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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »sapein wont work!!!

Author Topic: sapein wont work!!! (10 messages, Page 1 of 1)
Moderators: Dennis

sentinal
Joined: Aug 5, 2011

no pain, no game


Posted: Aug 5, 2011 07:03 AM    Msg. 1 of 10       
sapien wont work, it'll start up and show the main window and another window inside. my cursor will dissapear and then sapien will shut down.

here's the debug text:

07.30.11 11:47:58 sapien pc 01.00.00.0609 ----------------------------------------------
07.30.11 11:47:58 reference function: _write_to_error_file
07.30.11 11:47:58 reference address: 401b13
07.30.11 11:47:58 Couldn't read map file './sapienbeta.map'
07.30.11 11:47:58 CreateDevice succeeded with refresh rate = 0
07.30.11 11:47:58 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.30.11 11:47:59 Increasing sound decompression buffer size to 1048576 bytes
07.30.11 11:47:59 file_open('tags\levels\b30\bitmaps\detail cliff rock smooth.bitmap') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:47:59 couldn't open bitmap tag 'detail cliff rock smooth.bitmap'.
07.30.11 11:47:59 failed to load shader_model tag 'scenery\rocks\boulder_granite_large\shaders\boulder_granite_large'
07.30.11 11:47:59 failed to load gbxmodel tag 'scenery\rocks\boulder_granite_medium\boulder_granite_medium'
07.30.11 11:47:59 failed to load scenery tag 'scenery\rocks\boulder_granite_medium\boulder_granite_medium'
07.30.11 11:47:59 file_open('tags\levels\b30\bitmaps\detail cliff rock smooth.bitmap') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:47:59 couldn't open bitmap tag 'detail cliff rock smooth.bitmap'.
07.30.11 11:47:59 failed to load shader_model tag 'scenery\rocks\boulder_granite_small\shaders\boulder_granite_small'
07.30.11 11:47:59 failed to load gbxmodel tag 'scenery\rocks\boulder_granite_small\boulder_granite_small'
07.30.11 11:47:59 failed to load scenery tag 'scenery\rocks\boulder_granite_small\boulder_granite_small'
07.30.11 11:47:59 file_open('tags\levels\b30\shaders\metal strips decorative wide.shader_environment') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:47:59 couldn't open shader_environment tag 'metal strips decorative wide.shader_environment'.
07.30.11 11:47:59 file_open('tags\levels\b30\bitmaps\detail brushed metal.bitmap') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:47:59 couldn't open bitmap tag 'detail brushed metal.bitmap'.
07.30.11 11:48:00 file_open('tags\levels\b30\bitmaps\cube map forerunner interiors.bitmap') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:48:00 couldn't open bitmap tag 'cube map forerunner interiors.bitmap'.
07.30.11 11:48:00 failed to load shader_environment tag 'scenery\flag_base\shaders\flag_base'
07.30.11 11:48:00 file_open('tags\levels\b30\shaders\metal flat generic.shader_environment') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:48:00 couldn't open shader_environment tag 'metal flat generic.shader_environment'.
07.30.11 11:48:00 failed to load gbxmodel tag 'scenery\flag_base\flag_base'
07.30.11 11:48:00 failed to load scenery tag 'scenery\flag_base\flag_base'
07.30.11 11:48:00 file_open('tags\levels\b30\devices\light fixtures\shaders\light frame.shader_model') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:48:00 couldn't open shader_model tag 'light frame.shader_model'.
07.30.11 11:48:00 file_open('tags\levels\b30\bitmaps\lights small strips.bitmap') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:48:00 couldn't open bitmap tag 'lights small strips.bitmap'.
07.30.11 11:48:00 failed to load shader_transparent_chicago tag 'scenery\blue landing beacon\shaders\blue beacon light'
07.30.11 11:48:00 failed to load gbxmodel tag 'scenery\blue landing beacon\blue landing beacon'
07.30.11 11:48:00 failed to load scenery tag 'scenery\blue landing beacon\blue landing beacon'
07.30.11 11:48:00 file_open('tags\levels\b30\devices\light fixtures\shaders\light frame.shader_model') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:48:00 couldn't open shader_model tag 'light frame.shader_model'.
07.30.11 11:48:00 file_open('tags\levels\b30\bitmaps\lights small strips.bitmap') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:48:00 couldn't open bitmap tag 'lights small strips.bitmap'.
07.30.11 11:48:00 failed to load shader_transparent_chicago tag 'scenery\landing beacon\shaders\beacon light'
07.30.11 11:48:00 failed to load gbxmodel tag 'scenery\landing beacon\landing beacon'
07.30.11 11:48:00 failed to load scenery tag 'scenery\landing beacon\landing beacon'
07.30.11 11:48:00 file_open('tags\levels\b30\bitmaps\cube map forerunner interiors.bitmap') error 0x00000003 'The system cannot find the path specified. '
07.30.11 11:48:00 couldn't open bitmap tag 'cube map forerunner interiors.bitmap'.
07.30.11 11:48:00 failed to load shader_transparent_glass tag 'powerups\over shield\shaders\powerup glass'
07.30.11 11:48:00 failed to load gbxmodel tag 'powerups\over shield\over shield'
07.30.11 11:48:00 failed to load equipment tag 'powerups\active camouflage'
07.30.11 11:48:00 failed to load item_collection tag 'item collections\powerups\powerup invisibility'
07.30.11 11:48:01 failed to load scenario tag 'levels\test\tutorial\tutorial'
07.30.11 11:48:01 need to get the following tags:
07.30.11 11:48:01 levels\b30\bitmaps\detail cliff rock smooth.bitmap
07.30.11 11:48:01 levels\b30\bitmaps\detail cliff rock smooth.bitmap
07.30.11 11:48:01 levels\b30\shaders\metal strips decorative wide.shader_environment
07.30.11 11:48:01 levels\b30\bitmaps\detail brushed metal.bitmap
07.30.11 11:48:01 levels\b30\bitmaps\cube map forerunner interiors.bitmap
07.30.11 11:48:01 levels\b30\shaders\metal flat generic.shader_environment
07.30.11 11:48:01 levels\b30\devices\light fixtures\shaders\light frame.shader_model
07.30.11 11:48:01 levels\b30\bitmaps\lights small strips.bitmap
07.30.11 11:48:01 levels\b30\devices\light fixtures\shaders\light frame.shader_model
07.30.11 11:48:01 levels\b30\bitmaps\lights small strips.bitmap
07.30.11 11:48:01 levels\b30\bitmaps\cube map forerunner interiors.bitmap
07.30.11 11:48:01
07.30.11 11:48:01 game_load() failed.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Aug 5, 2011 08:23 AM    Msg. 2 of 10       
Your answer is right there in the debug.

Quote: --- Original message by: sentinal
07.30.11 11:48:01 need to get the following tags:
07.30.11 11:48:01 levels\b30\bitmaps\detail cliff rock smooth.bitmap
07.30.11 11:48:01 levels\b30\bitmaps\detail cliff rock smooth.bitmap
07.30.11 11:48:01 levels\b30\shaders\metal strips decorative wide.shader_environment
07.30.11 11:48:01 levels\b30\bitmaps\detail brushed metal.bitmap
07.30.11 11:48:01 levels\b30\bitmaps\cube map forerunner interiors.bitmap
07.30.11 11:48:01 levels\b30\shaders\metal flat generic.shader_environment
07.30.11 11:48:01 levels\b30\devices\light fixtures\shaders\light frame.shader_model
07.30.11 11:48:01 levels\b30\bitmaps\lights small strips.bitmap
07.30.11 11:48:01 levels\b30\devices\light fixtures\shaders\light frame.shader_model
07.30.11 11:48:01 levels\b30\bitmaps\lights small strips.bitmap
07.30.11 11:48:01 levels\b30\bitmaps\cube map forerunner interiors.bitmap


You either are missing these tags or they have become corrupt. Judging by the path of the files, you should be able to extract them all from your b30.map using HEK +.


sentinal
Joined: Aug 5, 2011

no pain, no game


Posted: Aug 5, 2011 11:22 AM    Msg. 3 of 10       
it wont let me, b30 is a folder not a .map file

hek+ only opens .map files and the bitmaps are in the right place anyway
Edited by sentinal on Aug 5, 2011 at 11:28 AM
Edited by sentinal on Aug 5, 2011 at 11:41 AM


sentinal
Joined: Aug 5, 2011

no pain, no game


Posted: Aug 5, 2011 11:30 AM    Msg. 4 of 10       
no it's not


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: Aug 8, 2011 07:18 PM    Msg. 5 of 10       
What game are you even playing >.>

C:/Program Files/Microsoft Games/Halo/MAPS/b30.map

or

C:/Program Files(x86)/Microsoft Games/Halo/MAPS/b30.map

Or just stop using a pirated version of the game, your pick.


sentinal
Joined: Aug 5, 2011

no pain, no game


Posted: Aug 23, 2011 12:24 PM    Msg. 6 of 10       
Quote: --- Original message by: UBE Chief
What game are you even playing >.>

C:/Program Files/Microsoft Games/Halo/MAPS/b30.map

or

C:/Program Files(x86)/Microsoft Games/Halo/MAPS/b30.map

Or just stop using a pirated version of the game, your pick.



i downloaded it from this site


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Aug 23, 2011 01:01 PM    Msg. 7 of 10       
you may of got the Custom Edition part from here, but your actual halo PC; the disk that had your serial key and such. From THAT installation, you have those maps.


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: Aug 23, 2011 08:17 PM    Msg. 8 of 10       
Quote: --- Original message by: sentinal
i downloaded it from this site
So, in other words, you have a cracked/pirated CD Key that you use for Halo CE.


sentinal
Joined: Aug 5, 2011

no pain, no game


Posted: Feb 7, 2012 06:35 AM    Msg. 9 of 10       
Quote: --- Original message by: UBE Chief
Quote: --- Original message by: sentinal
i downloaded it from this site
So, in other words, you have a cracked/pirated CD Key that you use for Halo CE.



It doesn't matter whether it's a pirate version or not, sapien is a completely different program and has nothing to do with it.


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Feb 7, 2012 07:05 AM    Msg. 10 of 10       
Dude these tags are missing
Quote: --- Original message by: sentinal
07.30.11 11:48:01 need to get the following tags:
07.30.11 11:48:01 levels\b30\bitmaps\detail cliff rock smooth.bitmap
07.30.11 11:48:01 levels\b30\bitmaps\detail cliff rock smooth.bitmap
07.30.11 11:48:01 levels\b30\shaders\metal strips decorative wide.shader_environment
07.30.11 11:48:01 levels\b30\bitmaps\detail brushed metal.bitmap
07.30.11 11:48:01 levels\b30\bitmaps\cube map forerunner interiors.bitmap
07.30.11 11:48:01 levels\b30\shaders\metal flat generic.shader_environment
07.30.11 11:48:01 levels\b30\devices\light fixtures\shaders\light frame.shader_model
07.30.11 11:48:01 levels\b30\bitmaps\lights small strips.bitmap
07.30.11 11:48:01 levels\b30\devices\light fixtures\shaders\light frame.shader_model
07.30.11 11:48:01 levels\b30\bitmaps\lights small strips.bitmap
07.30.11 11:48:01 levels\b30\bitmaps\cube map forerunner interiors.bitmap

 

 
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