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Author Topic: CMT RETURNS! New project and team details inside! (4872 messages, Page 83 of 140)
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P3
Joined: Dec 2, 2011


Posted: Jun 10, 2012 12:28 PM          Msg. 2871 of 4872
Bps? Or Bsp? What do you old custom style compared to the new flashy look? Isn't it still going to have custom things and extended bsp's just like the old ones, just with better graphical looks to them? Any chance you guys are going to optimize some how to cause less lag for some people?


Masters1337
Joined: Mar 5, 2006

Lord Masterz1337: King of Halo CE Community


Posted: Jun 10, 2012 01:57 PM          Msg. 2872 of 4872
The update is coming, but I'll try to answer some of your questions.

Delicon: If you were disappointed by a50's gameplay, I don't think you will be disappointed by what we're doing now. I am not a fan of the way a50 plays or the direction we went.

Caboose: B30 is the teams highest priority. I have to say though, I was against the plan for it initially, but it's turned out to be one of the coolest things the team has ever done. More on this later.

P3: There are going to be new areas to explore, and there will be customey things going on.


darksoldier
Joined: Dec 28, 2010

"The floods" remake project. Leader.


Posted: Jun 10, 2012 02:03 PM          Msg. 2873 of 4872
I have an question for b30 too Masters1337^^. The new bsp you will add on b30 are the same as the old spv2 ? Or they are totaly new ?


Pepzee
Joined: Sep 9, 2010

Experience is the teacher of all things.


Posted: Jun 10, 2012 02:06 PM          Msg. 2874 of 4872
Personally I wasn't too fond of the gameplay in a50 either, everything else was good though.

Quote: --- Original message by: darksoldier
I have an question for b30 too Masters1337^^. The new bsp you will add on b30 are the same as the old spv2 ? Or they are totaly new ?

I really liked the old BSPs from b30, they looked nice anyway, I hope some of them get recycled in SPV3.


Masters1337
Joined: Mar 5, 2006

Lord Masterz1337: King of Halo CE Community


Posted: Jun 10, 2012 02:06 PM          Msg. 2875 of 4872
Well, no one seemed to like the spv2 b30 bsps.


darksoldier
Joined: Dec 28, 2010

"The floods" remake project. Leader.


Posted: Jun 10, 2012 02:29 PM          Msg. 2876 of 4872
I pretty liked the cmt spv2 bsp but the one things i don't like was the ai encouter. To many, unrealistic, and stupid fight sometimes. I like the new a50 you have made. The ai are cool to fight (numbers of them, good squad (elite with brutes,grunt and jackals, placement etc...)


P3
Joined: Dec 2, 2011


Posted: Jun 10, 2012 05:47 PM          Msg. 2877 of 4872
So are you guys going to give the covi less needlers. That was one thing i didn't like about a50. Alot of the elites had needlers rather than plasma rifles. So i'm guessing you guys aren't going to be some how optimizing things but keeping it looking like if it wasn't optimized for less lag. Is it possible? Oh yeah. Anything on the new grunts? (If there will be any)


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jun 10, 2012 05:55 PM          Msg. 2878 of 4872
Quote: --- Original message by: P3
So are you guys going to give the covi less needlers. That was one thing i didn't like about a50. Alot of the elites had needlers rather than plasma rifles. So i'm guessing you guys aren't going to be some how optimizing things but keeping it looking like if it wasn't optimized for less lag. Is it possible? Oh yeah. Anything on the new grunts? (If there will be any)


They already confirmed they're doing some optimization.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Jun 10, 2012 06:48 PM          Msg. 2879 of 4872
Hey sorry no updates I hope this will ease the wait :D
http://www.mediafire.com/?x3rg2c5p3815omr


P3
Joined: Dec 2, 2011


Posted: Jun 10, 2012 07:08 PM          Msg. 2880 of 4872
This is....? .....Oh.
Edited by P3 on Jun 10, 2012 at 07:09 PM


Nickster5000
Joined: Dec 11, 2010

An Excellent day is Excellent.


Posted: Jun 10, 2012 07:13 PM          Msg. 2881 of 4872
The sexy looking version of the CMT SPV3 HUD.


olly12345
Joined: Jul 30, 2008


Posted: Jun 11, 2012 12:13 AM          Msg. 2882 of 4872
Quote: --- Original message by: Masters1337
Well, no one seemed to like the spv2 b30 bsps.

I loved the underground parts, and the chieftain encounter was fun, but hard.
I'd like to see more definition in the Elite ranks, We have Blue, Red, and occasionally Gold, but i'd like to see White and Black preforming spec-ops or commanding roles.


Kozakuu
Joined: Oct 30, 2011

Totally biased.


Posted: Jun 11, 2012 05:20 AM          Msg. 2883 of 4872
Quote: --- Original message by: FMT MasterChief

http://img191.imageshack.us/img191/4144/haloce2012061115435996.png
Edited by FMT MasterChief on Jun 11, 2012 at 03:57 AM

... that is one ugly looking carbine.


OHunterO
Joined: May 24, 2012

This is Anonymous2009 - My actual name is Hunter.


Posted: Jun 11, 2012 09:38 AM          Msg. 2884 of 4872
Stop using PNG's. Look, the left is pure PNG, has not been compressed at all. The right is the same image as the left but has been saved as a JPEG and compressed and reimported.



Do you see a difference, no? Nor me. Now look at the size difference of the file, bare in mind that the JPEG is at its highest quality and tbf can be lowered without any difference to the quality.

But image a much larger picture, and how big that file will be.

PNG - 96.5 KB
JPEG - 70.2 KB

It's pointless wasting EVERYONE ELSE's time loading pointless colour data that your eye can't even bloody see.


Delicon20
Joined: Oct 3, 2008

loves bacon


Posted: Jun 11, 2012 11:54 AM          Msg. 2885 of 4872
Quote: --- Original message by: Private Caboose
Quote: --- Original message by: Kozakuu
Quote: --- Original message by: FMT MasterChief

http://img191.imageshack.us/img191/4144/haloce2012061115435996.png
Edited by FMT MasterChief on Jun 11, 2012 at 03:57 AM

... that is one ugly looking carbine.


I'm pretty sure that's not the point of the picture...


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Jun 11, 2012 12:18 PM          Msg. 2886 of 4872
Open your .png with Paint.
File -> Save as
And select .jpg or .jpeg as type
You're welcome!


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jun 11, 2012 12:36 PM          Msg. 2887 of 4872
Quote: --- Original message by: OHunterO
Stop using PNG's. Look, the left is pure PNG, has not been compressed at all. The right is the same image as the left but has been saved as a JPEG and compressed and reimported.

https://dl.dropbox.com/u/63494571/png-jpeg-compassion.png

Do you see a difference, no? Nor me. Now look at the size difference of the file, bare in mind that the JPEG is at its highest quality and tbf can be lowered without any difference to the quality.

But image a much larger picture, and how big that file will be.

PNG - 96.5 KB
JPEG - 70.2 KB

It's pointless wasting EVERYONE ELSE's time loading pointless colour data that your eye can't even bloody see.


I see slightly more contrast in the PNG than in the JPEG.

But I guess I just have extremely sensitive eyes...

(Btw, putting them in the same file kind of unbalances the comparison a little bit).



Edited by Jaz on Jun 11, 2012 at 12:37 PM


darksoldier
Joined: Dec 28, 2010

"The floods" remake project. Leader.


Posted: Jun 11, 2012 02:30 PM          Msg. 2888 of 4872
Personnaly, I can't want to play other cmt maps :D Oh and i have an noob question lol. You cmt guys can you release the covenant storage please ? ^^ I pretty liked them. They will be awesome for my project the floods remake :)


Scott
Joined: Apr 4, 2005

U.S. Army


Posted: Jun 11, 2012 03:21 PM          Msg. 2889 of 4872
That carbine is indeed hideous.


OHunterO
Joined: May 24, 2012

This is Anonymous2009 - My actual name is Hunter.


Posted: Jun 11, 2012 03:32 PM          Msg. 2890 of 4872
Quote: --- Original message by: Jaz

Quote: --- Original message by: OHunterO
Stop using PNG's. Look, the left is pure PNG, has not been compressed at all. The right is the same image as the left but has been saved as a JPEG and compressed and reimported.

https://dl.dropbox.com/u/63494571/png-jpeg-compassion.png

Do you see a difference, no? Nor me. Now look at the size difference of the file, bare in mind that the JPEG is at its highest quality and tbf can be lowered without any difference to the quality.

But image a much larger picture, and how big that file will be.

PNG - 96.5 KB
JPEG - 70.2 KB

It's pointless wasting EVERYONE ELSE's time loading pointless colour data that your eye can't even bloody see.


I see slightly more contrast in the PNG than in the JPEG.

But I guess I just have extremely sensitive eyes...

(Btw, putting them in the same file kind of unbalances the comparison a little bit).



Edited by Jaz on Jun 11, 2012 at 12:37 PM


The balance is not changed as I saved one as a JPEG first which removed some data as it was compressed, then reimported with less data.



Edited by OHunterO on Jun 12, 2012 at 08:27 AM


Tiel
Joined: Apr 10, 2011

You're all snozberries.


Posted: Jun 11, 2012 07:56 PM          Msg. 2891 of 4872
Quote: --- Original message by: TM_updates
Open your .png with Paint.
File -> Save as
And select .jpg or .jpeg as type
You're welcome!


But if your picture has transparency..

Get Paint.net


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Jun 12, 2012 10:50 AM          Msg. 2892 of 4872
That would be great.The Elites that I extracted caused Sapien to crash 24/7.


teh lag
Joined: May 6, 2008


Posted: Jun 12, 2012 12:14 PM          Msg. 2893 of 4872
Quote: --- Original message by: Private Caboose
I hate to ask but...

Can we get a non - OS release of the tagset?


If you really want to use our things you can take the time to fix the extraction problems.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jun 12, 2012 04:34 PM          Msg. 2894 of 4872
Aaaw, teh_lag, you're just a bundle of sunshine today. A simple no would suffice, i'm sure. Lol.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jun 12, 2012 04:48 PM          Msg. 2895 of 4872
Quote: --- Original message by: grunt_eater
Aaaw, teh_lag, you're just a bundle of sunshine today. A simple no would suffice, i'm sure. Lol.


I think he was polite enough, depending on your interpretation and point of view. No, a simple 'No' would not suffice as it would provide no explanation as to the negative answer.
Edited by Jaz on Jun 12, 2012 at 04:56 PM


OHunterO
Joined: May 24, 2012

This is Anonymous2009 - My actual name is Hunter.


Posted: Jun 12, 2012 07:28 PM          Msg. 2896 of 4872
Quote: --- Original message by: Private Caboose
Quote: --- Original message by: teh lag
Quote: --- Original message by: Private Caboose
I hate to ask but...

Can we get a non - OS release of the tagset?


If you really want to ur things you can take the time to fix the extraction problems.

You see, all I want to do is use them as modellibg references


Well then just import the gbxmodel into max...


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jun 27, 2012 02:14 AM          Msg. 2897 of 4872
next map all I want to suggest is fix the br, and sniper anims to support 90 fov <,< and possible the shotgun


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 27, 2012 02:24 AM          Msg. 2898 of 4872
Quote: --- Original message by: Hydrogen
next map all I want to suggest is fix the br, and sniper anims to support 90 fov <,< and possible the shotgun


as for the 90 FOV anims, just use OS to move the gun back slightly and it should line up correctly to not clip.


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Jun 27, 2012 12:04 PM          Msg. 2899 of 4872
I don't think so.Where's Sarge?


P3
Joined: Dec 2, 2011


Posted: Jun 27, 2012 02:42 PM          Msg. 2900 of 4872
Anything new on this mod?


Tiel
Joined: Apr 10, 2011

You're all snozberries.


Posted: Jun 29, 2012 09:53 PM          Msg. 2901 of 4872
Go die in a hole, scumbag.


Kal825B
Joined: Jan 16, 2012

Logic...


Posted: Jun 29, 2012 10:27 PM          Msg. 2902 of 4872
Quote: --- Original message by: P3
Anything new on this mod?


Not yet but they did release the gauss Warthog effects video on YouTube which looks awesome but other than that no.


Ifafudafi
Joined: Jun 23, 2010


Posted: Jun 30, 2012 09:50 PM          Msg. 2903 of 4872
We're back.

http://www.youtube.com/watch?v=we7Zd4LFI7o

After several months of deliberation and experimentation, we at CMT are ready (and happy) to reveal our next big project - The Silent Cartographer: Evolved.

What exactly is TSC: Evolved?
Unlike CMT's previous SPv1/2/3 mods, which refined and added to existing campaign maps, TSC: Evolved is a complete, from-the-ground-up reconstruction of b30. While the dialogue and story will remain unaltered, the BSP and all encounters will be rebuilt from scratch, both providing a fresh perspective on the classic Halo 1 campaign and allowing us to take full advantage of the expanded range of gameplay options our improved and augmented sandbox provides.

Why not do a fully custom map?
When a50 was released, it was made very clear to us that after almost decade, playing through the stock campaign for the six-hundredth time simply wasn't going to cut it for most people. However, while the idea of moving to a completely custom map was on the table, it'd have meant committing ourselves to many more unknowns - original script, voice acting, and such - than we thought would be worth gambling the team's future on. Doing a full-level-remake, we believe, hits a happy medium, allowing us to create a much newer experience without banking on too many uncertainties.

Will I need Open Sauce?
This will be a tough pill for many to swallow, so we'll put it as bluntly as possible:

TSC: Evolved will ONLY be distributed as a .yelo. You will be REQUIRED to use Open Sauce.

Our plans for the map are too large in scope and scale to accommodate the restrictions that retaining non-OS compatibility would place us under - by fully committing to Open Sauce, we can not only do more with the level, but we can get it done more quickly. Even if we did try to keep all our scripting and tagging vanilla-friendly, squeezing under the .map limits would mean cutting far more than would be worth the time investment.

What about SPv3?
The majority of the team are pouring their effort into the new level, but Masterz1337, Arteen, and Kirby continue to augment stock maps under the original goal of "completing" the SPv2 vision. More detailed information on what they're doing and when you'll get to play it will come at their pace and discretion.

So are you just putting the SPv3 Truth & Reconciliation stuff into a new map?
While the existing assets are used a baseline - throwing out all our models and weapons is hardly practical - we've had several months' time to iterate and improve. Objects which hadn't yet received a proper visual overhaul, such as the Plasma Rifle and Rocket Launcher, sport brand new models and skins; the vast majority of particle effects have been treated to another huge revision; and the weapon set, as well as having undergone dozens of changes and tweaks, has been expanded with, among other things, a new take on the Pistol and the return of the BRG.

Are you going to "evolve" the rest of the campaign?
What we do after TSC: Evolved will hinge on how smoothly the development process does (or doesn't) go, and how well it is (or isn't) received on release.

When do we get to play?
Things have not yet crystallized to the point where we can offer a solid release date. As soon as the end is in sight, we'll let you guys know.
Edited by Ifafudafi on Jun 30, 2012 at 11:38 PM


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Jun 30, 2012 09:56 PM          Msg. 2904 of 4872
0.0


goldkilla88
Joined: Mar 22, 2010

Rip and tear!


Posted: Jun 30, 2012 10:04 PM          Msg. 2905 of 4872
First, Dead Space 3, now this.

:D x100... X1000

 
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