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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Probleme sapien

Author Topic: Probleme sapien (5 messages, Page 1 of 1)
Moderators: Dennis

Noble Thom
Joined: Apr 18, 2011

Bouge pas ta p'tite tête et dit boujour


Posted: Sep 3, 2011 03:21 AM    Msg. 1 of 5       
Mon sapien ne veut pas se lancer des que je sélectionne mon scénario,il se ferme automatiquement.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Sep 3, 2011 04:02 AM    Msg. 2 of 5       
translated for you, My sapien does not want to throw my script I select, it closes automatically.

i'm not to good with scripting, does anything show up in your debug document about it?


Noble Thom
Joined: Apr 18, 2011

Bouge pas ta p'tite tête et dit boujour


Posted: Sep 3, 2011 05:09 AM    Msg. 3 of 5       
Sa ne marche pas.Donc se que je propose c'est que je donne mon scénario avec (mes) armes
à une personne qui veut bien le terminer.Je lui donne aussi comment j’aurai aimé comment la map se déroule.Tout sa à condition que mon nom (Noble Thom) soit affiché dans les crédits.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 3, 2011 05:15 AM    Msg. 4 of 5       
post your script here


Noble Thom
Joined: Apr 18, 2011

Bouge pas ta p'tite tête et dit boujour


Posted: Sep 3, 2011 06:11 AM    Msg. 5 of 5       
C'est le script pour les deathbox:

(script continuous box_killer
(begin
(if (= (volume_test_object deathbox (list_get (players) 0)) true)
(begin
(unit_kill (unit (list_get (players) 0)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 1)) true)
(begin
(unit_kill (unit (list_get (players) 1)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 2)) true)
(begin
(unit_kill (unit (list_get (players) 2)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 3)) true)
(begin
(unit_kill (unit (list_get (players) 3)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 4)) true)
(begin
(unit_kill (unit (list_get (players) 4)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 5)) true)
(begin
(unit_kill (unit (list_get (players) 5)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 6)) true)
(begin
(unit_kill (unit (list_get (players) 6)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 7)) true)
(begin
(unit_kill (unit (list_get (players) 7)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 8)) true)
(begin
(unit_kill (unit (list_get (players) 8)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 9)) true)
(begin
(unit_kill (unit (list_get (players) 9)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 10)) true)
(begin
(unit_kill (unit (list_get (players) 10)))
)
)
( if (= (volume_test_object deathbox (list_get (players) 11)) true)
(begin
(unit_kill (unit (list_get (players) 11)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 12)) true)
(begin
(unit_kill (unit (list_get (players) 12)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 13)) true)
(begin
(unit_kill (unit (list_get (players) 13)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 14)) true)
(begin
(unit_kill (unit (list_get (players) 14)))
)
)
(if (= (volume_test_object deathbox (list_get (players) 15)) true)
(begin
(unit_kill (unit (list_get (players) 15)))
)
)
)
)

 

 
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