
The_Arbiter
Joined: Aug 23, 2011
Grenades are like RAM you can never have too much
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Posted: Aug 23, 2012 08:45 AM

Msg. 771 of 926
If you like ports so much do it yourself
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Svanke Svans
Joined: Apr 3, 2012
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Posted: Aug 23, 2012 10:19 AM

Msg. 772 of 926
Im more interested in the stuff that got there download links broken
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waffles
Joined: Nov 18, 2010
bullpup
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Posted: Aug 23, 2012 06:57 PM

Msg. 773 of 926
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The_Arbiter
Joined: Aug 23, 2011
Grenades are like RAM you can never have too much
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Posted: Aug 23, 2012 07:02 PM

Msg. 774 of 926
Same with me
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Aug 24, 2012 02:13 AM

Msg. 775 of 926
the h3 odst file only has bitmaps and the biped tag, no gbxmodel and collision and shaders?
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waffles
Joined: Nov 18, 2010
bullpup
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Posted: Aug 24, 2012 08:54 AM

Msg. 776 of 926
Ill check it, but if its really not there, I can no longer fix it, i dont have the data for that stuff anymore.
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vampire_girl
Joined: Apr 16, 2009
Astral Queen
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Posted: Aug 26, 2012 02:22 AM

Msg. 777 of 926
Didn't he already do that? I definitely remember using it and it being too small... Edited by vampire_girl on Aug 26, 2012 at 02:22 AM
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Dark Neon
Joined: Jun 8, 2009
Steam/XBL/Origin/Xfire: darkerneon
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Posted: Aug 26, 2012 12:37 PM

Msg. 778 of 926
Quote: --- Original message by: Private Caboose No, he did the sentinel sky from The Icon Wrong. Edited by Dark Neon on Aug 26, 2012 at 12:40 PM
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Nickster5000
Joined: Dec 11, 2010
An Excellent day is Excellent.
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Posted: Aug 26, 2012 12:50 PM

Msg. 779 of 926
How is he wrong? That's the skybox from The Sacrid Icon level.
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Svanke Svans
Joined: Apr 3, 2012
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Posted: Aug 26, 2012 01:27 PM

Msg. 780 of 926
no...
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Aug 26, 2012 03:12 PM

Msg. 781 of 926
That's the skybox from The Great Journey.
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Delicon20
Joined: Oct 3, 2008
loves bacon
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Posted: Aug 26, 2012 04:00 PM

Msg. 782 of 926
you're all wrong. it's the skybox from halo 2
lol Edited by Delicon20 on Aug 26, 2012 at 04:01 PM
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Vergil
Joined: Jun 13, 2011
How do I get the water?
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Posted: Aug 26, 2012 04:16 PM

Msg. 783 of 926
i thout that was the skybox from truth and reconsiliaton
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Nne Ya Tano
Joined: Dec 24, 2011
Rebirth (2%)
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Posted: Aug 26, 2012 04:45 PM

Msg. 784 of 926
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Delicon20
Joined: Oct 3, 2008
loves bacon
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Posted: Aug 26, 2012 05:47 PM

Msg. 785 of 926
THEYRE OBIVIILUSSLY TEH SAEM SKIB0XXX
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waffles
Joined: Nov 18, 2010
bullpup
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Posted: Aug 28, 2012 08:08 PM

Msg. 786 of 926
lol, i would think i would know what i have released/ported :/ I actually released quite a few sky's, though most of the links for them are gone now do to previous account issues, if people are really that interested in the sky's i can port some more, cross your fingers for gravemind getting sky meshes from h3 to export correctly! And, and, and! h2 uses the same sky's for multiple levels, the difference is what you can actually view from the point in the bsp, Great journey had one sky, sacred icon/oracle had a few different models, each of which i did port (cant remember if i released the oracle sky though :[). But hey! look at this thing! Thank you Gravemind!
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darksoldier
Joined: Dec 28, 2010
"The floods" remake project. Leader.
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Posted: Aug 28, 2012 08:58 PM

Msg. 787 of 926
Quote: --- Original message by: waffles lol, you really dont want the data for that thing, trust me. its a mess, while posing the fingers, i screwed up the default model (nothing notice-able in-game) and was too frustrated to fix it. but if all you need is the original models and textures, i can just upload them and post a link.
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Dumb AI
Joined: Sep 18, 2011
NMT Concept Artist and HUD creator (SP_HH 99%)
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Posted: Aug 28, 2012 09:14 PM

Msg. 788 of 926
Look like waffles has enough motivation to render something for Halo(?).
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Spartan314
Joined: Aug 21, 2010
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Posted: Aug 29, 2012 12:11 AM

Msg. 789 of 926
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Bob The All Mighty
Joined: Aug 29, 2012
NARGH
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Posted: Aug 29, 2012 04:02 AM

Msg. 790 of 926
Really.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Aug 29, 2012 08:12 PM

Msg. 791 of 926
Quote: --- Original message by: waffleslol, i would think i would know what i have released/ported :/ I actually released quite a few sky's, though most of the links for them are gone now do to previous account issues, if people are really that interested in the sky's i can port some more, cross your fingers for gravemind getting sky meshes from h3 to export correctly! And, and, and! h2 uses the same sky's for multiple levels, the difference is what you can actually view from the point in the bsp, Great journey had one sky, sacred icon/oracle had a few different models, each of which i did port (cant remember if i released the oracle sky though :[). But hey! look at this thing! http://img21.imageshack.us/img21/8519/dutcha.jpg Thank you Gravemind! Utterly fantastic.
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Aug 30, 2012 05:01 PM

Msg. 792 of 926
This surprises me, this from the first game? Edited by KillerKip1 on Aug 30, 2012 at 05:01 PM
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waffles
Joined: Nov 18, 2010
bullpup
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Posted: Aug 31, 2012 07:15 PM

Msg. 793 of 926
Honestly ive only ever played one of the klonoa games, and i was like 7 or something at the time, i just randomly ported the model i found on facepunch, re-rigged it, cuz people at facepunch cannot rig worth crap :L
I honestly dont know what ill be doing halo wise at anytime, rendering something doesnt take me longer than 5 minutes, and i dont really do any real work as far as getting it ready for halo.
As always, ill probably release something at a random time, or forget to do something sometimes. Just remind me the next time i release something if ive said i would do it.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Sep 3, 2012 08:01 PM

Msg. 794 of 926
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Soul Viruz
Joined: Aug 1, 2012
I will destroy the halo! once and for all!
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Posted: Sep 3, 2012 09:40 PM

Msg. 795 of 926
Did you use 3dsmax or gmax
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Sep 4, 2012 09:07 AM

Msg. 796 of 926
NO SGT JOHNSON?!?!?! RAAAAAGE!!!
those are really awesome! me like only dutch. is it in-game nao?
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Sep 4, 2012 11:50 AM

Msg. 797 of 926
@CorpseMan: I have a Sgt Johnson, Mickey, Dutch and Buck but i simply chose not to put them in there. They aren't ingame yet because that was immediately after i got the models fixed and re-smoothened. I also suck with shaders, so im more or less waiting for Waffles to make a comment on this to see if he wants them or not. If not, i'll ingame them and put down a basic setup, then i'll just post it here i guess
@Soul: I used 3ds Max. Most plugins and scripts wont work properly with GMAX, so you'll have to get Max8+ to get this kind of stuff to work.
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Sep 5, 2012 04:02 AM

Msg. 798 of 926
sorry if u think i was angry dude. Waffles will probably use them, the ODST biped he released was missing some tags and that he cant fix it because he doesnt have the complete files for it.
awesome work man! respect++
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Spartan314
Joined: Aug 21, 2010
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Posted: Sep 5, 2012 05:04 AM

Msg. 799 of 926
Quote: --- Original message by: CorpseManTS awesome work man! respect++ Ditto. Have a R93 and Waffles collab!
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bourrin33
Joined: Oct 19, 2009
I guess I like being hated.
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Posted: Sep 5, 2012 05:10 AM

Msg. 800 of 926
I don't get the point of showing some 3ds max renders of ripped stuff...
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Sep 5, 2012 07:04 AM

Msg. 801 of 926
cmon man, who wouldnt want those models ported in-game? well ofcourse those who couldnt do amazing shtuff like that. E : also bourrin, you do the shaders if you want Edited by CorpseManTS on Sep 5, 2012 at 07:04 AM
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bourrin33
Joined: Oct 19, 2009
I guess I like being hated.
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Posted: Sep 5, 2012 08:14 AM

Msg. 802 of 926
Quote: --- Original message by: CorpseManTScmon man, who wouldnt want those models ported in-game? well ofcourse those who couldnt do amazing shtuff like that. E : also bourrin, you do the shaders if you want Edited by CorpseManTS on Sep 5, 2012 at 07:04 AM shadering is easy , no need to ask me to do it, + it's even easier with OS. basically if you want nice shaders, you just have to copy the Mk V shaders for human/metalic stuff and make minor edits of the hunter for covie stuff
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Dumb AI
Joined: Sep 18, 2011
NMT Concept Artist and HUD creator (SP_HH 99%)
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Posted: Sep 5, 2012 11:05 AM

Msg. 803 of 926
That's what I did before and everything looked too shiny.
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waffles
Joined: Nov 18, 2010
bullpup
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Posted: Sep 5, 2012 06:18 PM

Msg. 804 of 926
@ R93 How did you get all the permutations? I would love to know. Oh, theres this crappy tutorial thing on layers in 3ds max i made. Don't laugh too hard please... full http://img339.imageshack.us/img339/5244/layerstut.jpg Edited by waffles on Sep 5, 2012 at 06:24 PMEdited by waffles on Sep 5, 2012 at 07:09 PM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Sep 5, 2012 07:06 PM

Msg. 805 of 926
Lets put it like this, i have friends....well A Friend in a high place. He ripped the files for me using the custom Alteration
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