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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sound Scenery Causes Exception?

Author Topic: Sound Scenery Causes Exception? (7 messages, Page 1 of 1)
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DAS_G_Lion
Joined: Dec 30, 2010

Wanted. Somebody to go back in time with me.


Posted: Jul 27, 2011 10:45 PM    Msg. 1 of 7       
Ive made my own sound tags before for weapons and such, but now I used one of my sound tags to create sound scenery. When i load the map I only have about 15 seconds before i get an exception which is the same as the length of the clip. Coincidence?

I opened the same map in sapien and it gave me this debug:

Quote: 07.27.11 23:05:51 sapien pc 01.00.00.0609 ----------------------------------------------
07.27.11 23:05:51 reference function: _write_to_error_file
07.27.11 23:05:51 reference address: 401b13
07.27.11 23:05:51 Couldn't read map file './sapienbeta.map'
07.27.11 23:05:51 CreateDevice succeeded with refresh rate = 0
07.27.11 23:05:51 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.27.11 23:05:53 Increasing sound decompression buffer size to 1048576 bytes
07.27.11 23:05:54 WARNING: 1 clusters in structure_bsp levels\tests\skyeffects\skyeffects have no background sound or sound environment.
07.27.11 23:05:54 local player 0, weapon (0x0), deleted unexpectedly
07.27.11 23:06:05 EAX: 0x00000000
07.27.11 23:06:05 EBX: 0x00000000
07.27.11 23:06:05 ECX: 0x76934775
07.27.11 23:06:05 EDX: 0x032EC260
07.27.11 23:06:05 EDI: 0x769C09B8
07.27.11 23:06:05 ESI: 0x7693465B
07.27.11 23:06:05 EBP: 0x0017EB10
07.27.11 23:06:05 ESP: 0x0017EAA0
07.27.11 23:06:05 EIP: 0x002C11DB, D9 00 83 EC ?????
07.27.11 23:06:05 00641F64 ?????
07.27.11 23:06:05 10003B21 ?????
07.27.11 23:06:05 EXCEPTION_ACCESS_VIOLATION



Can somebody help me?


Edited by DAS_G_Lion on Jul 27, 2011 at 11:19 PM


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 27, 2011 11:30 PM    Msg. 2 of 7       
Take a look at your sound or sound_looping tags for any weird things, if you don't find anything there, try to recompile.


DAS_G_Lion
Joined: Dec 30, 2010

Wanted. Somebody to go back in time with me.


Posted: Jul 27, 2011 11:34 PM    Msg. 3 of 7       
What would you consider weird?


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 27, 2011 11:43 PM    Msg. 4 of 7       
Things like a blank sound file along with the others, or when you try to play it in guerilla, it crashes.


DAS_G_Lion
Joined: Dec 30, 2010

Wanted. Somebody to go back in time with me.


Posted: Jul 27, 2011 11:44 PM    Msg. 5 of 7       
Ive narrowed it down to my sound tag. I'm probably gonna recompile.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 27, 2011 11:46 PM    Msg. 6 of 7       
Ok cool, one more thing is you could make sure the sound tag is saved as something like ambient_nature, it might not do anything, but it's worth a shot.


DAS_G_Lion
Joined: Dec 30, 2010

Wanted. Somebody to go back in time with me.


Posted: Jul 27, 2011 11:58 PM    Msg. 7 of 7       
Nah its not working. I even recompiled the source file into a sound tag that i know works. Its weird. My custom shotgun fire sound works with the loop but not the one i want.

 

 
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