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Author Topic: :3 Waffles' WIP/RELEASE thread (919 messages, Page 20 of 27)
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007

Glasgow's Green and White


Posted: Jun 2, 2012 12:34 AM          Msg. 666 of 919
Thanks a bunch man.


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Jun 2, 2012 02:12 AM          Msg. 667 of 919
Quote: --- Original message by: R93_Sniper
Waffles posted an update on the FP arm stuff, you'll have to get it. I already mentioned this to him b/c for some reason nobody else did.

Can you gimme the link to the standard version? I wonder how waffles is doing.


waffles
Joined: Nov 18, 2010

bullpup


Posted: Jun 2, 2012 05:55 PM          Msg. 668 of 919
Quote: --- Original message by: Pepzee


This is a really late post but I just got around to using these and got this error:

05.31.12 21:16:57  tool pc 01.00.00.0609 ----------------------------------------------
05.31.12 21:16:57 reference function: _write_to_error_file
05.31.12 21:16:57 reference address: 42ca20
05.31.12 21:16:57 Couldn't read map file './toolbeta.map'
05.31.12 21:16:59 file_open('tags\h3\objects\bitmaps\detail_maps\skin_human.bitmap') error 0x00000003 'The system cannot find the path specified. '
05.31.12 21:16:59 couldn't open bitmap tag 'skin_human.bitmap'.
05.31.12 21:16:59 failed to load shader_model tag 'h3\odst\objects\characters\odst_recon\shaders\fp_skin'
05.31.12 21:16:59 failed to load gbxmodel tag 'h3\odst\objects\characters\odst_recon\fp\fp'


I'm using the one off of Halomaps, if that makes any difference.


i fixed those tags, and updated that post btw. even ranted about it for a little bit. got some help fixing it, those links above are the fixed versions.

the one on halomaps is before i fixed the tags unfortunately, just use my mediafire links.

and what ive been doing....

http://www.youtube.com/watch?v=i0N0TiyFZF4&feature=youtu.be

i love just messing around with stuff on occasion, i went covie crate bowling xD
Edited by waffles on Jun 2, 2012 at 06:02 PM


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Jun 3, 2012 11:11 AM          Msg. 669 of 919
I hope the standard ODST is going to be made,if at all.


waffles
Joined: Nov 18, 2010

bullpup


Posted: Jun 3, 2012 12:37 PM          Msg. 670 of 919
i just havent gotten around to it just yet. but if you realllllly want to use the odst, delete the shader model tags, and make your own. just make sure you use the old names so you dont have to worry about references.

and as to the scenery, i dont have very good collision for the crates. some angles bullets, and even bipeds can go through the geometry.... and you cant stand ontop of them without bouncing like crazy or getting trapped! i honestly dont know what is wrong with the collision. looks absolutely fine in 3ds max, and when i debug in sapien...


Jesse
Joined: Jan 18, 2009

texture-model-animate-tag-unwrap-light-HUD


Posted: Jun 3, 2012 09:31 PM          Msg. 671 of 919
Quote: --- Original message by: waffles
i just havent gotten around to it just yet. but if you realllllly want to use the odst, delete the shader model tags, and make your own. just make sure you use the old names so you dont have to worry about references.

and as to the scenery, i dont have very good collision for the crates. some angles bullets, and even bipeds can go through the geometry.... and you cant stand ontop of them without bouncing like crazy or getting trapped! i honestly dont know what is wrong with the collision. looks absolutely fine in 3ds max, and when i debug in sapien...


What is this debugging you speak of (i'm serious.)

Is it like playtesting a map in sapien? :o


Pepzee
Joined: Sep 9, 2010

Experience is the teacher of all things.


Posted: Jun 3, 2012 09:42 PM          Msg. 672 of 919
Quote: --- Original message by: waffles
i fixed those tags, and updated that post btw. even ranted about it for a little bit. got some help fixing it, those links above are the fixed versions.

That's good I'll DL those now. Make sure to submit and updated version to Halomaps.org though, as I browse the file archive way more than I do the forums. Thanks.


kirby_422
Joined: Jan 22, 2006

銀河美少年


Posted: Jun 4, 2012 12:41 AM          Msg. 673 of 919
Quote: --- Original message by: Jesse
Quote: --- Original message by: waffles
i just havent gotten around to it just yet. but if you realllllly want to use the odst, delete the shader model tags, and make your own. just make sure you use the old names so you dont have to worry about references.

and as to the scenery, i dont have very good collision for the crates. some angles bullets, and even bipeds can go through the geometry.... and you cant stand ontop of them without bouncing like crazy or getting trapped! i honestly dont know what is wrong with the collision. looks absolutely fine in 3ds max, and when i debug in sapien...


What is this debugging you speak of (i'm serious.)

Is it like playtesting a map in sapien? :o

collision_debug 1
collision_debug_spray 1


Even if you take over a biped, sapien doesn't recognize your input. Even if you import your ingame profile into sapien, it doesn't recognize the input keys.


Nickster5000
Joined: Dec 11, 2010

An Excellent day is Excellent.


Posted: Jun 4, 2012 12:49 AM          Msg. 674 of 919
Wait, you can play-test in sapien?


kirby_422
Joined: Jan 22, 2006

銀河美少年


Posted: Jun 4, 2012 01:10 AM          Msg. 675 of 919
it was once part of sapien, but the required things seem to of been removed. Hit the top button that looks like a camcorder (third from the left hand side, second from right.. beside the stickman) click a biped. Press shift+v. Have fun *shrug*. Shift+Q to leave the body, theres third person options aswell, etc. If you get into the control config, everything is shown as ???, even when you load the stuff from your profile (you should be able to use profile_load <ingame profile> with OS_Sapien to load your controls, but they dont work.)


ally
Joined: Jun 23, 2010


Posted: Jun 4, 2012 01:11 AM          Msg. 676 of 919
a few others,
debug_objects:
Enabling this command will give visual representations of the game objects or models bounding radii and collision models.

debug_portals:
Enabling this command will draw or outline the portal definitions in the game.

debug_sound:
Enabling this command will give visual representations of the sounds being played and their audible radii along with labels indicating the specific sound being played to the player.

error_suppress_all:
The suppression of error messages is by default on, disabling the error suppression (setting the value to 0) will show errors being encountered by the game and is useful in debugging content and game problems.

they are just from the hek.

edit: knew nothing about the stuff kirby just mentioned about the biped.
Edited by ally on Jun 4, 2012 at 01:14 AM
ah he's talking about os_sapien, the stuff i posted is only normal sapien.
Edited by ally on Jun 4, 2012 at 01:23 AM


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Jun 4, 2012 10:37 AM          Msg. 677 of 919
Quote: --- Original message by: waffles
i just havent gotten around to it just yet. but if you realllllly want to use the odst, delete the shader model tags, and make your own. just make sure you use the old names so you dont have to worry about references.

and as to the scenery, i dont have very good collision for the crates. some angles bullets, and even bipeds can go through the geometry.... and you cant stand ontop of them without bouncing like crazy or getting trapped! i honestly dont know what is wrong with the collision. looks absolutely fine in 3ds max, and when i debug in sapien...


Do I make them with just Guerilla or do I have to use 3ds Max?


Epic spartan2
Joined: Jun 4, 2012

Kick-ass Spartans


Posted: Jun 4, 2012 11:07 AM          Msg. 678 of 919
I think Your tank flood form tags from halo 3 are brilliant Waffles,And i Think it would fit in in halo


Delicon20
Joined: Oct 3, 2008

loves bacon


Posted: Jun 4, 2012 12:05 PM          Msg. 679 of 919
Quote: --- Original message by: waffles

Quote: --- Original message by: Pepzee


This is a really late post but I just got around to using these and got this error:

05.31.12 21:16:57  tool pc 01.00.00.0609 ----------------------------------------------
05.31.12 21:16:57 reference function: _write_to_error_file
05.31.12 21:16:57 reference address: 42ca20
05.31.12 21:16:57 Couldn't read map file './toolbeta.map'
05.31.12 21:16:59 file_open('tags\h3\objects\bitmaps\detail_maps\skin_human.bitmap') error 0x00000003 'The system cannot find the path specified. '
05.31.12 21:16:59 couldn't open bitmap tag 'skin_human.bitmap'.
05.31.12 21:16:59 failed to load shader_model tag 'h3\odst\objects\characters\odst_recon\shaders\fp_skin'
05.31.12 21:16:59 failed to load gbxmodel tag 'h3\odst\objects\characters\odst_recon\fp\fp'


I'm using the one off of Halomaps, if that makes any difference.


i fixed those tags, and updated that post btw. even ranted about it for a little bit. got some help fixing it, those links above are the fixed versions.

the one on halomaps is before i fixed the tags unfortunately, just use my mediafire links.

and what ive been doing....

http://www.youtube.com/watch?v=i0N0TiyFZF4&feature=youtu.be

i love just messing around with stuff on occasion, i went covie crate bowling xD
Edited by waffles on Jun 2, 2012 at 06:02 PM


.....I know you were showing off the scenery-vehicle trick for physics but I'm more interested in the fact that it looks exactly like you're playing halo 2

dem shaders


kirby_422
Joined: Jan 22, 2006

銀河美少年


Posted: Jun 4, 2012 01:55 PM          Msg. 680 of 919
Quote: --- Original message by: ally
edit: knew nothing about the stuff kirby just mentioned about the biped.
Edited by ally on Jun 4, 2012 at 01:14 AM
ah he's talking about os_sapien, the stuff i posted is only normal sapien.
Edited by ally on Jun 4, 2012 at 01:23 AM

Only differance on that matter between OS and normal sapien, is the loading the profile. That command doesn't work in regular sapien, it was re-enabled in OS sapien (since you couldn't assign keys; of course, that's because sapien doesn't realize there is input, so it doesnt matter anyways)


waffles
Joined: Nov 18, 2010

bullpup


Posted: Jun 4, 2012 02:01 PM          Msg. 681 of 919
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: waffles
i just havent gotten around to it just yet. but if you realllllly want to use the odst, delete the shader model tags, and make your own. just make sure you use the old names so you dont have to worry about references.

and as to the scenery, i dont have very good collision for the crates. some angles bullets, and even bipeds can go through the geometry.... and you cant stand ontop of them without bouncing like crazy or getting trapped! i honestly dont know what is wrong with the collision. looks absolutely fine in 3ds max, and when i debug in sapien...


Do I make them with just Guerilla or do I have to use 3ds Max?


guerilla, go to file, new, then choose shader model, then save with the same name as the old ones. and just fill out the base map, multi and detail. no cubemaps since its all specular based.

and collision models are making me sad :( the warthog wont even use the updated collision model i made, no errors or anything. yet only the originals tires and bumper are collide-able... seems like whenver i add anything else to the collision it just wont collide ingame, like its choosing not to use the newer collision... -_- reminds me of the stupid bitmap warning "bitmap different size than expected" replacing your new bitmap with the old one, even if it doesnt exist...

anyway. im basically finished with a h2 monitor biped, pretty legit :D. all lights and effects the same as h2's, made my own h2 styled idle, working h2 sounds, and i added collision info for a plasma shield that doesnt deplete (Y U NO DIE MONITOR?!). pics in a bit, errr maybe a fancy video. dunno yet, want?


Svanke Svans
Joined: Apr 3, 2012


Posted: Jun 4, 2012 03:13 PM          Msg. 682 of 919
Post it if you feel like it then. Either way it doesn't matter to us how you show it.
Edited by Svanke Svans on Jun 4, 2012 at 03:14 PM
Edited by Svanke Svans on Jun 4, 2012 at 03:15 PM


starscream20
Joined: Mar 9, 2012


Posted: Jun 4, 2012 03:44 PM          Msg. 683 of 919
Behold









bourrin33
Joined: Oct 19, 2009

Port forward.


Posted: Jun 4, 2012 05:35 PM          Msg. 684 of 919
Quote: --- Original message by: aLTis
well that looks bad


killzone64
Joined: Jun 9, 2010

shaders, textures, and forerunner level design


Posted: Jun 4, 2012 07:08 PM          Msg. 685 of 919
wait a sec did i miss something... where'd you get that biped

the shaders need definate work, personally i would make the visor blue or a steel gray because the red doesn't look too good


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Jun 4, 2012 07:11 PM          Msg. 686 of 919
Not jelly at all. The biped looks like jelly though.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jun 4, 2012 08:32 PM          Msg. 687 of 919
it also looks VERY unoptimized, as if it was right from reach. the rig seems to be ok...ish. otherwise it just looks it'd be lag in a bottle


P3
Joined: Dec 2, 2011


Posted: Jun 4, 2012 09:46 PM          Msg. 688 of 919
I say it look pretty good. Except the textures.

Oh yeah.... And why in Waffles thread...? \:|
Edited by P3 on Jun 4, 2012 at 09:47 PM


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Jun 5, 2012 11:05 AM          Msg. 689 of 919
To show off? That's why I'm guessing,based on his troll face and those pics.


waffles
Joined: Nov 18, 2010

bullpup


Posted: Jun 5, 2012 12:00 PM          Msg. 690 of 919
you guys are slow -_-

i gave him my (still) early build of the biped. its all my work, rig is still better than the 30 ive seen. only difference is its non-OS, deleted the shader extensions and let him have it, most of the original OS shader was all specular based so its not gunna be shiny (i told you guys im not gunna waste time making fakebumped shaders...), visor has its own color change... end of story.

do the shaders make that much of a difference? :o you guys react as if it was a crappy crap port some other guy did -_-

and i told starscream he could post in my thread if he wanted, why would i care?

he's precious :3
--------------------------------------

and btw i fixed the crates collision issues, it was the bounding sphere... it was like off to the left... alone... works perfectly now. still dont know why my warthog's collision will not update. i guess tool is ignoring me on this one :(

tool is also giving me false errors on my animation graphs... 1 animation, from scratch, and tool seems to think my graph index's are wrong? ive looked and im still looking for the error, and cant find it :(

and the two monitor variants



each with its own colored shields and lights, i want to get the stupid talking loop overlay working again... but everything is done.

edited the backwash monitors texture for the gold and black. (original texture seemed too much like the blue monitor.... ya know without the red color swap for the light detail... :/)
Edited by waffles on Jun 5, 2012 at 12:31 PM


Spartan_094
Joined: Jan 8, 2008


Posted: Jun 5, 2012 12:53 PM          Msg. 691 of 919
Quote: --- Original message by: waffles
i gave him my (still) early build of the biped. its all my work, rig is still better than the 30 ive seen.


Hmmm? You mean the 30 other peoples right? Surely you don't mean mine


starscream20
Joined: Mar 9, 2012


Posted: Jun 5, 2012 03:00 PM          Msg. 692 of 919
That smiley made me Lulz.

I don't care if the visors if red. I love the biped ^_^


Also HE'S MY WAFFLES >:) Back OFF >:o


XlzQwerty1
Joined: Aug 6, 2009

MORISUMMER!


Posted: Jun 5, 2012 03:54 PM          Msg. 693 of 919
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: waffles
i gave him my (still) early build of the biped. its all my work, rig is still better than the 30 ive seen.


Hmmm? You mean the 30 other peoples right? Surely you don't mean mine http://www.modacity.net/forums/styles/smilies/emot-smug.gif


But sir, what if he did? What are you going to do? :o


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Jun 5, 2012 06:54 PM          Msg. 694 of 919
He gonna gather the other Spartans to kill him.


P3
Joined: Dec 2, 2011


Posted: Jun 5, 2012 07:12 PM          Msg. 695 of 919
Don't gather the other 30.
Edited by P3 on Jun 6, 2012 at 08:07 PM


Spartan314
Joined: Aug 21, 2010


Posted: Jun 6, 2012 01:21 AM          Msg. 696 of 919
Quote: --- Original message by: P3
Lol.

Spartan 1- "User.... Gather the 30 spartans....."

User- "OK right on it.... They should be here in.... 3...2..."

Spartan 2- " Hiya guyyuhgha guys...."

User- "OH GOD! WHAT'S WRONG WITH....UUUHHH..... Your head rig is... uuhhh!!

Spartan 3- " Hey are you talking to me?"

User- " OH MY GOD! YOUR FINGERS AND HANDS!"

Spartan 3- " Yeah.... I don't try to look at them."

Spartan 4- "Hello boys..."

User- " Heeelllloooo lady.... oh yea- OHMYGOD! Yourbuttrig!"

Spartan 4- "Hey!"

Spartan 5- "At least it's not as bad as mine..."

User- "AAAUUUGHHH... KEEP THAT TO YOUR SELF MAN!"


Some 20 or so spartans later.

Spartan 1-" Is that everyone...?"

Crowd of spartans- "YEESADAFSNEFJHAHNOEAJSD;FAN;SEFMN.....YETHK...."

User-" ..... Dear god.... what have i done....


Lesson.... Don't gather the other 30..... Never.....

Do you usually do this in public places?
I'm just curious what your... status, is.


Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: Jun 6, 2012 01:56 AM          Msg. 697 of 919
Make all the monitor colors please.

001/Yellow/Green
007/Blue-Teal/Pink
049/Orange-Red
343/White
2401/Pink/Blue-Teal
16807/Green/Yellow
117649/Purple


Spartan314
Joined: Aug 21, 2010


Posted: Jun 6, 2012 02:45 AM          Msg. 698 of 919
343 is white? I always thought it was blue.. o.O


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Jun 6, 2012 10:23 AM          Msg. 699 of 919
Let's just say that 343's light is blue,not white.


Megaguirus
Joined: Feb 26, 2009

Scootaloo, the closest the site has to a Pony.


Posted: Jun 6, 2012 10:48 AM          Msg. 700 of 919
And you got those colours from where?
Most forerunner stuff is just white with blue lights, 2401 was an exception because he was rampant...
Edited by Megaguirus on Jun 6, 2012 at 10:53 AM

 
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