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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Release] Gauss Sniper

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Author Topic: [Release] Gauss Sniper (81 messages, Page 1 of 3)
Moderators: Dennis

ImBrokeRU
Joined: May 28, 2009

Quadratics have roots. Therefore they are plants.


Posted: Nov 23, 2011 02:22 PM    Msg. 1 of 81       
I had this laying around, and I never understood why I didn't release it all this time.

Link: http://dl.dropbox.com/u/42292549/gauss%20sniper.zip
Edit: I forgot to include the compass and charge meter bitmaps:
http://dl.dropbox.com/u/42292549/compass-and-chargemeter.zip

Some pics from my previous posts:



The credits are in the readme. You can use this for any project you like, as long as you credit.
BTW, I would love to see this in OS with normals and phong... Just sayin...

Have fun!
Edited by ImBrokeRU on Nov 23, 2011 at 02:32 PM


Nickster5000
Joined: Dec 11, 2010


Posted: Nov 23, 2011 02:31 PM    Msg. 2 of 81       
That thing looks sick brah

Thanks for releasing it, I am going to have alot of fun with it. :)


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: Nov 23, 2011 03:04 PM    Msg. 3 of 81       
Question: Did you set it so that the projectile overpenetrates everything? Because according to Halo: Contact Harvest, the Gauss Sniper Rifle penetrated through two sides of a concrete building aiming down and still managed to kill its target with barely any slowdown.


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: Nov 23, 2011 03:49 PM    Msg. 4 of 81       
Oh, my bad :x

Well, this would be an interesting addition to HCE's weapon stash, lol.


Bobblehob
Joined: Aug 29, 2010


Posted: Nov 23, 2011 03:50 PM    Msg. 5 of 81       
Quote: --- Original message by: goldkilla88
Quote: --- Original message by: UBE Chief
Question: Did you set it so that the projectile overpenetrates everything? Because according to Halo: Contact Harvest, the Gauss Sniper Rifle penetrated through two sides of a concrete building aiming down and still managed to kill its target with barely any slowdown.
It's just a model...


Actually, its the model, textures, and effects and tagging :P

E: but no projectile :P
Edited by Bobblehob on Nov 23, 2011 at 03:57 PM


olly12345
Joined: Jul 30, 2008


Posted: Nov 23, 2011 04:00 PM    Msg. 6 of 81       
Very Purdy. Me like.
Really good job on the textures too!


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Nov 23, 2011 04:18 PM    Msg. 7 of 81       
So wait, has anyone seen this thing in-game yet? I may use this.....(crud I've said too much)....


clonetrooper163
Joined: Oct 19, 2011


Posted: Nov 23, 2011 05:02 PM    Msg. 8 of 81       
great release been waiting for you to release this for a long time

but wasn't you suppose to release everything you had for the anniversary of Halo CE?

unless the ending of this video was a lie?

http://www.youtube.com/watch?v=tfCVzVgHij8
Edited by clonetrooper163 on Nov 23, 2011 at 05:03 PM


ImBrokeRU
Joined: May 28, 2009

Quadratics have roots. Therefore they are plants.


Posted: Nov 23, 2011 05:17 PM    Msg. 9 of 81       
It's just the art assets. I am currently in university, and compiling all the assets together is kind of difficult to manage. I may just end up putting it all into one unprotected map and releasing it here. Main thing is a lot of my stuff have already been released. Not exactly sure what you guys want from me :P

Also a quick question. Isn't there already well made halo3 maps here? People on youtube are constantly bugging me for halo3 maps, and I'm thinking of redirecting them here.


clonetrooper163
Joined: Oct 19, 2011


Posted: Nov 23, 2011 05:38 PM    Msg. 10 of 81       
lol the only thing i'm really really really wanting from (or would have use for) all your tag sets is your skinned Halo Reach Assault rifle and super spiny odst smg those were the best i thought


XlzQwerty1
Joined: Aug 6, 2009


Posted: Nov 23, 2011 06:44 PM    Msg. 11 of 81       
Quote: --- Original message by: clonetrooper163
lol the only thing i'm really really really wanting from (or would have use for) all your tag sets is your skinned Halo Reach Assault rifle and super spiny odst smg those were the best i thought


For G-Mod?


Bobblehob
Joined: Aug 29, 2010


Posted: Nov 23, 2011 07:05 PM    Msg. 12 of 81       
If you are willing Broke,

I would love to see a weapon tag or a map with it included.


Ubergoober
Joined: Oct 11, 2010


Posted: Nov 23, 2011 08:22 PM    Msg. 13 of 81       
Quote: --- Original message by: clonetrooper163

great release been waiting for you to release this for a long time

but wasn't you suppose to release everything you had for the anniversary of Halo CE?

unless the ending of this video was a lie?

http://www.youtube.com/watch?v=tfCVzVgHij8
Edited by clonetrooper163 on Nov 23, 2011 at 05:03 PM


fantastic trees and tags


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Nov 23, 2011 08:26 PM    Msg. 14 of 81       
Quote: --- Original message by: ImBrokeRU
It's just the art assets. I am currently in university, and compiling all the assets together is kind of difficult to manage. I may just end up putting it all into one unprotected map and releasing it here. Main thing is a lot of my stuff have already been released. Not exactly sure what you guys want from me :P

Also a quick question. Isn't there already well made halo3 maps here? People on youtube are constantly bugging me for halo3 maps, and I'm thinking of redirecting them here.
Probably real soon. I'm almost ready to release Valhalla, and after that we'll have a solid basis to make some halo 3 maps on, once some bsps are made for those halo 3 maps (sandtrap and isolation are WIP).


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Nov 23, 2011 08:27 PM    Msg. 15 of 81       
Thanks very much ImBrokeRU.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Nov 23, 2011 08:35 PM    Msg. 16 of 81       
Quote: --- Original message by: ImBrokeRU
It's just the art assets. I am currently in university, and compiling all the assets together is kind of difficult to manage. I may just end up putting it all into one unprotected map and releasing it here. Main thing is a lot of my stuff have already been released. Not exactly sure what you guys want from me :P

Also a quick question. Isn't there already well made halo3 maps here? People on youtube are constantly bugging me for halo3 maps, and I'm thinking of redirecting them here.


what i want from you are your giant shrooms 0.0


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Nov 23, 2011 11:52 PM    Msg. 17 of 81       
Just for you ;)


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Nov 24, 2011 12:23 AM    Msg. 18 of 81       
seems someone's been experimenting with OS


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Nov 24, 2011 01:04 AM    Msg. 19 of 81       
Is it me or does it look a bit too similar to the Reach one?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 24, 2011 01:06 AM    Msg. 20 of 81       
It's basically the same. Just the barrel that's different. And the lights.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Nov 24, 2011 01:10 AM    Msg. 21 of 81       
Lights?


clonetrooper163
Joined: Oct 19, 2011


Posted: Nov 24, 2011 02:00 AM    Msg. 22 of 81       
Quote: --- Original message by: Spartan314
It's basically the same. Just the barrel that's different. And the lights.


and the clip is in the back and not in the middle of the gun


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Nov 24, 2011 02:28 AM    Msg. 23 of 81       
Well, I must say amazing.

AMAZING!

I also suspect *hint hint* there will be a few rp maps with this. I think this would be a fine addition to the Halo Ce arsenal.


Slyr_Bleach
Joined: Feb 10, 2008


Posted: Nov 24, 2011 11:52 AM    Msg. 24 of 81       
couldn't open shader_model tag 'synthetic.shader_model'
couldn't open shader_model tag 'metal.shader_model'.
couldn't open shader_model tag 'rails.shader_model'.
couldn't open shader_transparent_meter tag 'chargemeter.shader_transparent_meter'.
couldn't open shader_transparent_chicago_extended tag 'sniper rifle screen.shader_transparent_chicago_extended'.
couldn't open shader_transparent_chicago tag 'compass.shader_transparent_chicago'.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Nov 24, 2011 01:07 PM    Msg. 25 of 81       
Quote: --- Original message by: Slyr_Bleach
couldn't open shader_model tag 'synthetic.shader_model'
couldn't open shader_model tag 'metal.shader_model'.
couldn't open shader_model tag 'rails.shader_model'.
couldn't open shader_transparent_meter tag 'chargemeter.shader_transparent_meter'.
couldn't open shader_transparent_chicago_extended tag 'sniper rifle screen.shader_transparent_chicago_extended'.
couldn't open shader_transparent_chicago tag 'compass.shader_transparent_chicago'.


click the second link -.-


Slyr_Bleach
Joined: Feb 10, 2008


Posted: Nov 24, 2011 01:36 PM    Msg. 26 of 81       
That doesn't have the missing stuff though. It just has the 2 bitmaps.

I'm a technologically impaired duck. Don't know what to do with the 2 bitmaps.

Edited by Slyr_Bleach on Nov 24, 2011 at 01:37 PM


Nickster5000
Joined: Dec 11, 2010


Posted: Nov 25, 2011 02:49 AM    Msg. 27 of 81       
I got the same problem as you Bleach.

Hey broke, if it isnt too much of a hastle for you could you also release your ingame shaders & bitmaps? That would be awesome, but again you dont have too. Thanks anyways for the overal gun, its awesome!


anonymous_2009
Joined: Jun 13, 2009


Posted: Nov 25, 2011 10:25 AM    Msg. 28 of 81       
Really nice work there :)


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Nov 25, 2011 12:25 PM    Msg. 29 of 81       
I'am a biggg fan of your all works broke :D Nice release , this is awesome ! ^^


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Nov 25, 2011 01:26 PM    Msg. 30 of 81       
This should be fun....


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Nov 25, 2011 01:39 PM    Msg. 31 of 81       
I'd love to see this gun have a nice beefy projectile come from it.

* admin removed gratuitous image
Edited by Dennis on Nov 26, 2011 at 02:15 AM


Spartan_094
Joined: Jan 8, 2008


Posted: Nov 25, 2011 04:46 PM    Msg. 32 of 81       
Quote: --- Original message by: clonetrooper163
Quote: --- Original message by: Spartan314
It's basically the same. Just the barrel that's different. And the lights.


and the magazine is in the back and not in the middle of the gun

ftfy

It's not clip. There's a huge difference between the two.


Nickster5000
Joined: Dec 11, 2010


Posted: Nov 25, 2011 09:00 PM    Msg. 33 of 81       
Edit: I fixed it. The bitmap resolution was too large, so I went into PS and scaled it down.

Yay!!!
Edited by ODST_Nick on Nov 25, 2011 at 10:12 PM


Solocord
Joined: May 30, 2008

im what happens when you play with fire.


Posted: Nov 25, 2011 09:19 PM    Msg. 34 of 81       
You put this in game... GOD HAS SPOKEN!!

seriously great work i might use it in the new map im trying to get made, if it gets made to work completely ingame...


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 25, 2011 09:36 PM    Msg. 35 of 81       
I present to you, Lonewolf's amazing skills:
http://www.xfire.com/video/50aa18/

 
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