A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Shotgun reload animations question

Author Topic: Shotgun reload animations question (6 messages, Page 1 of 1)
Moderators: Dennis

Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Aug 29, 2011 06:22 PM    Msg. 1 of 6       
I am tying to animate a shotgun and I have noticed that the stock shotgun has a reload-empty, an enter, an exit-empty and an exit-full animation. What does each of these animations do?


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 29, 2011 06:31 PM    Msg. 2 of 6       
Might have been something they animated for a feature that was never put into the full game.


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Aug 29, 2011 06:54 PM    Msg. 3 of 6       
No, I know they are used because they are referenced in the model animations.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Aug 29, 2011 07:07 PM    Msg. 4 of 6       
They are used because the shotgun reloads one shell at a time. The enter animation brings the shotgun into position, the reload loops until done reloading, the exit animation finishes the reload.


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Aug 29, 2011 07:25 PM    Msg. 5 of 6       
Okay thanks and I assume the other is for when you pump the shotgun after reloading the weapon when its dry.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 1, 2011 02:10 AM    Msg. 6 of 6       
Yep.

 

 
Previous Older Thread    Next newer Thread







Time: Tue October 22, 2019 10:10 PM 156 ms.
A Halo Maps Website