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Author Topic: CMT RETURNS! New project and team details inside! (4819 messages, Page 92 of 138)
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teh lag
Joined: May 6, 2008


Posted: Aug 24, 2012 07:45 PM          Msg. 3186 of 4819
Quote: --- Original message by: Suprememessage

I have a question that may have been answered before but I haven't particularly had the time to look through several pages to find out.

Do you have any plans on upgrading the grunt biped? (I used to jokingly say it's because they look cute in low res) because It kind of kills the mood to see all this great work with normal mapping and high res textures and then looking at the poor little grunt.
Edited by Suprememessage on Aug 24, 2012 at 07:33 PM


A guy was in the process of making a high-res Grunt, but then he ran away and has not been heard from in like half a year. We do not have his source files so we can't finish what he started. So for the time being, upgrading the Grunt is on hold since we can use our time on other stuff.
Edited by teh lag on Aug 24, 2012 at 07:47 PM


Suprememessage
Joined: Aug 6, 2012

I am shadow, I am darkness, and I fear nothing.


Posted: Aug 24, 2012 07:47 PM          Msg. 3187 of 4819
Quote: --- Original message by: teh lag

Quote: --- Original message by: Suprememessage

I have a question that may have been answered before but I haven't particularly had the time to look through several pages to find out.

Do you have any plans on upgrading the grunt biped? (I used to jokingly say it's because they look cute in low res) because It kind of kills the mood to see all this great work with normal mapping and high res textures and then looking at the poor little grunt.
Edited by Suprememessage on Aug 24, 2012 at 07:33 PM


A guy was in the process of making a high-res Grunt, but then he ran away and has not been heard from in like half a year. We do not have his source files so we can't finish what he started. So for the time being, upgrading the Grunt is on hold since we can use our time on other stuff.
Edited by teh lag on Aug 24, 2012 at 07:47 PM


Man if I was better at modeling I'd do it myself but meh.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Aug 24, 2012 07:58 PM          Msg. 3188 of 4819
Have you tried asking Hunter to model a grunt?
I know he's kinda left Halo modding, but he might take this one request, and being admittedly the best modeller here, he could provide a high quality model.


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Aug 24, 2012 08:28 PM          Msg. 3189 of 4819
Well,sir,would you like to show us how it's done?


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Aug 24, 2012 11:27 PM          Msg. 3190 of 4819
Quote: --- Original message by: ItEndsTonight
You guys are horrible at offering advice...

what makes you say that? we dont see you offering "your" kind of advice

anyways, will CMT let us wield the energy sword? i like me some sword action on the flood.


Masters1337
Joined: Mar 5, 2006

Lord Masterz1337: King of Halo CE Community


Posted: Aug 24, 2012 11:58 PM          Msg. 3191 of 4819
The day we do a fp energy sword is the day I quit.


P3
Joined: Dec 2, 2011


Posted: Aug 25, 2012 12:03 AM          Msg. 3192 of 4819
Why? D: Do you hate energy swords?


P3
Joined: Dec 2, 2011


Posted: Aug 25, 2012 12:15 AM          Msg. 3193 of 4819
I knew that. But still...


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Aug 25, 2012 12:17 AM          Msg. 3194 of 4819
So that explains the unfinished hammer tags on the spv1 tagset. well ok, the hammer is much better than the sword, HAVE AT THEE!!!


Delicon20
Joined: Oct 3, 2008

loves bacon


Posted: Aug 25, 2012 12:37 AM          Msg. 3195 of 4819
Quote: --- Original message by: Masters1337
The day we do a fp energy sword is the day I quit.


you should make an energy sword weapon that explodes when the player tries to pick it up :P


Spartan314
Joined: Aug 21, 2010


Posted: Aug 25, 2012 12:44 AM          Msg. 3196 of 4819
Isn't there some kind of .yelo tagwork that could be done?


Masters1337
Joined: Mar 5, 2006

Lord Masterz1337: King of Halo CE Community


Posted: Aug 25, 2012 12:48 AM          Msg. 3197 of 4819
They can be def done with OS, there's no question about it.

I do like the sword for mp, but in sp it just encourages the player to rush towards the enemy and ruins the gameplay. Encounters and enemies are based on interesting gameplay, there's nothing interesting about getting in as close as you can and mashing a button. I rarely use swords or hammers unless the encounters call for it in anything h2+.


Delicon20
Joined: Oct 3, 2008

loves bacon


Posted: Aug 25, 2012 12:56 AM          Msg. 3198 of 4819
Quote: --- Original message by: Masters1337
They can be def done with OS, there's no question about it.

I do like the sword for mp, but in sp it just encourages the player to rush towards the enemy and ruins the gameplay. Encounters and enemies are based on interesting gameplay, there's nothing interesting about getting in as close as you can and mashing a button. I rarely use swords or hammers unless the encounters call for it in anything h2+.


but isn't it preferable for flood encounters where they combat forms are rushing you anyway? I mean in levels like the library it would definitely make sense to have a powerful melee weapon to combat the flood's melee rushing attacks


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Aug 25, 2012 01:07 AM          Msg. 3199 of 4819
an idea to balance the gameplay, why not increase the melee dmg of your enemies and reduce the AoE damage of the hammer. the closer you are, the higher the dmg dealt but when atleast 2.5 world units away, you only ping the attacker with a slight amount of damage + knockback.

you know sometimes other players panic and pops the hammer when the enemy is not even close enough. effin dead space gave me that trauma
Edited by CorpseManTS on Aug 25, 2012 at 01:08 AM


olly12345
Joined: Jul 30, 2008


Posted: Aug 25, 2012 02:33 AM          Msg. 3200 of 4819
I wouldn't add the Energy Sword in the sense we know now.
I'd be more inclined to add it as a bayonet type thing underneath a weapons such as the Brute Plasma Pistol.


Ubergoober
Joined: Oct 11, 2010


Posted: Aug 25, 2012 03:57 AM          Msg. 3201 of 4819
after seeing ff descent, i thought it might be cool to have bubble shields in cmt's next project. i also think the sword and hammer might be a nice addition.


Lone Warrior
Joined: Dec 14, 2008

-Level Designer, Scripter, Modeller, Lazy-


Posted: Aug 25, 2012 08:28 AM          Msg. 3202 of 4819
Quote: --- Original message by: Masters1337
Encounters and enemies are based on interesting gameplay, there's nothing interesting about getting in as close as you can and mashing a button.


If this was the case the shotgun would have zero appeal, when in reality it's probably one of the most sought-after weapons. If you mean in terms of the sword, personally, it's because it doesn't have enough of a draw-back that it appears to 'ruin gameplay'. But, you could argue, it's creating it's own gameplay by doing so.

It's opinions really. If you restrict a player so he can't get "up close and personal" with a weapon, you are in essence, restricting a form of gameplay.

Personally I find it very satisfying to get up close to say, an elite, and put a ton of shotgun shells straight into his face.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Aug 25, 2012 08:39 AM          Msg. 3203 of 4819
I loved the arbiter levels in halo 2 where you would get up close to a brute, and slice them to proverbial pieces. It was difficult because it meant getting in close to a tough enemy with alot of brute force, but oh so satisfying. You were also limited to your battery lifetime, so I did not find it to be overpowered in single player.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Aug 25, 2012 09:34 AM          Msg. 3204 of 4819
^agreed

but, its their decision whether to put it in or not considering what Masterz said " TAG SPACE "

and also means making new anims for the other biped. do they use the same?
Edited by CorpseManTS on Aug 25, 2012 at 09:35 AM


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Aug 25, 2012 12:59 PM          Msg. 3205 of 4819
It would be nice in Flood levels,since most melee attacks don't seem to affect the Flood Combat Forms.Seriously,they're tough as metal when comes to melee attacks with guns.
Edited by Dumb AI on Aug 25, 2012 at 12:59 PM


HaloExtreme117
Joined: May 5, 2012

Scripter & OpenSauce Developer


Posted: Aug 25, 2012 01:04 PM          Msg. 3206 of 4819
Quote: --- Original message by: Dumb AI

It would be nice in Flood levels,since most melee attacks don't seem to affect the Flood Combat Forms.Seriously,they're tough as metal when comes to melee attacks with guns.
Edited by Dumb AI on Aug 25, 2012 at 12:59 PM

They are not working on any flood levels as of now, sadly.
With OS realtime infections, we could have a pretty epic flood setup.


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Aug 25, 2012 01:15 PM          Msg. 3207 of 4819
The Energy Sword is perfect for Flood attacks.It's super powerful and it can kill things faster than a gun melee.


Masters1337
Joined: Mar 5, 2006

Lord Masterz1337: King of Halo CE Community


Posted: Aug 25, 2012 02:18 PM          Msg. 3208 of 4819
Quote: --- Original message by: Lone Warrior
Quote: --- Original message by: Masters1337
Encounters and enemies are based on interesting gameplay, there's nothing interesting about getting in as close as you can and mashing a button.


If this was the case the shotgun would have zero appeal, when in reality it's probably one of the most sought-after weapons. If you mean in terms of the sword, personally, it's because it doesn't have enough of a draw-back that it appears to 'ruin gameplay'. But, you could argue, it's creating it's own gameplay by doing so.

It's opinions really. If you restrict a player so he can't get "up close and personal" with a weapon, you are in essence, restricting a form of gameplay.

Personally I find it very satisfying to get up close to say, an elite, and put a ton of shotgun shells straight into his face.

Not really... with a shotgun you can use cover, you can attack at range, rarely do you end up in melee range with a shotgun, unless you have stunned an enemy with it and are out of ammo so want to go in for the quick melee kill. Our melee's have always been 1 hit kills on flood that don't have energy shields, and we have the spiker and BS for anyone who does want an extra powerful melee.

@lodex, the Elite is our most powerful enemy, and are infinitely more fun to fight with guns than instant lunge weapons.


Suprememessage
Joined: Aug 6, 2012

I am shadow, I am darkness, and I fear nothing.


Posted: Aug 25, 2012 02:27 PM          Msg. 3209 of 4819
Quote: --- Original message by: Masters1337
Quote: --- Original message by: Lone Warrior
Quote: --- Original message by: Masters1337
Encounters and enemies are based on interesting gameplay, there's nothing interesting about getting in as close as you can and mashing a button.


If this was the case the shotgun would have zero appeal, when in reality it's probably one of the most sought-after weapons. If you mean in terms of the sword, personally, it's because it doesn't have enough of a draw-back that it appears to 'ruin gameplay'. But, you could argue, it's creating it's own gameplay by doing so.

It's opinions really. If you restrict a player so he can't get "up close and personal" with a weapon, you are in essence, restricting a form of gameplay.

Personally I find it very satisfying to get up close to say, an elite, and put a ton of shotgun shells straight into his face.

Not really... with a shotgun you can use cover, you can attack at range, rarely do you end up in melee range with a shotgun, unless you have stunned an enemy with it and are out of ammo so want to go in for the quick melee kill. Our melee's have always been 1 hit kills on flood that don't have energy shields, and we have the spiker and BS for anyone who does want an extra powerful melee.

@lodex, the Elite is our most powerful enemy, and are infinitely more fun to fight with guns than instant lunge weapons.


Really? The flood are one hit kills with melee? Does that hold true on legendary because I seem to remember in SPV2's D40 (Those flood tags were fantastic and I hope to see more of them, although the instant human explosion got old) I see to remember that while minor and major flood elites took one hit melee that any higher took like three melee hits.


Lone Warrior
Joined: Dec 14, 2008

-Level Designer, Scripter, Modeller, Lazy-


Posted: Aug 25, 2012 03:39 PM          Msg. 3210 of 4819
Quote: --- Original message by: Masters1337
Not really... with a shotgun you can use cover, you can attack at range,


You can do the same with a sword? They were both designed to be close quarters weapons, the only difference, as you said, that the shotgun has a larger range. That's the trade-off. Larger range, but needs to reload, and has slight wait between firing (Sword also has a good wait time after striking too).

Quote: --- Original message by: Masters1337
rarely do you end up in melee range with a shotgun,


If you're not getting in someones face with the shotgun, then you're doing it wrong. There's a reason it has a shell spread. So that the closer you get, the more damage capable you are. This bringing it back to it being designed as a close quarter weapon.

Quote: --- Original message by: Masters1337
Our melee's have always been 1 hit kills on flood that don't have energy shields,


pls no :(


Suprememessage
Joined: Aug 6, 2012

I am shadow, I am darkness, and I fear nothing.


Posted: Aug 25, 2012 03:56 PM          Msg. 3211 of 4819
Quote: --- Original message by: Lone Warrior
Quote: --- Original message by: Masters1337
Not really... with a shotgun you can use cover, you can attack at range,


You can do the same with a sword? They were both designed to be close quarters weapons, the only difference, as you said, that the shotgun has a larger range. That's the trade-off. Larger range, but needs to reload, and has slight wait between firing (Sword also has a good wait time after striking too).

Quote: --- Original message by: Masters1337
rarely do you end up in melee range with a shotgun,


If you're not getting in someones face with the shotgun, then you're doing it wrong. There's a reason it has a shell spread. So that the closer you get, the more damage capable you are. This bringing it back to it being designed as a close quarter weapon.

Quote: --- Original message by: Masters1337
Our melee's have always been 1 hit kills on flood that don't have energy shields,


pls no :(


Actually canon wise the melee makes sense since the flood's liquify the organs and the body starts to weaken so a melee strike would do a considerable amount of damage. Also in the newer Halo games melee does a lot to flood.




Quote: --- Original message by: Lone Warrior
Quote: --- Original message by: Masters1337
Encounters and enemies are based on interesting gameplay, there's nothing interesting about getting in as close as you can and mashing a button.


If this was the case the shotgun would have zero appeal, when in reality it's probably one of the most sought-after weapons. If you mean in terms of the sword, personally, it's because it doesn't have enough of a draw-back that it appears to 'ruin gameplay'. But, you could argue, it's creating it's own gameplay by doing so.

It's opinions really. If you restrict a player so he can't get "up close and personal" with a weapon, you are in essence, restricting a form of gameplay.

Personally I find it very satisfying to get up close to say, an elite, and put a ton of shotgun shells straight into his face.

Not really... with a shotgun you can use cover, you can attack at range, rarely do you end up in melee range with a shotgun, unless you have stunned an enemy with it and are out of ammo so want to go in for the quick melee kill. Our melee's have always been 1 hit kills on flood that don't have energy shields, and we have the spiker and BS for anyone who does want an extra powerful melee.

@lodex, the Elite is our most powerful enemy, and are infinitely more fun to fight with guns than instant lunge weapons.


Also just because you said that about the shotgun you lost a little bit of my respect.
Edited by Suprememessage on Aug 25, 2012 at 04:02 PM


Masters1337
Joined: Mar 5, 2006

Lord Masterz1337: King of Halo CE Community


Posted: Aug 25, 2012 05:13 PM          Msg. 3212 of 4819
The shotgun in H1 (and reach as well to an extent) was never an in your face weapon, that came with the abomination that was H2 and was slightly fixed in H3.


Lone Warrior
Joined: Dec 14, 2008

-Level Designer, Scripter, Modeller, Lazy-


Posted: Aug 25, 2012 06:28 PM          Msg. 3213 of 4819
Quote: --- Original message by: Suprememessage
Actually canon wise the melee makes sense since the flood's liquify the organs and the body starts to weaken so a melee strike would do a considerable amount of damage. Also in the newer Halo games melee does a lot to flood.


Aye I know what happens to an organism when they get turned into a Flood. But parts of their structure also becomes rather solid (such as tentacles if you want to use Halo 3 as an example. Or you could argue that the armour on the Flood also makes it more 'solid'.)

The problem I have with a one hit melee kill is that it just makes it easy to mash the melee button when Flood get in close.

Imo, just make it like a normal enemy. 2-3 hits for melee, and they're down.

Quote: --- Original message by: Suprememessage
Also just because you said that about the shotgun you lost a little bit of my respect.
Edited by Suprememessage on Aug 25, 2012 at 04:02 PM


Mind elaborating who that was directed to?

Quote: --- Original message by: Masters1337
The shotgun in H1 (and reach as well to an extent) was never an in your face weapon, that came with the abomination that was H2 and was slightly fixed in H3.


This is quickly turning into :opinions: but the H1 shotgun was a short-range/in-your-face weapon. The shell spread proves that. On-top of that, it becomes pretty useless at further range (Although, I'll give you that the shells individually are bloody OP, so even if most of the scatter misses, it'll still do a lot of damage. However, one could argue that Bungie tried rectified this in Halo 2/3.)

In the end, I think we're straying from the initial point... I was arguing in favour of adding the sword in as an alt. weapon, which would always add to the gameplay, but, if it's of your opinion it'll only ruin it, then by all means, don't add it. It is your mod after-all :).

Personally, I know myself, and quite a number of people probably want the sword to be added, and might be disappointed if you don't.

Just my two cents. If in the end run it does actually ruin gameplay, you can always remove it. I mean from what I can gather you're not releasing all the levels at the same time. So you have room for re-balancing and improvement in the future.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Aug 25, 2012 06:29 PM          Msg. 3214 of 4819
Shotguns have always been best for quick fire-reload-fire action. I don't see why range should come into the equation at all. No matter how wide the fire radius, the use of shotguns is always the same.

Shotguns in H1 are rarely used for melee by experienced players. Try using a shotgun in melee, and then try using an AR or, better(though a little slower), a needler. Shotguns are one of the worst weapons for melee. If you use them for in-the-face melee action, you're using them wrong.

H1 shotguns' primary use is for taking out large groups of enemies efficiently.

Imo, energy swords should be left out entirely. I agree with Masters. Not because they're not good weapons. But because they're useless on most of the campaign maps. Especially on SPV3's extended BSPs. If you get an energy sword, you'll be wasting time meleeing a few enemies, and then you'll be wiped out while you try to switch to a gun as a large group charges towards you. On maps with unpredictable AI, energy swords are a stupid idea.
They're useful if you've already played the campaign and can predict encounters, but if all encounters are unpredictable to you; it's not a good idea to charge in with an energy sword to kill a few enemies when you might need a gun at hand a few seconds later.


Caboose 14
Joined: Jan 16, 2012

Logic...


Posted: Aug 25, 2012 06:54 PM          Msg. 3215 of 4819
Masterz ....

He has a point.
Edited by Caboose 14 on Aug 25, 2012 at 06:55 PM


Lone Warrior
Joined: Dec 14, 2008

-Level Designer, Scripter, Modeller, Lazy-


Posted: Aug 25, 2012 07:00 PM          Msg. 3216 of 4819
Quote: --- Original message by: Jaz
Shotguns have always been best for quick fire-reload-fire action. I don't see why range should come into the equation at all. No matter how wide the fire radius, the use of shotguns is always the same.


First-off, the idea that a shotgun can be used as a medium range weapon shouldn't have facilitated itself at all imo (This is what I meant about :opinions:).

From what I said before, it can be argued that the Bungie 'fixed' (I use that term loosely as always) the problem Halo 1 had with the shotgun, by making it less lethal at distances in Halo 2/3, while still making it extremely dangerous close-quarters. The whole point of a shotgun is to get up close and personal with an opponent, this is why it's classed as a CQB weapon.

Quote: --- Original message by: Jaz
Shotguns in H1 are rarely used for melee by experienced players. Try using a shotgun in melee, and then try using an AR or, better(though a little slower), a needler. Shotguns are one of the worst weapons for melee. If you use them for in-the-face melee action, you're using them wrong.


Tbqh, I'm not up-to-date on how 'l33t' (not intended as an insult) players use it on MP. But when it comes down to balance in SP maps, I have a bit of experience.

Why would you need to use a shotgun in melee, then switch to another weapon to finish the job? If you've down the job correctly, that shouldn't happen. If you meant switching to a weapon with long-range capabilities, then I'd direct you to the devastating shotgun/sniper combo.

Quote: --- Original message by: Jaz
H1 shotguns' primary use is for taking out large groups of enemies efficiently.


I'm not gonna contradict this, because it's true, but you could also say the same for the AR due to its large magazine-size and spray-and-pray ability.

Quote: --- Original message by: Jaz
Imo, energy swords should be left out entirely. I agree with Masters. Not because they're not good weapons. But because they're useless on most of the campaign maps. Especially on
SPV3's extended BSPs.


We're straying into opinions again. One man's useless weapon, is another man's ceremonial killing-machine after-all.

Quote: --- Original message by: Jaz
If you get an energy sword, you'll be wasting time meleeing a few enemies, and then you'll be wiped out while you try to switch to a gun as a large group charges towards you. On maps with unpredictable AI, energy swords are a stupid idea.


If you do this with an energy sword then you're dying for a good reason. Probably because you rushed yourself into a stupid situation. Like I said before; the sword was meant to be a fancy way at doing melee, as well as taking down other melee-inclined opponents (Flood/Brutes).

I see where you're coming from, and that's that you think the energy sword is a very situational weapon. I.e that you can only use it sometimes without opening yourself up to dying. That is where knowing when and where to use a weapon comes in.

If you rush into a melee duel with a bunch of hunters with nought but a plasma pistol you're probably gonna die if you don't know how to deal with them. Each weapon has its purpose, and the sword has its own too.

Quote: --- Original message by: Jaz
They're useful if you've already played the campaign and can predict encounters, but if all encounters are unpredictable to you; it's not a good idea to charge in with an energy sword to kill a few enemies when you might need a gun at hand a few seconds later.


It's not a good idea to rush into any fight not knowing what you're up against.
Edited by Lone Warrior on Aug 25, 2012 at 07:01 PM


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Aug 25, 2012 07:03 PM          Msg. 3217 of 4819
That's why Bungie allowed us to have 2 weapons in the first place.Have the right pair of weapons for the right situation.


Suprememessage
Joined: Aug 6, 2012

I am shadow, I am darkness, and I fear nothing.


Posted: Aug 25, 2012 07:07 PM          Msg. 3218 of 4819
Quote: --- Original message by: Lone Warrior
Quote: --- Original message by: Suprememessage
Actually canon wise the melee makes sense since the flood's liquify the organs and the body starts to weaken so a melee strike would do a considerable amount of damage. Also in the newer Halo games melee does a lot to flood.


Aye I know what happens to an organism when they get turned into a Flood. But parts of their structure also becomes rather solid (such as tentacles if you want to use Halo 3 as an example. Or you could argue that the armour on the Flood also makes it more 'solid'.)

The problem I have with a one hit melee kill is that it just makes it easy to mash the melee button when Flood get in close.

Imo, just make it like a normal enemy. 2-3 hits for melee, and they're down.

Quote: --- Original message by: Suprememessage
Also just because you said that about the shotgun you lost a little bit of my respect.
Edited by Suprememessage on Aug 25, 2012 at 04:02 PM


Mind elaborating who that was directed to?

Quote: --- Original message by: Masters1337
The shotgun in H1 (and reach as well to an extent) was never an in your face weapon, that came with the abomination that was H2 and was slightly fixed in H3.


This is quickly turning into :opinions: but the H1 shotgun was a short-range/in-your-face weapon. The shell spread proves that. On-top of that, it becomes pretty useless at further range (Although, I'll give you that the shells individually are bloody OP, so even if most of the scatter misses, it'll still do a lot of damage. However, one could argue that Bungie tried rectified this in Halo 2/3.)

In the end, I think we're straying from the initial point... I was arguing in favour of adding the sword in as an alt. weapon, which would always add to the gameplay, but, if it's of your opinion it'll only ruin it, then by all means, don't add it. It is your mod after-all :).

Personally, I know myself, and quite a number of people probably want the sword to be added, and might be disappointed if you don't.

Just my two cents. If in the end run it does actually ruin gameplay, you can always remove it. I mean from what I can gather you're not releasing all the levels at the same time. So you have room for re-balancing and improvement in the future.


I was directing my comment towards Masters1337


Delicon20
Joined: Oct 3, 2008

loves bacon


Posted: Aug 25, 2012 07:28 PM          Msg. 3219 of 4819
Quote: --- Original message by: Masters1337
The shotgun in H1 (and reach as well to an extent) was never an in your face weapon, that came with the abomination that was H2 and was slightly fixed in H3.


uhh In halo 1 and reach they are ONLY in your face weapons, because their scatter is ridiculous otherwise. idk if I just play halo completely different from anyone else, but there have been very few times when I've ever fired a shotgun at any distance but point blank range in any halo game, ESPECIALLY in reach and halo one, because I always follow up a shotgun shot with a melee, with devastating results


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Aug 25, 2012 07:34 PM          Msg. 3220 of 4819
Quote: --- Original message by: Lone Warrior

Quote: --- Original message by: Jaz
Shotguns in H1 are rarely used for melee by experienced players. Try using a shotgun in melee, and then try using an AR or, better(though a little slower), a needler. Shotguns are one of the worst weapons for melee. If you use them for in-the-face melee action, you're using them wrong.


Tbqh, I'm not up-to-date on how 'l33t' (not intended as an insult) players use it on MP. But when it comes down to balance in SP maps, I have a bit of experience.

Why would you need to use a shotgun in melee, then switch to another weapon to finish the job? If you've down the job correctly, that shouldn't happen. If you meant switching to a weapon with long-range capabilities, then I'd direct you to the devastating shotgun/sniper combo.



I meant try using a shotgun in melee, and then try doing the same with an AR or an a needler. ARs are almost equivelant and might be slightly better in melee than shotguns. And needlers are slow but 1 hit kill melee by default.

Quote: --- Original message by: Lone Warrior


Quote: --- Original message by: Jaz
They're useful if you've already played the campaign and can predict encounters, but if all encounters are unpredictable to you; it's not a good idea to charge in with an energy sword to kill a few enemies when you might need a gun at hand a few seconds later.


It's not a good idea to rush into any fight not knowing what you're up against.


My point is if you're playing through the campaign for the first time, or with new/fresh encounters, then you can't possibly know what you're up against until you've actually started the fight. There are encounters in which you take out a few enemies, and then a large group appears in a dropship, by elevator, or otherwise. In these situations, it wouldn't be a good idea to have an energy sword in hand unless you have time to switch weapons, which you might not in some situations.

 
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