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Author Topic: Halo CEA (26 messages, Page 1 of 1)
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abkarch
Joined: Mar 20, 2010


Posted: Jul 24, 2011 10:57 PM    Msg. 1 of 26       
Now im going to ask this question first before i make any assumptions.
Is halo CEA using two different engines running at the same time, or graphics layers scripted into the original engine?

Since its running on the same gameplay engine. Would ripping the netcode for co op play be possible?

Could we make slight modifications to the ripping tools we already have to get the new assets from halo CEA?


Contrary Smuglord
Joined: May 25, 2011

 


Posted: Jul 24, 2011 11:00 PM    Msg. 2 of 26       
Quote: --- Original message by: abkarch
Is halo CEA using two different engines running at the same time,

There you answer your own question.


abkarch
Joined: Mar 20, 2010


Posted: Jul 25, 2011 10:33 PM    Msg. 3 of 26       
uh what?


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Jul 25, 2011 11:32 PM    Msg. 4 of 26       
Quote: --- Original message by: abkarch
halo CEA is using two different engines running at the same time


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Jul 26, 2011 12:58 AM    Msg. 5 of 26       
No it's not.

Halo CEA is Halo CE UNTOUCHED. Same Glitches, same physics, same hog jumps, everything.
It just has a Graphics Proccesor over it that displays more advanced graphics of original Halo CE.

Only the render models are different, all of the Collision models are still 100% the same.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Jul 26, 2011 05:02 PM    Msg. 6 of 26       
Quote: --- Original message by: iHalo
No it's not.

Halo CEA is Halo CE UNTOUCHED. Same Glitches, same physics, same hog jumps, everything.
It just has a Graphics Proccesor over it that displays more advanced graphics of original Halo CE.

Only the render models are different, all of the Collision models are still 100% the same.


SP= CE original with a Graphics update

MP= Reach Engine.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jul 26, 2011 05:11 PM    Msg. 7 of 26       
Hope for the cutscenes the talking animations look better. It would look weird with good graphics and crap anims for the talking.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 26, 2011 05:24 PM    Msg. 8 of 26       
Quote: MP= Reach Engine.


Which is exactly why the mp will rule.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jul 26, 2011 06:18 PM    Msg. 9 of 26       
I'm going to smack you people because you don't listen. Seriously this is getting rediculous.

Single Player = Original Halo 1 engine with a graphics layer [NOT REACH] running alongside it which allows for all the nice stuff to be renderable.


Multiplayer = Pure Halo: Reach


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 26, 2011 06:24 PM    Msg. 10 of 26       
Quote: Multiplayer = Pure Halo: Reach


Which is why the multiplayer will rule.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 26, 2011 06:36 PM    Msg. 11 of 26       
when I watched the silent cartog demo vid on waypoint I remember the guy saying the classic engine and the modded reach engine were running at the same time, in fact he also said that's what makes this game unique.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jul 26, 2011 06:44 PM    Msg. 12 of 26       
I don't remember them ever saying anything about a modded Reach engine running with the original game :\

Where are you finding this?


ghost901
Joined: Mar 4, 2010


Posted: Jul 26, 2011 08:06 PM    Msg. 13 of 26       
Quote: Halo: Combat Evolved Anniversary "takes the past and makes it better", according to Dan Ayoub, executive producer at Microsoft's 343 Industries. The HD update's cool sounding 'Classic Mode' allows you, at the touch of a button anywhere in the campaign, to toggle between new and old graphics on the fly to compare the remake with the original. Both versions are being rendered by Saber3D, while Bungie's game logic runs underneath.

http://www.computerandvideogames.com/310296/halo-ce-anniversary-dev-pc-version-wouldnt-be-a-surprise/


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Jul 26, 2011 09:00 PM    Msg. 14 of 26       
Quote: --- Original message by: d4rfnader
Quote: Multiplayer = Pure Halo: Reach


Which is why the multiplayer will rule.


Eh, debatable. The Halo 1 maps were great because of the physics, player movements with Reach's new physics I'm not to sure I'm excited about the maps.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 26, 2011 09:02 PM    Msg. 15 of 26       
I see, you're probably right there, I was just saying it ruled because I like Halo Reach's best.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 27, 2011 11:50 AM    Msg. 16 of 26       
Quote: --- Original message by: ODX
I don't remember them ever saying anything about a modded Reach engine running with the original game :\

Where are you finding this?


http://www.youtube.com/watch?v=f1PkUrEggu4

^^^


ghost901
Joined: Mar 4, 2010


Posted: Jul 27, 2011 02:03 PM    Msg. 17 of 26       
No where in that video does it say that its a modded Reach engine.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jul 27, 2011 02:06 PM    Msg. 18 of 26       
Quote: --- Original message by: d4rfnader
Quote: Multiplayer = Pure Halo: Reach


Which is why the multiplayer will suck.


FTFY


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 27, 2011 03:41 PM    Msg. 19 of 26       
Lol, not a fan of Reach's multiplayer?


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Jul 27, 2011 04:46 PM    Msg. 20 of 26       
Quote: --- Original message by: d4rfnader
Lol, not a fan of Reach's multiplayer?


nope, hated Reach.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 27, 2011 04:50 PM    Msg. 21 of 26       
Too bad, I love the game.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jul 27, 2011 04:57 PM    Msg. 22 of 26       
Too many things changed in Reach, that's why I don't like it.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 27, 2011 05:05 PM    Msg. 23 of 26       
Reach was the first on to catch my attention as a good game, after playing it, I gave the others a chance, and they were just kind of boring. except for ODST, that one was really good.


phatjuice
Joined: Jul 19, 2011


Posted: Jul 29, 2011 03:13 PM    Msg. 24 of 26       
i hope they put in the next halo to create your own weapons vehicles and missions


Bobblehob
Joined: Aug 29, 2010


Posted: Jul 29, 2011 04:17 PM    Msg. 25 of 26       
Quote: --- Original message by: goldkilla88

So you don't like all the good ones?
Only reason I liked Reach was for the MP.

Heres my fav Halo bundle: Halo2's SP, Halo:Reaches MP.

Btw: What are you on man? ODST Sucked balls.


There is absolutely nothing wrong with ODST, it was a fun campaign, and firefight kicked ass.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 29, 2011 04:27 PM    Msg. 26 of 26       
I liked ODST because it gave you a different point of view, I didn't like Halo 2 or 3, the storylines weren't as good as the original's and the gameplay was kind of stale in my opinion.

Edit: I will fully admit though, that Halo 2 had the best matchmaking and Halo 3 had the best maps, I just prefer Reach.
Edited by d4rfnader on Jul 29, 2011 at 04:29 PM

 

 
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