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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Reach UI

Author Topic: Reach UI (6 messages, Page 1 of 1)
Moderators: Dennis

Noble1xCarter
Joined: Oct 10, 2011


Posted: Oct 17, 2011 05:24 PM    Msg. 1 of 6       

Edited by Noble1xCarter on Jan 6, 2018 at 04:09 PM


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Oct 18, 2011 08:17 AM    Msg. 2 of 6       
Quote: --- Original message by: qwertyuiop15
I heard Mankengyo was going to make one after he finished the H3 UI.


my name is mangenkyo, not mankengyo, MAN-GEN-KYO. lol

but yeah, im going to make a reach ui after i finish the h3 one.. But now im working in my ui tutorial.. But i dont have much time right now, thanks to the stupid school..
Edited by Mangenkyo on Oct 18, 2011 at 08:18 AM


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Oct 18, 2011 05:13 PM    Msg. 3 of 6       
Hiralis scripts now?


Noble1xCarter
Joined: Oct 10, 2011


Posted: Oct 18, 2011 07:44 PM    Msg. 4 of 6       

Edited by Noble1xCarter on Jan 6, 2018 at 04:09 PM


Nickster5000
Joined: Dec 11, 2010


Posted: Oct 18, 2011 09:40 PM    Msg. 5 of 6       
Quote: --- Original message by: Private Caboose
Been scripting for some months now 1337


Learned to keep my mouth shut to prevent looking like an idiot for years now 1337.


Pepzee
Joined: Sep 9, 2010


Posted: Oct 18, 2011 09:49 PM    Msg. 6 of 6       
Quote: --- Original message by: Private Caboose
Been scripting for some months now 1337

Been scripting for over a year now, what's your point?

Scripting a UI really isn't that hard It's just about 12 camera points and script tying them all together.

Taken from the standard UI:
(script continuous void ring_loop
(begin
(camera_set uicam 400)
(sleep 200)
(camera_set point_2 400)
(sleep 200)
(camera_set point_3 400)
(sleep 200)
(camera_set point_4 400)
(sleep 200)
(camera_set point_5 400)
(sleep 200)
(camera_set point_6 400)
(sleep 200)
(camera_set point_7 400)
(sleep 200)
(camera_set point_8 400)
(sleep 200)
(camera_set point_9 400)
(sleep 200)
(camera_set point_10 400)
(sleep 200)
(camera_set point_11 400)
(sleep 200)))


Then all you need is a BSP to put camera points on and whatever scenery you want.

 

 
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