work, and I haven't seen massive protests or organized hate about them, most of the people I know enjoyed them as well. As far as the forerunner books are concerned... I don't know, but I haven't heard awful reviews and organized hate.

Also, I haven't read or heard any information about the plot of Halo 4 yet, and I am fairly certain that no definitive information has been released about it as of now.

@Rooster, there is nothing wrong with the Defiant Map Pack.
Edited by Bobblehob on Aug 3, 2011 at 12:36 AM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 3, 2011 02:50 PM          Msg. 160 of 321
Quote: --- Original message by: Masters1337
Halo Legend, Forerunner books, basing Halo 4's story of what happens in the Forerunner books?

Halo Legends is a mixed case. I'll easily debate you on it having a negative vibe from the community.

However, I'm pissed that they okay'd Bear's atrocity of copying and pasting his only possible though train into Halo (pile of garbage, hate that horrid action) and Reach has been out for two years (maybe?) and they're already announcing Halo 4 for a release NEXT YEAR. Now that I can agree is bad of them.

And Bobble, they have the resources to do whatever they want to. They're just scared that the oldfolks of the Halo community will disown them, whatever that is worth. Screw entire nostalgia; if I wanted to play Halo 1, I would play Halo 1. At least they could mix it up a little with Boarding, destroyable vehicles, or, I don't know, upgraded physics and animations? I don't envision a remake to be a model/texture/filter swap. I envision a remake being what the game would be like with not only a model/texture/filter swap, but also updated animations, updated physics, and all the other possibilities that modern engines allow (within reason of course).


Bobblehob
Joined: Aug 29, 2010


Posted: Aug 3, 2011 03:19 PM          Msg. 161 of 321
Quote: --- Original message by: DarkHalo003

Halo Legends is a mixed case. I'll easily debate you on it having a negative vibe from the community.

However, I'm pissed that they okay'd Bear's atrocity of copying and pasting his only possible though train into Halo (pile of garbage, hate that horrid action) and Reach has been out for two years (maybe?) and they're already announcing Halo 4 for a release NEXT YEAR. Now that I can agree is bad of them.

And Bobble, they have the resources to do whatever they want to. They're just scared that the oldfolks of the Halo community will disown them, whatever that is worth. Screw entire nostalgia; if I wanted to play Halo 1, I would play Halo 1. At least they could mix it up a little with Boarding, destroyable vehicles, or, I don't know, upgraded physics and animations? I don't envision a remake to be a model/texture/filter swap. I envision a remake being what the game would be like with not only a model/texture/filter swap, but also updated animations, updated physics, and all the other possibilities that modern engines allow (within reason of course).


Once again, there has been no confirmation what so ever of what the plot of Halo 4 and subsequent Halo games will be.

As far as Legends is concerned, even if you could prove to me that everyone hates it, it still wouldn't make a difference, because 343 didn't actually produce them.

And finally, as far as the game goes, they said it was specifically made for fans of the original game. Simple as that, if you don't want the old game with the old gameplay, then go and play Reach, or 3. Once again, it is all a matter of taste in this case, some people want an updated version of the game with some of the fixes you are looking for, where as others want the original game with updated graphics, I personally am fine with what ever they want to make. To be honest, the original BSP's and encounters are not really suited for the changes the newer engines would allow for, specifically, vehicle jacking, (btw, remember that the covenant vehicles are already destructible).

Also take into account that if they had decided to upgrade animations/physics/game features, then there is a good chance they would have to rebuild most of the assets of the original game, as well as up the price considerably.
Edited by Bobblehob on Aug 3, 2011 at 03:20 PM


Higuy
Joined: Mar 6, 2007

I farted


Posted: Aug 3, 2011 04:58 PM          Msg. 162 of 321
Uh Bobble, as far as the reviews go on the book's (that I've read so far), everyone said they were horrible and a copy paste of some of Bear's older work.

And Halo Legends, 343 didn't even make any of that, all they did was pretty much provide support on the storys in them, and quite frankly that dosen't take a whole development team to do, more like a couple writers.

Oh and by the way, last I heard 343 wasn't doing a whole lot of the Halo Anniversary Remake either.

343 is what some people would call just a figure head that serves no purpose other than to organize other people to make things for them. They are making Halo 4 though apparently, so I guess we will have to use that before we can actually judge them truly.

So far though, I personally don't like them.


Bobblehob
Joined: Aug 29, 2010


Posted: Aug 3, 2011 05:09 PM          Msg. 163 of 321
Quote: --- Original message by: Higuy
Uh Bobble, as far as the reviews go on the book's (that I've read so far), everyone said they were horrible and a copy paste of some of Bear's older work.

And Halo Legends, 343 didn't even make any of that, all they did was pretty much provide support on the storys in them, and quite frankly that dosen't take a whole development team to do, more like a couple writers.

Oh and by the way, last I heard 343 wasn't doing a whole lot of the Halo Anniversary Remake either.

343 is what some people would call just a figure head that serves no purpose other than to organize other people to make things for them. They are making Halo 4 though apparently, so I guess we will have to use that before we can actually judge them truly.

So far though, I personally don't like them.


Yeah, I haven't read the book so I really can't say... but I know for a fact that there has been absolutely no confirmation of any kind from 343 about the plot of Halo 4 so...


Fhajad034
Joined: Apr 4, 2010

Triblox.org's Spartanmander


Posted: Aug 3, 2011 05:17 PM          Msg. 164 of 321
The book was a bit... odd. It felt like it was put together wrong in some places. I'd have to go through it again to give specifics, but that would be spoilerific. Maybe it's because the chapters were much too short... half a page at times.


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Aug 3, 2011 08:37 PM          Msg. 165 of 321
Quote: --- Original message by: Bobblehob
@Rooster, there is nothing wrong with the Defiant Map Pack.
Edited by Bobblehob on Aug 3, 2011 at 12:36 AM

I was just trying to say that to my knowledge, 343 were the ones responsible for the Halo Reach Defiant Map Pack.


Masters1337
Joined: Mar 5, 2006

Lord Masterz1337: King of Halo CE Community


Posted: Aug 3, 2011 09:09 PM          Msg. 166 of 321
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: Higuy
Uh Bobble, as far as the reviews go on the book's (that I've read so far), everyone said they were horrible and a copy paste of some of Bear's older work.

And Halo Legends, 343 didn't even make any of that, all they did was pretty much provide support on the storys in them, and quite frankly that dosen't take a whole development team to do, more like a couple writers.

Oh and by the way, last I heard 343 wasn't doing a whole lot of the Halo Anniversary Remake either.

343 is what some people would call just a figure head that serves no purpose other than to organize other people to make things for them. They are making Halo 4 though apparently, so I guess we will have to use that before we can actually judge them truly.

So far though, I personally don't like them.


Yeah, I haven't read the book so I really can't say... but I know for a fact that there has been absolutely no confirmation of any kind from 343 about the plot of Halo 4 so...


They said it at comic con


Delicon20
Joined: Oct 3, 2008

loves bacon


Posted: Aug 3, 2011 09:23 PM          Msg. 167 of 321


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 3, 2011 09:24 PM          Msg. 168 of 321
Quote: --- Original message by: Ro0ster
Quote: --- Original message by: Bobblehob
@Rooster, there is nothing wrong with the Defiant Map Pack.
Edited by Bobblehob on Aug 3, 2011 at 12:36 AM

I was just trying to say that to my knowledge, 343 were the ones responsible for the Halo Reach Defiant Map Pack.


I think the map pack was made by another company, just overseen by 343.


Bobblehob
Joined: Aug 29, 2010


Posted: Aug 3, 2011 09:25 PM          Msg. 169 of 321
Hmm, I watched those panel videos, but I don't remember them confirming anything,

Also, new waypoint videos :D

http://www.youtube.com/watch?v=Ni9D7lxyG3Q

http://www.youtube.com/watch?v=16LAohqD8jw

http://www.youtube.com/watch?v=_wp4RXWo3C4

http://www.youtube.com/watch?v=JhfA6y7yyEk

New sounds for main weapons in CEA, judging by the titles, these are supposed to be updates for the SOUNDS ONLY, and mean nothing as far as the weapon models are concerned.


darkassassin14
Joined: Jul 23, 2007

Just embrace the madness.


Posted: Aug 3, 2011 10:06 PM          Msg. 170 of 321
the plasma rifle anims are a little different


ODX
Joined: Jul 26, 2007


Posted: Aug 3, 2011 10:39 PM          Msg. 171 of 321
They look the same to me, and if they look the same to me well...then they're the same.

The only difference that might be throwing you off is Anniversary's is lacking the overheat particles so it looks bland and "different."


darkassassin14
Joined: Jul 23, 2007

Just embrace the madness.


Posted: Aug 3, 2011 10:48 PM          Msg. 172 of 321
ok they're the same they just added the extra hatch locking sounds.


Bobblehob
Joined: Aug 29, 2010


Posted: Aug 4, 2011 01:22 AM          Msg. 173 of 321
Quote: --- Original message by: ODX
They look the same to me, and if they look the same to me well...then they're the same.

The only difference that might be throwing you off is Anniversary's is lacking the overheat particles so it looks bland and "different."


I doubt they are just going to leave it like that :P Particles wise that is.


Spartan314
Joined: Aug 21, 2010


Posted: Aug 4, 2011 02:35 AM          Msg. 174 of 321
I hope not. If HCE engine can do amazing particle stuff to this standard, then HCEA should do it more amazingly to an even higher standard.


sikorsky14
Joined: Jul 5, 2011


Posted: Aug 4, 2011 02:49 AM          Msg. 175 of 321
here is an update on Halo: CEA sounds, the games looking and sounding a lot better rocket launcher may be place holder but ignore everything but the sounds in these videos.

http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-8311-/138375

 
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