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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Dead bipeds probs!

Author Topic: Dead bipeds probs! (3 messages, Page 1 of 1)
Moderators: Dennis

blood556
Joined: Jul 29, 2011

like a grunt, always needs a superior!


Posted: Aug 9, 2011 01:09 AM    Msg. 1 of 3       
How would u make dead bipeds not disapear after a short while on a map???


blood556
Joined: Jul 29, 2011

like a grunt, always needs a superior!


Posted: Aug 9, 2011 10:53 AM    Msg. 2 of 3       
so it wont work for mulitplayer maps???


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Aug 9, 2011 06:48 PM    Msg. 3 of 3       
If you know how to use 3ds/gmax, you could import the model of a biped, then import the animation of it dying. Then just export the model in the "dead" position and make it a piece of scenery.

gbxmodel importer
http://ghost.halomaps.org/bluestreak/gbxmodel/

animation importer
http://ghost.halomaps.org/bluestreak/animation/

model exporter
http://ghost.halomaps.org/bluestreak/jms/

 

 
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