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Author Topic: CMT RETURNS! New project and team details inside! (10648 messages, Page 304 of 305)
Moderators: Dennis

rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Aug 16, 2017 12:05 AM    Msg. 10606 of 10648       
release date?


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 16, 2017 03:25 AM    Msg. 10607 of 10648       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: Jesse
hi


Yo


Silver!


And away!!



...what? Someone had to finish it!


Halo Noob Modder117
Joined: Jan 22, 2016

I guess I'm just going to have to rip your tags


Posted: Aug 16, 2017 05:08 AM    Msg. 10608 of 10648       
Wow what the hells been going on here? Crazy Modder Tiffs Return?!

New project: Personal attacks/threats
Team details: A handful of HM users including those part of big teams

Damn guys I thought this was something about the Custom Mapping Team SPV3 project and its authors...


Elote
Joined: Aug 13, 2017

oify


Posted: Aug 16, 2017 12:44 PM    Msg. 10609 of 10648       
Quote: --- Original message by: Halo Noob Modder117
Wow what the hells been going on here? Crazy Modder Tiffs Return?!

New project: Personal attacks/threats
Team details: A handful of HM users including those part of big teams

Damn guys I thought this was something about the Custom Mapping Team SPV3 project and its authors...

what r u saying yo


Halo Noob Modder117
Joined: Jan 22, 2016

I guess I'm just going to have to rip your tags


Posted: Aug 16, 2017 06:35 PM    Msg. 10610 of 10648       
Quote: --- Original message by: Elote
Quote: --- Original message by: Halo Noob Modder117
Wow what the hells been going on here? Crazy Modder Tiffs Return?!

New project: Personal attacks/threats
Team details: A handful of HM users including those part of big teams

Damn guys I thought this was something about the Custom Mapping Team SPV3 project and its authors...

what r u saying yo


Just a poor attempt at being creative, combining elements of the last few forum pages as if it is the real thing behind 'C.M.T'.

I haven't been here for a bit and decided to see if there were any updates on this project, me being me I skip to the final pages if they are over the hundreds and all I read was arguments.

Guys, make mods not war.


MatthewDratt
Joined: Sep 11, 2010

Meet Bullet & I. Halo: OD in Chicago 8/2-8/4


Posted: Aug 16, 2017 09:35 PM    Msg. 10611 of 10648       
Quote: --- Original message by: Halo Noob Modder117
Quote: --- Original message by: Elote
Quote: --- Original message by: Halo Noob Modder117
Wow what the hells been going on here? Crazy Modder Tiffs Return?!

New project: Personal attacks/threats
Team details: A handful of HM users including those part of big teams

Damn guys I thought this was something about the Custom Mapping Team SPV3 project and its authors...

what r u saying yo


Just a poor attempt at being creative, combining elements of the last few forum pages as if it is the real thing behind 'C.M.T'.

I haven't been here for a bit and decided to see if there were any updates on this project, me being me I skip to the final pages if they are over the hundreds and all I read was arguments.

Guys, make mods not war.


updates: maps almost released yo. This is why Masterz moved to reddit. He can actually moderate that


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Aug 16, 2017 09:50 PM    Msg. 10612 of 10648       
"Moderate"


HandofGod
Joined: Jan 10, 2014

Halo Mac/MD Player & Modder


Posted: Aug 18, 2017 08:02 PM    Msg. 10613 of 10648       
Quote: --- Original message by: fastcare
hello haloers

check me out at: THAY MAN HINH SAMSUNG J7 PRIME



cool nice


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 19, 2017 05:18 AM    Msg. 10614 of 10648       
So SPV3.1 was released
woo
Y'know what'd be great?
A mute button on the installer so I don't have to listen to the same thing 8 times over.


Tech
Joined: May 9, 2015


Posted: Aug 19, 2017 05:22 AM    Msg. 10615 of 10648       
It's called the windows volume mixer.


Hawkeye 117
Joined: Jul 26, 2008

No Fear, Vehicle Noob is Here!


Posted: Aug 19, 2017 06:28 AM    Msg. 10616 of 10648       
Wow, it's been a long time since I booted up Halo CE. I never thought I'd see the day where SPV3 actually came out, well done everyone! It's fantastic this project has made it all this way.


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Aug 19, 2017 08:46 AM    Msg. 10617 of 10648       
Quote: --- Original message by: Hawkeye 117
Wow, it's been a long time since I booted up Halo CE. I never thought I'd see the day where SPV3 actually came out, well done everyone! It's fantastic this project has made it all this way.


Bro, you've been silent for 5 years, did you literally just wait for 5 years for SPV3 to release?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Aug 19, 2017 03:59 PM    Msg. 10618 of 10648       
-snip-
Edited by R93_Sniper on Aug 19, 2017 at 04:00 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 19, 2017 10:39 PM    Msg. 10619 of 10648       
On the level Halo, in the first UNSC datapad it says "quit some time" instead of 'quite some time'.

Also the tiling on the floor of the covenant lifepods in PoA are still unmatching. I think someone reported it the last time SPV3 was released?
E: I dunno if it's just me but is the music too loud for the dialogue to be heard?
Edited by Spartan314 on Aug 20, 2017 at 12:36 AM


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Aug 31, 2017 08:03 AM    Msg. 10620 of 10648       
found a link https://www.bleedingcool.com/2017/08/19/14-years-halos-spv3-mod-launched/ I damn I need to get up to speed it is out wooooooh downloading Friday
happy happy ; }
Edited by DOOM899 on Aug 31, 2017 at 08:23 AM


Halonimator
Joined: Dec 15, 2014

https://imgur.com/ZBjOJ4L


Posted: Aug 31, 2017 07:02 PM    Msg. 10621 of 10648       
Ugh too many tags and animations, bsps, cinematics... im the only voice actor and dev. shiet. I need at least one member.



Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 31, 2017 09:59 PM    Msg. 10622 of 10648       
You don't even consider yourself a member of your own team? Hahahaha
I mean, stealing a thread is lowly but I wouldn't say it's enough to devalue yourself to nothing
Maybe if you loved yourself as much as you loved rivers and lakes you'd be happy with a thread of your own.


SOI_7
Joined: Mar 23, 2012

ZA WARUDO! TOKI WO TOMARE!


Posted: Sep 1, 2017 07:54 AM    Msg. 10623 of 10648       
Quote: --- Original message by: Halonimator
im the only voice actor and dev. shiet. I need at least one member.


Good luck finding one with that attitude


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Sep 3, 2017 03:50 AM    Msg. 10624 of 10648       
I got ta play cmt spv3, I played the 1st map it does look and play better but
That music dono why but, I just don't like this music remix sounds way to much like halo Anniversary.

2nd why dose your installer come with halo ce?.

3rd your nova loader dono if you need it, but it doesn't work if your offline.
And It seems to work online tho dono why that is.

4th your UI looks cool but... doesn't work I can't even launch any maps all I get is error. Why did you add this?.

But overall I do like it but that remix music is a mood killer.
Anyway thanks for doing this mod I hope you fix these bugs!.
Anyway thanks for ya time.

ps I moved the maps data files to get your mod working.
Edited by DOOM899 on Sep 3, 2017 at 03:50 AM


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Sep 3, 2017 08:24 AM    Msg. 10625 of 10648       
Quote: --- Original message by: Halonimator
Ugh too many tags and animations, bsps, cinematics... im the only voice actor and dev. shiet. I need at least one member.

http://i.imgur.com/J82Lh6h.jpg


I'm pretty sure that I haven't seen planet flood C or E released anywhere, why are you already working on F? The pictures you posted about C were quite promising


Halonimator
Joined: Dec 15, 2014

https://imgur.com/ZBjOJ4L


Posted: Sep 3, 2017 02:21 PM    Msg. 10626 of 10648       
About the other planet flood maps. they are finished but they still use the modified cmt tagset. maybe it isn't a good idea to release them, I don't want people to relate my work with sneils1337 mod.



Giro
Joined: Jul 30, 2017

someguy


Posted: Sep 3, 2017 02:41 PM    Msg. 10627 of 10648       
Quote: --- Original message by: Halonimator
About the other planet flood maps. they are finished but they still use the modified cmt tagset. maybe it isn't a good idea to release them, I don't want people to relate my work with sneils1337 mod.

http://i.imgur.com/GjBPpff.jpg


Awesome to hear you got all the bsp work done for quite of a lot of your maps. Halonimator you really need to make a new thread for your Planet Flood series, because this is like page 305 of SPV3 which not only isn't related to your project but most people won't ever notice your work here. I never read anything about your other planet flood maps until you mentioned it in this thread. If you made your own thread I'm sure a lot more people would be interested, you might even get some help you were looking for.
Edited by Giro on Sep 3, 2017 at 02:51 PM


Halo Noob Modder117
Joined: Jan 22, 2016

I guess I'm just going to have to rip your tags


Posted: Sep 4, 2017 09:29 AM    Msg. 10628 of 10648       
I finished it and enjoyed it thoroughly however I got a few annoyances/bugs to point out about SPV3 so far...

1. The jackal flood forms sound VERY annoying and have no 'distant' SFX meaning as long as its alive, you'll hear the damn thing from a mile away until you hit a new load zone or kill it.

2. The Maw was way too dark considering the power the ship was still running on but I guess this was a thing to cater for the VISR mode.

3. On a rare occasion some flood forms will stand around unresponsive and invincible.

4. One of the doors on Halo (Alpha base I presume?) does not fit in the level geometry and clips though it when opening.

5. This probably couldn't of been avoided but some SFX quality was lacking compared to other new SFX.

6. There were probably a few balancing issues regarding some encounters throughout the game.

7. On The Maw when you kill the two banshees following E419 (probably not the exact trigger) whilst waiting on the platform you can be deleted from the game world (shows death cam pan) and reverted to last checkpoint.

8. Various grammatical errors in various data pads.

9. A few of the lights in the new B40/C40 BSPs are floating in the air (some pretty bad, very noticeable) rather than being attached to the actual BSP models.

10. According to the instructions for the Hawk, you actually cannot descend, at least on my ONE controller you couldn't anyway.

11. Some destroyed flood biomass puss bags do not become a destroyed model but appear as if it wasn't destroyed though losing its collision.

12. Reverting to previous checkpoints occasionally repair damaged vehicles and rarely resurrect destroyed vehicles.

13. When prompted to flip the Hawk an incorrect string is displayed, prompting you to flip a Banshee.

There were a few other bugs but I cannot remember...
Edited by Halo Noob Modder117 on Sep 4, 2017 at 09:35 AM


CLASSIFIED
Joined: Jan 31, 2016

I don't know as much about coding as I should...


Posted: Sep 5, 2017 11:55 AM    Msg. 10629 of 10648       
I ran into some invincible hunters on Two Betrayals.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Sep 30, 2017 01:18 PM    Msg. 10630 of 10648       
6.) Two Betrayals and The Maw had the most frustrating moments for me. The encounter in Two Betrayals where you need to take one of the two Banshees to reach the last generator was not enjoyable. Multiple instances during the "pure darkness" section were just not fun and checkpoints would not trigger at pivotal moments.

9.) As someone who has modded the life out of B40/C40, I can assert that those lights are a total pain due to how they randomly will decide to defy gravity.


Oskarmandude
Joined: Mar 16, 2013

Make Halomaps Fully Hectic Again


Posted: Oct 29, 2018 02:54 AM    Msg. 10631 of 10648       
anyone still have the beautiful face reveal of masterz on hand


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Oct 29, 2018 05:55 AM    Msg. 10632 of 10648       
Quote: --- Original message by: Oskarmandude
anyone still have the beautiful face reveal of masterz on hand

Last I checked it was still in your mothers wallet.

In news of an actual update, we have a new patch coming out called SPv3.2. In addition to adding 3 maps we had previously cut, it also includes and revised Lumoria with its own new set of weapons and features. We also will have 3-6 firefight maps included as well, which will have some of the most robust set of features of any firefight mode, official or fanmade. In addition to new content we have a bunch of other fixes and improvements coming, such as much improved visuals thanks to actual time to really give each asset and environment a more extensive pass of polish and a suite of new open sauce post processing addons, such as MXAO and psudo HDR.
Edited by Masters1337 on Oct 29, 2018 at 06:01 AM


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Oct 30, 2018 04:52 AM    Msg. 10633 of 10648       
Sounds great, any ETA or footage?


Idaho
Joined: Mar 19, 2015

Mihi Libertas Necesse Est


Posted: Nov 3, 2018 10:23 PM    Msg. 10634 of 10648       
If Firefight really is coming that's some great news, I've always thought we needed to rework some areas of the SPv3 maps to create firefight encounters, I'm glad this will be seeing the light of day...

I know I have not been as regular when it came to writing the terminals in part 2 of SPv3 but I think I've always been a good beta tester, you should contact me if you need some testing...


Halo CE Noob Modder117
Joined: Aug 9, 2018

Some tutorials would be nice...


Posted: Nov 4, 2018 12:51 AM    Msg. 10635 of 10648       
Cool... More maps... Too bad we still have to use the `map_name functions... Looks at you UUI authors...

I mean to be fair, we could all put some effort in ourselves if someone shared how to actually do it so we wouldn't have to rely on the same one or two people doing all the work for everyone.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 4, 2018 07:38 AM    Msg. 10636 of 10648       
Quote: --- Original message by: Idaho
If Firefight really is coming that's some great news, I've always thought we needed to rework some areas of the SPv3 maps to create firefight encounters, I'm glad this will be seeing the light of day...

I know I have not been as regular when it came to writing the terminals in part 2 of SPv3 but I think I've always been a good beta tester, you should contact me if you need some testing...


Feel free to join the discord. https://discord.gg/NuTEPEa


Quote: --- Original message by: Halo CE Noob Modder117
Cool... More maps... Too bad we still have to use the `map_name functions... Looks at you UUI authors...

I mean to be fair, we could all put some effort in ourselves if someone shared how to actually do it so we wouldn't have to rely on the same one or two people doing all the work for everyone.

Unfortunately people still think they are smart in trying to merge SPV3 with the regular CE install. It uses a custom version of Open Sauce that breaks compatibility with older maps and also needs a specific version of Chimera. 3.2 Will have new safeguards to prevent people from merging it with the CE directory, and also stores data differently in a way that will make it incompatible with stock CE.
Edited by Masters1337 on Nov 4, 2018 at 07:40 AM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 4, 2018 09:51 PM    Msg. 10637 of 10648       
Quote: --- Original message by: Masters1337
It uses a custom version of Open Sauce that breaks compatibility with older maps and also needs a specific version of Chimera. 3.2 Will have new safeguards to prevent people from merging it with the CE directory, and also stores data differently in a way that will make it incompatible with stock CE.

Ok so I actually didn't know this, have you mentioned this on the forums before?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 5, 2018 12:02 AM    Msg. 10638 of 10648       
Multiple times on the subreddit. I am pretty sure we also mentioned it here when someone made a tutorial on how to not use our installer as a way to spite us, as he knew that we use a customized version of OS. As I said, won' be an issue in the future as we will be locking down the maps a bit tighter and they will store their data differently.


Halo CE Noob Modder117
Joined: Aug 9, 2018

Some tutorials would be nice...


Posted: Nov 5, 2018 04:14 AM    Msg. 10639 of 10648       
Masters are you taking a shot at me or was there something I misread? My sarcasm, stupidity or whatever you want to call it is targeted at map makers in general. I'm sure I posted this multiple times regarding the need for new UUIs and or tutorials. Now that you mention it, not every content creator has a 3rd party ripping security installer that you have. So good for you I guess.

And now I'm curious... What's with all these viruses people are talking about regarding your installer? My security pinged one of the GTA modder's personal sites with his files and tutorials rigged with coin miners. PC modders seems to be into that stupid bit coin business and can easily create these DLLs, installers and mods just to get into millions of unaware gamers PCs who download their stuff. I wouldn't be surprised if you've gone down this path too, I'm now suspicious. The timing of this is all happening so conveniently and the installer and DLL thing is such an easy way to hide malware and viruses as compared to the simple RAR and MAP file...

I'm on the fence now, I dunno if I should trust you and your followers or the people who despise you (for some reason?? I missed this part) and those pointing the virus finger... Don't get me wrong, you do awesome work but in this day and age its really hard to trust anyone these days. Plus I think I missed this little CMT thing that's been floating around here and abroad lately, care to elaborate?
Edited by Halo CE Noob Modder117 on Nov 5, 2018 at 04:41 AM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 5, 2018 10:12 AM    Msg. 10640 of 10648       
Quote: --- Original message by: Halo CE Noob Modder117

Masters are you taking a shot at me or was there something I misread? My sarcasm, stupidity or whatever you want to call it is targeted at map makers in general. I'm sure I posted this multiple times regarding the need for new UUIs and or tutorials. Now that you mention it, not every content creator has a 3rd party ripping security installer that you have. So good for you I guess.

And now I'm curious... What's with all these viruses people are talking about regarding your installer? My security pinged one of the GTA modder's personal sites with his files and tutorials rigged with coin miners. PC modders seems to be into that stupid bit coin business and can easily create these DLLs, installers and mods just to get into millions of unaware gamers PCs who download their stuff. I wouldn't be surprised if you've gone down this path too, I'm now suspicious. The timing of this is all happening so conveniently and the installer and DLL thing is such an easy way to hide malware and viruses as compared to the simple RAR and MAP file...

I'm on the fence now, I dunno if I should trust you and your followers or the people who despise you (for some reason?? I missed this part) and those pointing the virus finger... Don't get me wrong, you do awesome work but in this day and age its really hard to trust anyone these days. Plus I think I missed this little CMT thing that's been floating around here and abroad lately, care to elaborate?
Edited by Halo CE Noob Modder117 on Nov 5, 2018 at 04:41 AM


I'm not taking shots at anyone, I'm just saying people think they are clever in thinking they can merge the two when in reality they don't understand the two aren't fully compatible. We don't have any sort of security on our maps and everything we do is open source once released. We don't subscribe to the idea of keeping things private (although some things in which we are requested to, we do).


I'm not aware of any legit complaints about viruses or anything of the sort. Some people don't like mediafire, but that's not us and we are hoping to move away from it in the next release. The source code to the installer and launcher is available online for anyone who wants to see what's in it. You can also always open the installer as an archive, and see everything in there.

The installer contains the original unmodified Halo CE installer, a copy of our SPV3 dev environment with all dev content stripped out, compressed maps (.yumi files) and a copy of the open sauce installer.


The reason for the installer is to simplify the install process of CE, as our primary audience is people who don't have CE installed and are primarily console gamers. The reason for the launcher is to provide controller support and easy configuration without the user having to enable settings by command line. It also helps people avoid errors by having other things mixed in their HCE directory, like HAC2 or an incompatible version of Chimera.


You don't need to trust me when I say the launcher is safe and free, the creator of the launchers full name is there in the launcher, if he were to include malware or viruses in it, do you think he'd be including that? Do you think I'd put my reputation on the line and that of our team's work to include malware in a project that attracts tons of computer geeks who would easily figure it out?


That said, windows defender does sometimes block the launcher, as it reads and modifes contents in the Halo CE folder in my games. That is where open sauce and chimera user settings are stored, and its also where the saved game files are stored as well, which is read to determine values set in the game so the continue button knows what difficulty and level should be loaded.

I also believe Norton blocks the installer at some point as well, but thats just it being over protective of unvrified software. But everyone knows Norton is crap.

 
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