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»Forums Index »Halo 2 Vista Forum (Bungie/Microsoft) »Halo 2 Vista General Discussion »Elite vs Spartan

Author Topic: Elite vs Spartan (7 messages, Page 1 of 1)
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Wolfie
Joined: Sep 24, 2011

"""the most epic"""


Posted: Sep 24, 2011 11:17 PM    Msg. 1 of 7       
Today i was playing with a friend online and he asked me why i always was an elite in multiplayer... They can jump higher and run faster right? but what are the the good things about a spartan?
which one you do you like better?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 25, 2011 12:16 AM    Msg. 2 of 7       
I don't play H2 multi, but... wouldn't elite and spartan be the same? If one character was better than the other (eg Elite in this case), who would choose to be a Spartan?


beazt
Joined: May 12, 2010


Posted: Sep 25, 2011 03:56 AM    Msg. 3 of 7       
Elites dont jump higher or run faster nor do they lunge further with sword but they do have bigger heads and head shot spot so its easier to kill them.
And elite animations are so crappy that it looks like they are hacking all the time.
Edited by beazt on Sep 25, 2011 at 03:57 AM


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Sep 25, 2011 04:02 AM    Msg. 4 of 7       
In H2V, don't play as an elite. It's just asking to get killed over and over and over. Lag seems to not affect them as much, so it's easier to kill elites.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Sep 25, 2011 07:41 AM    Msg. 5 of 7       
In Halo 2, Halo 3, and "maybe" non-invasion gametypes in Halo Reach(I'm not sure about this one), The spartans and elites are 100% identical except for appearance and collision model.


Kills_Alone
Joined: Jun 17, 2009

I ain't got no candy for you, NO CANDY


Posted: Sep 25, 2011 05:30 PM    Msg. 6 of 7       
Yeah....no....Beazt gave the only correct answer.


Twinreaper
Joined: Jun 5, 2010


Posted: Sep 25, 2011 07:04 PM    Msg. 7 of 7       
Don't forget though, that elite's also have that magic sweet spot right above the neckline that fails to register any kind of hit from projectiles. An often overlooked flaw to the elite head hitbox.

 

 
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