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Author Topic: Stop killing teamates, AI. (3 messages, Page 1 of 1)
Moderators: Dennis

Joined: Aug 10, 2010


Posted: Aug 4, 2011 12:01 AM    Msg. 1 of 3       
ummmmm.... i thinks its done in the projectile damage effect where it says "does not hurt friends"

Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN

Posted: Aug 5, 2011 03:30 AM    Msg. 2 of 3       
(ai_allegiance player human)

If you put the allys on the team 'human' this will work then you could put in a continuous script using the if alleigance broken command to make sure the alleigance can only be broken for a short time. I cbf writing it out atm

Joined: Dec 30, 2010

Wanted. Somebody to go back in time with me.

Posted: Aug 6, 2011 11:45 PM    Msg. 3 of 3       
thats not what hes asking


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