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Author Topic: (WIP) Joust (86 messages, Page 1 of 3)
Moderators: Dennis

KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Nov 22, 2011 10:59 PM    Msg. 1 of 86       
It's been a long time since I've modeled forerunner, but I decided to look at a few concepts through Halo 3 and Anniversary multiplayer. At first, I was trying something similar to the Joust map layout in Unreal Tournament in the sense that it would be 'chaotic'. But I decided to base it on a forerunner bridge in the high mountains of installation 04 during spring time. Once I have the whole bridge model complete, I will add some touch up details to the bridge and post some pictures again. I'm really excited to do the terrain for this level, I want to make it seem believable with a crashing waterfall leading out to an ocean and a custom skybox.





Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Nov 22, 2011 11:16 PM    Msg. 2 of 86       
Looks very cool :)


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Nov 22, 2011 11:58 PM    Msg. 3 of 86       
Oh so nice.


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Nov 23, 2011 12:00 AM    Msg. 4 of 86       
oh so very nice


Ubergoober
Joined: Oct 11, 2010


Posted: Nov 23, 2011 12:03 AM    Msg. 5 of 86       
looks great, i hope u finish it


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Nov 23, 2011 12:25 AM    Msg. 6 of 86       
In case any of you are wondering, I use to be dapimppope. But I hated that nickname.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Nov 24, 2011 12:59 PM    Msg. 7 of 86       
Holy crap, hey man, things are all good with you i hope.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Nov 24, 2011 01:52 PM    Msg. 8 of 86       
This looks a lot symmetrical... looking cool for 2v2 tho


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Nov 24, 2011 05:33 PM    Msg. 9 of 86       
Is it me, or does it seema lot like that level on Halo 2 where you have to fight ont eh Gondola?(not Regret or Delta halo, the other one) It looks a lot like the Gondola there for some reason, if you take out the walls.


LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Nov 24, 2011 07:26 PM    Msg. 10 of 86       
you mean the quarantine zone final part, yes i found it pretty similar to that


xKRONNiKx
Joined: Nov 15, 2011

Turkey Farm.


Posted: Nov 24, 2011 08:49 PM    Msg. 11 of 86       
this looks sick!


Ubergoober
Joined: Oct 11, 2010


Posted: Nov 24, 2011 09:08 PM    Msg. 12 of 86       
one thing i would like to point out is that if this map is being designed for ctf there needs to b more entrances into the flag room. all successful ctf maps have at least 2, sometimes 3 entrances to the flag, otherwise its just too easy to camp, especially when it's in a room. it looks really nice tho :)


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Nov 29, 2011 04:58 PM    Msg. 13 of 86       


















Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Nov 29, 2011 05:36 PM    Msg. 14 of 86       
awesome but those rocky cliffs look like testicles
the lower ones
Edited by Cheddars on Nov 29, 2011 at 05:37 PM


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Nov 29, 2011 05:46 PM    Msg. 15 of 86       
Quote: --- Original message by: Cheddars

awesome but those rocky cliffs look like testicles
the lower ones
Edited by Cheddars on Nov 29, 2011 at 05:37 PM


LOL. This is the best crit ever. Jesus, how do those look like testicles? Maybe if someone got wacked in the nuts with a baseball bat or something.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Nov 29, 2011 07:21 PM    Msg. 16 of 86       
OMG that's awesome kingfished, maybe make little smoothing groups, and this is would be awesome :D ;) nice job man !!!


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Nov 29, 2011 08:49 PM    Msg. 17 of 86       
Quote: --- Original message by: KingFisher
Quote: --- Original message by: Cheddars

awesome but those rocky cliffs look like testicles
the lower ones
Edited by Cheddars on Nov 29, 2011 at 05:37 PM


LOL. This is the best crit ever. Jesus, how do those look like testicles? Maybe if someone got wacked in the nuts with a baseball bat or something.
So you're saying it's not normal for my testicles to look like that? Uh oh


anonymous_2009
Joined: Jun 13, 2009


Posted: Nov 29, 2011 08:54 PM    Msg. 18 of 86       
OOoo very nice :P


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 29, 2011 09:44 PM    Msg. 19 of 86       


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Dec 7, 2011 10:51 PM    Msg. 20 of 86       
----------Update-------------

Glacier is a work in progress, it will probably look better with a good texture though. The smoothing groups are also temp.











Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Dec 7, 2011 11:20 PM    Msg. 21 of 86       
wow, nice


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 7, 2011 11:40 PM    Msg. 22 of 86       
Quote: --- Original message by: spiral
wow, nice


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Dec 8, 2011 12:07 AM    Msg. 23 of 86       
it's great to see work like this being done every now and then, the structures are great. also the detail is very cool, i can see plenty of hiding places in there.
i'm not on as much as normal, but i will be looking this thread up at every chance.


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Dec 19, 2011 02:31 PM    Msg. 24 of 86       
Just a little update before I completely finish the model. (Mountain waterfall and stream are placeholders, along with the glacier texture)







TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Dec 19, 2011 02:51 PM    Msg. 25 of 86       
I love it aesthetically! I'm just a little worried about each side that is set into the hills. What do you have planned for it? My concern is that it looks a little empty.
I admit to not having the rest of the thread though :p


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Dec 19, 2011 02:54 PM    Msg. 26 of 86       
nvm, I know what you are talking about.

Those are pretty much the spawn areas, but I do see what you mean. I'll see how it plays before adding cover around those areas.
Edited by KingFisher on Dec 19, 2011 at 02:57 PM


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Dec 19, 2011 04:27 PM    Msg. 27 of 86       
WOW.
That is nice.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Dec 19, 2011 04:59 PM    Msg. 28 of 86       
Woah thats sexy looking, Like Sexier than a Porn-Star!


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 19, 2011 07:47 PM    Msg. 29 of 86       
Glowing textures and lights everywhere? :)


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Jan 5, 2012 07:11 PM    Msg. 30 of 86       
I got the cliffs unwrapped and now I'm working on texturing the top part of the bridge.

Just some of the UVW mapping you guys can expect.





Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 5, 2012 07:58 PM    Msg. 31 of 86       
Looking good pope! you may want to scale it up a little bit it looks like, but then again im not exactly sure.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jan 5, 2012 08:00 PM    Msg. 32 of 86       
Looks fine in proportions. I like small maps like these.


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Jan 5, 2012 08:41 PM    Msg. 33 of 86       
Quote: --- Original message by: Higuy
Looking good pope! you may want to scale it up a little bit it looks like, but then again im not exactly sure.


Na, it's suppose to be this small. It's not easy getting eight or more people to play on a medium-large sized map these days . But getting another person or three others to play with you is pretty easy to do with a smaller level. I just hope the gameplay works well with this map.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jan 6, 2012 04:36 AM    Msg. 34 of 86       
the small size looks like it would be as fun as ratrace and caro with pistol/shotgun.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Jan 6, 2012 09:09 AM    Msg. 35 of 86       
Looking good. Perhaps you could give single player mapping a try in the future? That way you don't have to worry about getting a bunch of people together to play MP :)

 
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