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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Brainstorming ideas

Author Topic: Brainstorming ideas (6 messages, Page 1 of 1)
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hoboscience
Joined: Apr 22, 2011


Posted: Sep 11, 2011 11:45 AM    Msg. 1 of 6       
I'm brainstorming ideas and I want to know if this is possible.

I have a lightsaber as a weapon and lets say I apply a shader that can deflect lasers, maybe the jackal shield or something like that. Would it be possible to deflect lasers that opponents would be firing at you with your weapon?


diablo_1422
Joined: May 22, 2008

Is a noob, and will probably will be a noob always


Posted: Sep 11, 2011 11:48 AM    Msg. 2 of 6       
Hmm.. Maybe, if you make the base model the PR and then change its model to a light saber the n you can probably add a shader with that. That's actually a real cool idea.

EDIT: You might need open sauce
Edited by diablo_1422 on Sep 11, 2011 at 11:48 AM


hoboscience
Joined: Apr 22, 2011


Posted: Sep 11, 2011 11:58 AM    Msg. 3 of 6       
I've been with CE since it's release and I'm embarrassed to say I don't know what open sauce is. sorry I went through quite a dry spell. What advantages to get using open sauce?


diablo_1422
Joined: May 22, 2008

Is a noob, and will probably will be a noob always


Posted: Sep 11, 2011 12:05 PM    Msg. 4 of 6       
More tag space for multiplayer maps (istead of 128, its 512 MB) so you can do mass around with halo more. Open sauce alters the whole game engine. v1.09 of Open sauce isnt out yet tho


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Sep 11, 2011 12:13 PM    Msg. 5 of 6       
OS isn't the answer. There are only like, three people who know how to edit the Halo source code.
To deflect stuff you could make the collision model for the weapon vary large, and set it to "force field", "jackal shield", or any of the "shield" type materials in the collision tag.


hoboscience
Joined: Apr 22, 2011


Posted: Sep 11, 2011 12:22 PM    Msg. 6 of 6       
That's exactly what I was thinking.....have a extremely large collision model, maybe 3x the size of it's model and keep the laser fire slow enough the player has time to aim and deflect. Do you think a fire action would be required for the deflect to take place?

 

 
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