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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Music game problem

Author Topic: Music game problem (11 messages, Page 1 of 1)
Moderators: Dennis

Georgespartan01
Joined: Nov 1, 2010


Posted: Aug 6, 2011 02:38 AM    Msg. 1 of 11       
Hey Its me again with music problems...
The problem its that, a user told me to use the "sound_impulse_start" syntax... now the problem, its that the game just only play one permutation, and then it stops! My sound tag have 22 permutations and the game just play 1... I use "Halo CE sound tag converter" to get the tags... because tool throw me an exception or violation error.

Please help :(


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 6, 2011 07:36 AM    Msg. 2 of 11       
Don't use that crappy application, use tool. I made a tutorial on converting sounds and setting them up correctly, let me find it.

http://vimeo.com/18808279

Here. It uses voice (high quality) and tells you where you need to put your sounds and how to set it up correctly. Before I knew how to use tool to convert sounds I used that app, and it is extremely horrid.


DAS_G_Lion
Joined: Dec 30, 2010

Wanted. Somebody to go back in time with me.


Posted: Aug 6, 2011 11:50 PM    Msg. 3 of 11       
Good tutorial. When i used to use that utility it only pumped out 22 kHz sounds, and sometimes it wouldn't work.
Edited by DAS_G_Lion on Aug 6, 2011 at 11:51 PM
Edited by DAS_G_Lion on Aug 6, 2011 at 11:57 PM


Georgespartan01
Joined: Nov 1, 2010


Posted: Aug 7, 2011 11:33 AM    Msg. 4 of 11       
I got this exception while compiling:

Compressing...
Ogg encoder failed to initialize: Possible reason could be asking for a mode tha
t
libVorbis does not support ( eg. too low a bitrate).
EAX: 0x00000000
EBX: 0x0150E601
ECX: 0x00000000
EDX: 0x00000000
EDI: 0x0018F590
ESI: 0x00000000
EBP: 0x0018F468
ESP: 0x0018F458
EIP: 0x77350BD2, 83 C4 04 C2 ?????
EXCEPTION halt in .\import_sounds.c,#692: new_size > 0

I searched about this issue and some people say that you have to save the file with 22,050 Hz and not with 40,100. I tried wih both, but... Im still having this issue.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Aug 7, 2011 08:39 PM    Msg. 5 of 11       
What program are you using to edit the sound? Audacity sometimes has issues changing settings of music files correctly, so that might be it if you're using audacity.
Edited by Lone Warrior on Aug 7, 2011 at 08:39 PM


Georgespartan01
Joined: Nov 1, 2010


Posted: Aug 7, 2011 11:59 PM    Msg. 6 of 11       
I use vegas... But donpt worry I fixed, now i have this problem!

The song is divides in 3 parts (in, loop, out)

in: Its the intro of the song
Loop: Its the medium part
Out: Its the ending of the sound or music

After saving the "sound looping" tag and put it in the map with scripts... the game only plays the loop part, it doesnt play the "in" part and the "out" part


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: Aug 8, 2011 01:01 AM    Msg. 7 of 11       
I get that error too. Though for whatever reason when I use tool_pro I don't, but the files still compile and sound good.

So I would link you to tool_pro but of course Dennis would like ban me or something.


Zulu246
Joined: Jun 30, 2011

-Scripter, Map-Maker, Pro-


Posted: Aug 8, 2011 01:29 AM    Msg. 8 of 11       
Quote: --- Original message by: Georgespartan01
I use vegas... But donpt worry I fixed, now i have this problem!

The song is divides in 3 parts (in, loop, out)

in: Its the intro of the song
Loop: Its the medium part
Out: Its the ending of the sound or music

After saving the "sound looping" tag and put it in the map with scripts... the game only plays the loop part, it doesnt play the "in" part and the "out" part
Usually what I do when I get that error is that I delete the uneeded parts in the sound tag and "save as" in kornman or guerilla. hope it makes sense.
Edited by Zulu246 on Aug 8, 2011 at 01:34 AM


Georgespartan01
Joined: Nov 1, 2010


Posted: Aug 8, 2011 01:40 AM    Msg. 9 of 11       
Sorry Zulu... I donīt understand you


Zulu246
Joined: Jun 30, 2011

-Scripter, Map-Maker, Pro-


Posted: Aug 8, 2011 01:51 AM    Msg. 10 of 11       
Ok. I shall explain. So when I compile a sound tag and get different permunitions like you are getting I delete any extra sound files located in my "data/" folder or I open up kornman or guerilla, whatever one you use and I open up the compiled sound tag. I scroll to the bottom where it should say "permunitions" or "permutations". And then let's say for example you only want the loop permutation, but you got the end and the start, which you did'nt want then delete those and click "File>Save As" then just simply rename as "loop" in the directory you want it in. Should help a bit more.


Georgespartan01
Joined: Nov 1, 2010


Posted: Aug 8, 2011 10:41 AM    Msg. 11 of 11       
I didnīt undesrtand... I donīt want to delete the tracks, I just want the game playing the song normally, not randomly or only the loop part.. I want the whole song playing in the game.

 

 
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