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Author Topic: Halo 3 Models Pack [Semi-RELEASE] (179 messages, Page 5 of 6)
Moderators: Dennis

Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: Oct 19, 2011 12:20 PM          Msg. 141 of 179
Or mabe is there an update you didn't install.


abkarch
Joined: Mar 20, 2010

wut


Posted: Oct 19, 2011 01:39 PM          Msg. 142 of 179
I <3 you. no homo.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Oct 19, 2011 10:06 PM          Msg. 143 of 179
Quote: --- Original message by: abkarch
I <3 you. no homo.


<3


waffles
Joined: Nov 18, 2010

bullpup


Posted: Oct 20, 2011 01:58 PM          Msg. 144 of 179
ill convert my emf's to save people time... i have max 11 though so i may save them to an obj. or some other format.


Cheddars
Joined: Oct 30, 2010

TheRuinedHalo109: i will destroy if i get layed


Posted: Oct 22, 2011 05:14 AM          Msg. 145 of 179
Quote: --- Original message by: clonetrooper163

Quote: --- Original message by: iHalo

Quote: --- Original message by: rerout343
Is there a version of the emf importer out there that would be compatible with max 9?


No, sorry.

Upgrade to 2012 for free... students.autodesk.com
Edited by iHalo on Oct 18, 2011 at 08:27 PM


that's not true the emf importer i have works for 8,9,2009 and on up so here ya go, cause mine launches everytime i start 3ds max 9 http://dl.dropbox.com/u/7035486/EMFImporter.mse

also why not release the emf importer that opens the halo reach files in there or release them in a max file
Edited by clonetrooper163 on Oct 19, 2011 at 12:39 AM
Edited by clonetrooper163 on Oct 19, 2011 at 12:40 AM
Edited by clonetrooper163 on Oct 19, 2011 at 12:40 AM


So the other one doesn't work with the reach emfs?


waffles
Joined: Nov 18, 2010

bullpup


Posted: Oct 22, 2011 02:18 PM          Msg. 146 of 179
the reach emfs arent completely compatable with the halo 3 importer. and apparently the models only work in a certain version of 3ds max. the model information is there... just need something to import it. i wouldnt get my hopes up for that content... just wait for better releases of those tags. the ones i shared with xlzquerty didnt wanna work for either of us.


Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: Oct 22, 2011 02:24 PM          Msg. 147 of 179
How did he get the EMFs anyway?


Dark Neon
Joined: Jun 8, 2009

Steam/XBL/Origin/Xfire: darkerneon


Posted: Oct 22, 2011 02:32 PM          Msg. 148 of 179
Quote: --- Original message by: mastur cheef
How did he get the EMFs anyway?
Probally the same way I did.


waffles
Joined: Nov 18, 2010

bullpup


Posted: Oct 22, 2011 02:47 PM          Msg. 149 of 179
if its the ma37 the phantom and some random spartan perms. mb facepunch? thats were i got the pack i had.


Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: Oct 23, 2011 07:31 AM          Msg. 150 of 179
Quote: --- Original message by: Dark Neon
Quote: --- Original message by: mastur cheef
How did he get the EMFs anyway?
Probally the same way I did.

And how did you get them?


abkarch
Joined: Mar 20, 2010

wut


Posted: Oct 23, 2011 08:13 AM          Msg. 151 of 179
^
Probably downloading the reach maps, and using something similar to xTraction.
Edited by abkarch on Oct 23, 2011 at 08:14 AM
Edited by abkarch on Oct 23, 2011 at 03:52 PM


Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: Oct 23, 2011 01:56 PM          Msg. 152 of 179
I'm talking about the Halo Reach eMFs


Spartan314
Joined: Aug 21, 2010


Posted: Oct 23, 2011 03:51 PM          Msg. 153 of 179
Quote: --- Original message by: abkarch

^
Probably downloading the halo Reach maps, and using something similar to xTraction.
Edited by abkarch on Oct 23, 2011 at 08:14 AM

???


abkarch
Joined: Mar 20, 2010

wut


Posted: Oct 23, 2011 03:52 PM          Msg. 154 of 179
my bad typo


Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: Oct 23, 2011 03:54 PM          Msg. 155 of 179
Lol, it said halo 3 first. I see, so is this program out for the public?


waffles
Joined: Nov 18, 2010

bullpup


Posted: Oct 23, 2011 04:44 PM          Msg. 156 of 179
there are no public halo reach "MODEL" extractors. there is ascension however that can extract a few bitmaps.


Spartan314
Joined: Aug 21, 2010


Posted: Oct 29, 2011 04:14 AM          Msg. 157 of 179
Why don't you just do it yourself? :/


Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: Oct 29, 2011 01:03 PM          Msg. 158 of 179
Is he actually doing ANYTHING himself?


Spartan_094
Joined: Jan 8, 2008


Posted: Oct 29, 2011 03:38 PM          Msg. 159 of 179
Quote: --- Original message by: waffles
there are no public halo reach "MODEL" extractors. there is ascension however that can extract a few bitmaps.


It's not just a "few bitmaps". I know this because with Forge world all the bitmaps were offset numbers as names. I helped DeadCanadian and did 96% of naming the known bitmaps thanks to ascension being able to rename bitmaps. A few were made up and some were taken from reach artists picture file names, and most were copy/paste file names from reach beta mostly and some from halo 3. It may sound easy to copy/paste but it takes quite a bit of time to name it all right.


waffles
Joined: Nov 18, 2010

bullpup


Posted: Oct 29, 2011 05:05 PM          Msg. 160 of 179
sorry :p i meant to say it cant extract all bitmaps, as far as i was able to get with ascension

and sorry for such a long wait with my rips folder, had to organize and its almost done uploading ill link it when it finishes.

EDIT:

http://www.megaupload.com/?d=JSK7XY5W <<<- halo 3 models and stuff.
Edited by waffles on Oct 29, 2011 at 06:33 PM


killzone64
Joined: Jun 9, 2010

shaders, textures, and forerunner level design


Posted: Nov 1, 2011 02:49 PM          Msg. 161 of 179
Quote: --- Original message by: FMT_MasterChief
Quote: --- Original message by: iHalo
Quote: --- Original message by: Spartan 279
It's funneh cuz I got this a few months ago and already learned off of it.
BTW. Go look in the Guardian folder :3


That model is custom, but yes quite sexy to look at..

http://ihalo.org/halo/Aero/showoff/levels/guardian/guardianv3_vp.jpg


can someone make that scenario tag already and please add me at xfire: theruinedhalo109


you would be better off just making a new level and using that one for reference there are so many triangles in that model that i experience an out of memory error in max 2012, and i have 3 gigs of ram!!!!

hey does anyone have the reach falcon textures i need them for a model.


Narthius
Joined: Apr 26, 2012

Its sufficient


Posted: Apr 26, 2012 02:45 AM          Msg. 162 of 179
I apologize if this seems a bit naive, but I am unfamiliar with this topic. I understand that the textures are given in the file, but quite frankly I am at a loss as to how to assign them. Material Editor was never my strong point. I AM interested in keeping these in Max for simple animation purposes. Yet with the exception of the simple diffuse map, I have no idea what materials to assign anywhere.

I have downloaded your folder ihalo, "Digital Halo" tried the affore mentioned "halo 3 set" before I even found this forum, and even tried the "halo 3 beta models (3ds/max/obj)". Yet they all seem to contain a few similar, but mostly different texture files. Which as you can imagine has me thoroughly confused.

As a side note, I did find a (seemingly) completely textured model under the variants folder named "steven"... however after trying to mimic those material editor settings on a fresh copy of the .emf imported models, almost half the normals become flipped, and I cant even get the bump map to project properly. And im not quite sure as to why. Any suggestions anyone?

Frankly I suppose im asking for help understanding the textures themselves and the assignment of said textures to the Spartan_MP model(s).

Once again I apologize for my lack of knowledge on this topic. I am a self taught hobbyist. Learning by asking questions such as these.

Ps. What is the difference between the .emf importer, and the raw spartan import? They both import as mere meshes...?


darksoldier
Joined: Dec 28, 2010

"The floods" remake project. Leader.


Posted: Apr 26, 2012 12:00 PM          Msg. 163 of 179
It will be a new pack ? With maybe more things ?
Edited by darksoldier on Apr 26, 2012 at 12:01 PM


gutlessVADER
Joined: Apr 29, 2012


Posted: Apr 29, 2012 08:47 PM          Msg. 164 of 179
I get a 404 message when I try and download the first file, can someone please re-upload? I'm using these files as a reference to create a fully-fledged Halo game in CryENGINE 3. So far 90% of my time has been spent watching YouTube tutorials for 3DS Max and CryENGINE 3


Narthius
Joined: Apr 26, 2012

Its sufficient


Posted: Apr 29, 2012 09:54 PM          Msg. 165 of 179
He did. First post, under the big red letters "UPDATE", that link has the current file.

And I retract my earlier question. I finally figured out what the maps actually do in conjunction with each other, and how they work. Overall it turned out to be a great learning tool. Now I can actually find my way around the material editor! (The slate editor on the other hand... -.- )

Thanks a mil for all the content uploaded man, this rocks. The only thing I couldn't find was cc maps for the multiplayer permutations, but it shouldn't be too hard to make my own. Thanks again dude. Rock on!


abkarch
Joined: Mar 20, 2010

wut


Posted: Apr 29, 2012 10:01 PM          Msg. 166 of 179
Quote: --- Original message by: gutlessVADER
I get a 404 message when I try and download the first file, can someone please re-upload? I'm using these files as a reference to create a fully-fledged Halo game in CryENGINE 3. So far 90% of my time has been spent watching YouTube tutorials for 3DS Max and CryENGINE 3

then good luck making a game.


gutlessVADER
Joined: Apr 29, 2012


Posted: Apr 30, 2012 11:51 PM          Msg. 167 of 179
I already downloaded the update, and I assumed it was actually an "update" meant to expand upon the original files.


Narthius
Joined: Apr 26, 2012

Its sufficient


Posted: May 2, 2012 12:53 AM          Msg. 168 of 179
I actually have one small question that I cant figure out. In halo 3 multiplayer, the models all have their emblem shown on their right shoulders. well... when I project the texture file to the left shoulder it works fine naturally, but (because of the UV I suppose?) when I assign it to the right shoulder (on all the permutations) everything works great, except for the area where the emblem is supposed to be displayed. There it just shows the entire texture file minimized. I assume this has something to do with the UV is directed to read that area from a separate file? But if that is the case where might I find that file? Needless to say I merely want the shoulder texture and not displayed any "emblem" image. Any ideas?

As a side note, going back to your "Steven" model, I tried to apply the ninja diffuse to the right shoulder and the same thing happens, the texture is displayed all in that one little area whereas the rest of the shoulder projects correctly.... yet you were able somehow to project the diffuse without that one area being affected. How did you achieve that?

*****************************************************************

Once again disregard that. I found that editing the UV's was a major pain, so I merely made a clone of the right shoulder, and mirrored it to his left shoulder, renaming it, and problem solved.

... But I return with questions. I don't really expect an answer, seeing as how I don't expect many people read this olde thread, but in case anyone does, my last hiccup has to do with the glow, or illumination the visor has. (not to mention the self illuminating little lights on the legs, and certain parts of the chest piece...) What exactly is going on there, and how might it be achieved? I was surprised by how dim the Diffuse map for the visor's are. I expected them to be a bit more vibrant. Obviously some other material is used... and I'm assuming its either glow or self illumination. But I know nothing of either. Any help?
Edited by Narthius on May 5, 2012 at 06:37 PM


goldkilla88
Joined: Mar 22, 2010

Rip and tear!


Posted: Aug 4, 2012 02:43 AM          Msg. 169 of 179
I KNOW this is a really bad bump, but does anyone still have this? The link is broken after finally finding this. :P

EDIT: After snooping a bit, found it deep in his halo index. Sorry about the bump, but here is a link if anyone still wants it: http://ihalo.org/halo/halo3assets/ The archive is "Halo Digital". There might be some more cool stuff in there, idk.
Edited by goldkilla88 on Aug 4, 2012 at 02:48 AM


P3
Joined: Dec 2, 2011


Posted: Aug 4, 2012 08:24 AM          Msg. 170 of 179


Tiel
Joined: Apr 10, 2011

You're all snozberries.


Posted: Aug 4, 2012 07:32 PM          Msg. 171 of 179
Quote: --- Original message by: P3
Lol http://ihalo.org/halo/misc/music/elite.mp3


Elites going at it.


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Aug 4, 2012 09:31 PM          Msg. 172 of 179
Quote: --- Original message by:Leonard Church
For god's sake,what is that music?!


Levishadow
Joined: Sep 23, 2012

Welcome To The Nexus


Posted: Sep 23, 2012 11:04 AM          Msg. 173 of 179
Quote: --- Original message by: waffles

sorry :p i meant to say it cant extract all bitmaps, as far as i was able to get with ascension

and sorry for such a long wait with my rips folder, had to organize and its almost done uploading ill link it when it finishes.

EDIT:

http://www.megaupload.com/?d=JSK7XY5W <<<- halo 3 models and stuff.
Edited by waffles on Oct 29, 2011 at 06:33 PM
megaupload is down :(


waffles
Joined: Nov 18, 2010

bullpup


Posted: Sep 23, 2012 02:28 PM          Msg. 174 of 179
lol, its been down a whole year, and I last posted a year ago. Nobody would bother to learn how to use a simple maxscript, so im probably not gunna re-upload all of that crap again.


Levishadow
Joined: Sep 23, 2012

Welcome To The Nexus


Posted: Sep 23, 2012 03:05 PM          Msg. 175 of 179
sorry didn't see your post date >.>

 
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