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Author Topic: Halo 3 Models Pack [Semi-RELEASE] (148 messages, Page 4 of 5)
Moderators: Dennis

Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Oct 15, 2011 02:49 AM    Msg. 106 of 148       
Quote: --- Original message by: Spartan 279
Its probably in the files of the NMPD HQ Map.


Yeah but it's unrippable with Xtraction. Or are you talking about the pack?
Edited by Cheddars on Oct 15, 2011 at 02:51 AM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Oct 16, 2011 10:14 PM    Msg. 107 of 148       
Go read the bible. jking.

You can always extract and fix your own.


Spartan_094
Joined: Jan 8, 2008


Posted: Oct 16, 2011 10:59 PM    Msg. 108 of 148       
Quote: --- Original message by: goldkilla88
Quote: --- Original message by: XlzQwerty1
Go read the bible. jking.

You can always extract and fix your own.

But i'm lazy! D:


Boohoo. It's not that terribly hard to do and be lazy.


Noble
Joined: Sep 11, 2010

"Well if it isn't the big cheese!"


Posted: Oct 16, 2011 11:13 PM    Msg. 109 of 148       
The text you see merely fools you.


Noble
Joined: Sep 11, 2010

"Well if it isn't the big cheese!"


Posted: Oct 17, 2011 12:33 AM    Msg. 110 of 148       
Idk, thought you were being sarcastic...


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Oct 17, 2011 07:15 PM    Msg. 111 of 148       
Quote: --- Original message by: goldkilla88
Before I download: May I ask how much Flood stuff is in here? Most of you know me, i'm all about the Flood.


There is no Flood... sorry!


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Oct 18, 2011 03:21 PM    Msg. 112 of 148       
Quote: --- Original message by: waffles
you cant use those materials in halo... so other than for learning its useless. and just because i upload the stuff he doesnt have ripped... that means people wont download his stuff? theres no downside to it. im offering to post models that people want...


You can go ahead an upload flood, many people like those aswell, and I'll edit you into the OP with your contributions aswell..

The shaders are for rendering... not Halo CE... I don't work with CE anymore.. I just liek a tad bit of realism in Max's VP :D


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Oct 18, 2011 07:56 PM    Msg. 113 of 148       
Is there a version of the emf importer out there that would be compatible with max 9?


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Oct 18, 2011 08:10 PM    Msg. 114 of 148       
Quote: --- Original message by: rerout343
Is there a version of the emf importer out there that would be compatible with max 9?


No, sorry.

Upgrade to 2012 for free... students.autodesk.com
Edited by iHalo on Oct 18, 2011 at 08:27 PM


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Oct 18, 2011 08:16 PM    Msg. 115 of 148       
Pretty sure EMF was Max 2009+
If thats what you meant by 9
Unless theres some other Max9


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Oct 18, 2011 08:35 PM    Msg. 116 of 148       
Yeah, there's one small problem with that. I'm not a student anymore, I graduated high school in 2010.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Oct 18, 2011 08:38 PM    Msg. 117 of 148       
Quote: --- Original message by: rerout343
Yeah, there's one small problem with that. I'm not a student anymore, I graduated high school in 2010.



Doesn't matter.. as long as its "used for education purposes"..

Your not selling anything, so your good.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Oct 18, 2011 09:14 PM    Msg. 118 of 148       
Don't I need a student email though?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 18, 2011 11:11 PM    Msg. 119 of 148       
Not anymore. I used my main email and it worked.


clonetrooper163
Joined: Oct 19, 2011


Posted: Oct 19, 2011 12:38 AM    Msg. 120 of 148       
Quote: --- Original message by: iHalo

Quote: --- Original message by: rerout343
Is there a version of the emf importer out there that would be compatible with max 9?


No, sorry.

Upgrade to 2012 for free... students.autodesk.com
Edited by iHalo on Oct 18, 2011 at 08:27 PM


that's not true the emf importer i have works for 8,9,2009 and on up so here ya go, cause mine launches everytime i start 3ds max 9 http://dl.dropbox.com/u/7035486/EMFImporter.mse

also why not release the emf importer that opens the halo reach files in there or release them in a max file
Edited by clonetrooper163 on Oct 19, 2011 at 12:39 AM
Edited by clonetrooper163 on Oct 19, 2011 at 12:40 AM
Edited by clonetrooper163 on Oct 19, 2011 at 12:40 AM


Gravemind
Joined: Jul 28, 2009

The Age of Reclamation has begun.


Posted: Oct 19, 2011 05:40 AM    Msg. 121 of 148       
in future updates could you release just the new stuff, or release as a torrent? redownloading a 550mb file is really time consuming with my crappy 50kbps download speed :/
torrent is good because it can be paused and it doesnt matter if the connection cuts, http always cuts out when i download large files :(


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Oct 19, 2011 09:40 AM    Msg. 122 of 148       
Quote: --- Original message by: clonetrooper163
that's not true the emf importer i have works for 8,9,2009 and on up so here ya go, cause mine launches everytime i start 3ds max 9 http://dl.dropbox.com/u/7035486/EMFImporter.mse


I tried that but every time I get the same error as I did the first time.

I originally thought it was due to incompatibility problems, but if this works on max 9 for you it must be something else.


clonetrooper163
Joined: Oct 19, 2011


Posted: Oct 19, 2011 11:37 AM    Msg. 123 of 148       
Quote: --- Original message by: rerout343
Quote: --- Original message by: clonetrooper163
that's not true the emf importer i have works for 8,9,2009 and on up so here ya go, cause mine launches everytime i start 3ds max 9 http://dl.dropbox.com/u/7035486/EMFImporter.mse


I tried that but every time I get the same error as I did the first time.
http://img267.imageshack.us/img267/7939/maxerror.jpg
I originally thought it was due to incompatibility problems, but if this works on max 9 for you it must be something else.


i'm using 3ds max 9 32bit with all patchs on windows 7 64bit and it works maybe there is something wrong with your version of 9


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Oct 19, 2011 01:39 PM    Msg. 124 of 148       
I <3 you. no homo.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Oct 19, 2011 10:06 PM    Msg. 125 of 148       
Quote: --- Original message by: abkarch
I <3 you. no homo.


<3


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Oct 22, 2011 05:14 AM    Msg. 126 of 148       
Quote: --- Original message by: clonetrooper163

Quote: --- Original message by: iHalo

Quote: --- Original message by: rerout343
Is there a version of the emf importer out there that would be compatible with max 9?


No, sorry.

Upgrade to 2012 for free... students.autodesk.com
Edited by iHalo on Oct 18, 2011 at 08:27 PM


that's not true the emf importer i have works for 8,9,2009 and on up so here ya go, cause mine launches everytime i start 3ds max 9 http://dl.dropbox.com/u/7035486/EMFImporter.mse

also why not release the emf importer that opens the halo reach files in there or release them in a max file
Edited by clonetrooper163 on Oct 19, 2011 at 12:39 AM
Edited by clonetrooper163 on Oct 19, 2011 at 12:40 AM
Edited by clonetrooper163 on Oct 19, 2011 at 12:40 AM


So the other one doesn't work with the reach emfs?


Dark Neon
Joined: Jun 8, 2009


Posted: Oct 22, 2011 02:32 PM    Msg. 127 of 148       
Quote: --- Original message by: mastur cheef
How did he get the EMFs anyway?
Probally the same way I did.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Oct 23, 2011 08:13 AM    Msg. 128 of 148       
^
Probably downloading the reach maps, and using something similar to xTraction.
Edited by abkarch on Oct 23, 2011 at 08:14 AM
Edited by abkarch on Oct 23, 2011 at 03:52 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 23, 2011 03:51 PM    Msg. 129 of 148       
Quote: --- Original message by: abkarch

^
Probably downloading the halo Reach maps, and using something similar to xTraction.
Edited by abkarch on Oct 23, 2011 at 08:14 AM

???


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Oct 23, 2011 03:52 PM    Msg. 130 of 148       
my bad typo


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 29, 2011 04:14 AM    Msg. 131 of 148       
Why don't you just do it yourself? :/


Spartan_094
Joined: Jan 8, 2008


Posted: Oct 29, 2011 03:38 PM    Msg. 132 of 148       
Quote: --- Original message by: waffles
there are no public halo reach "MODEL" extractors. there is ascension however that can extract a few bitmaps.


It's not just a "few bitmaps". I know this because with Forge world all the bitmaps were offset numbers as names. I helped DeadCanadian and did 96% of naming the known bitmaps thanks to ascension being able to rename bitmaps. A few were made up and some were taken from reach artists picture file names, and most were copy/paste file names from reach beta mostly and some from halo 3. It may sound easy to copy/paste but it takes quite a bit of time to name it all right.


killzone64
Joined: Jun 9, 2010

discord.reclaimers.net/


Posted: Nov 1, 2011 02:49 PM    Msg. 133 of 148       
Quote: --- Original message by: FMT_MasterChief
Quote: --- Original message by: iHalo
Quote: --- Original message by: Spartan 279
It's funneh cuz I got this a few months ago and already learned off of it.
BTW. Go look in the Guardian folder :3


That model is custom, but yes quite sexy to look at..

http://ihalo.org/halo/Aero/showoff/levels/guardian/guardianv3_vp.jpg


can someone make that scenario tag already and please add me at xfire: theruinedhalo109


you would be better off just making a new level and using that one for reference there are so many triangles in that model that i experience an out of memory error in max 2012, and i have 3 gigs of ram!!!!

hey does anyone have the reach falcon textures i need them for a model.


Narthius
Joined: Apr 26, 2012

Its sufficient


Posted: Apr 26, 2012 02:45 AM    Msg. 134 of 148       
I apologize if this seems a bit naive, but I am unfamiliar with this topic. I understand that the textures are given in the file, but quite frankly I am at a loss as to how to assign them. Material Editor was never my strong point. I AM interested in keeping these in Max for simple animation purposes. Yet with the exception of the simple diffuse map, I have no idea what materials to assign anywhere.

I have downloaded your folder ihalo, "Digital Halo" tried the affore mentioned "halo 3 set" before I even found this forum, and even tried the "halo 3 beta models (3ds/max/obj)". Yet they all seem to contain a few similar, but mostly different texture files. Which as you can imagine has me thoroughly confused.

As a side note, I did find a (seemingly) completely textured model under the variants folder named "steven"... however after trying to mimic those material editor settings on a fresh copy of the .emf imported models, almost half the normals become flipped, and I cant even get the bump map to project properly. And im not quite sure as to why. Any suggestions anyone?

Frankly I suppose im asking for help understanding the textures themselves and the assignment of said textures to the Spartan_MP model(s).

Once again I apologize for my lack of knowledge on this topic. I am a self taught hobbyist. Learning by asking questions such as these.

Ps. What is the difference between the .emf importer, and the raw spartan import? They both import as mere meshes...?


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Apr 26, 2012 12:00 PM    Msg. 135 of 148       
It will be a new pack ? With maybe more things ?
Edited by darksoldier on Apr 26, 2012 at 12:01 PM


gutlessVADER
Joined: Apr 29, 2012


Posted: Apr 29, 2012 08:47 PM    Msg. 136 of 148       
I get a 404 message when I try and download the first file, can someone please re-upload? I'm using these files as a reference to create a fully-fledged Halo game in CryENGINE 3. So far 90% of my time has been spent watching YouTube tutorials for 3DS Max and CryENGINE 3


Narthius
Joined: Apr 26, 2012

Its sufficient


Posted: Apr 29, 2012 09:54 PM    Msg. 137 of 148       
He did. First post, under the big red letters "UPDATE", that link has the current file.

And I retract my earlier question. I finally figured out what the maps actually do in conjunction with each other, and how they work. Overall it turned out to be a great learning tool. Now I can actually find my way around the material editor! (The slate editor on the other hand... -.- )

Thanks a mil for all the content uploaded man, this rocks. The only thing I couldn't find was cc maps for the multiplayer permutations, but it shouldn't be too hard to make my own. Thanks again dude. Rock on!


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Apr 29, 2012 10:01 PM    Msg. 138 of 148       
Quote: --- Original message by: gutlessVADER
I get a 404 message when I try and download the first file, can someone please re-upload? I'm using these files as a reference to create a fully-fledged Halo game in CryENGINE 3. So far 90% of my time has been spent watching YouTube tutorials for 3DS Max and CryENGINE 3

then good luck making a game.


gutlessVADER
Joined: Apr 29, 2012


Posted: Apr 30, 2012 11:51 PM    Msg. 139 of 148       
I already downloaded the update, and I assumed it was actually an "update" meant to expand upon the original files.


Narthius
Joined: Apr 26, 2012

Its sufficient


Posted: May 2, 2012 12:53 AM    Msg. 140 of 148       
I actually have one small question that I cant figure out. In halo 3 multiplayer, the models all have their emblem shown on their right shoulders. well... when I project the texture file to the left shoulder it works fine naturally, but (because of the UV I suppose?) when I assign it to the right shoulder (on all the permutations) everything works great, except for the area where the emblem is supposed to be displayed. There it just shows the entire texture file minimized. I assume this has something to do with the UV is directed to read that area from a separate file? But if that is the case where might I find that file? Needless to say I merely want the shoulder texture and not displayed any "emblem" image. Any ideas?

As a side note, going back to your "Steven" model, I tried to apply the ninja diffuse to the right shoulder and the same thing happens, the texture is displayed all in that one little area whereas the rest of the shoulder projects correctly.... yet you were able somehow to project the diffuse without that one area being affected. How did you achieve that?

*****************************************************************

Once again disregard that. I found that editing the UV's was a major pain, so I merely made a clone of the right shoulder, and mirrored it to his left shoulder, renaming it, and problem solved.

... But I return with questions. I don't really expect an answer, seeing as how I don't expect many people read this olde thread, but in case anyone does, my last hiccup has to do with the glow, or illumination the visor has. (not to mention the self illuminating little lights on the legs, and certain parts of the chest piece...) What exactly is going on there, and how might it be achieved? I was surprised by how dim the Diffuse map for the visor's are. I expected them to be a bit more vibrant. Obviously some other material is used... and I'm assuming its either glow or self illumination. But I know nothing of either. Any help?
Edited by Narthius on May 5, 2012 at 06:37 PM

 
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