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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Quick question

Author Topic: Quick question (3 messages, Page 1 of 1)
Moderators: Dennis

Hybr1d3rror
Joined: May 3, 2011


Posted: Oct 22, 2011 03:17 AM    Msg. 1 of 3       
What is the command line for compiling unicode strings? I forgot what it was, it's been like 2 years or more since I've worked on map material.
Edited by Hybr1d3rror on Oct 22, 2011 at 03:18 AM


OrangeJuice
Joined: Jan 29, 2009

new content isn't a mod. hhtmods are mods.


Posted: Oct 23, 2011 01:30 AM    Msg. 2 of 3       
usage: tool verb <options..>
model source-directory
animations source-directory
strings source-directory
unicode-strings source-directory

bitmaps source-directory
bitmap source-file
structure scenario-directory bsp-name
structure-lens-flares bsp-name
structure-breakable-surfaces structure-name
collision-geometry source-directory
physics source-file
sounds directory-name platform<xbox,wav,ogg> ogg_only_value_flag<quality or bitrate>
sounds_by_type directory-name type <round to 64 samples:yes/no>
build-cache-file <scenario-name>
windows-font
hud-messages <path> <scenario-name>
lightmaps <scenario> <bsp index> <quality> <stop threshhold>
process-sounds <root path> <substring> <gain+|gain-|gain=|maximum-distance|minimum-distance> <value>
merge-scenery <source scenario> <destination scenario>
zoners_model_upgrade
import-device-defaults <defaults|profiles> <savegame path>

It makes things easier if ya keep all of the useful stuff you learn in a notebook or folder. :)


Hybr1d3rror
Joined: May 3, 2011


Posted: Oct 23, 2011 04:08 PM    Msg. 3 of 3       
So if I remember correctly it's...

tool unicode-strings ui\hud\hud_item_messages
Edited by Hybr1d3rror on Oct 23, 2011 at 04:09 PM
Edited by Hybr1d3rror on Oct 23, 2011 at 04:10 PM

 

 
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