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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Learning to Paint Textures

Author Topic: Learning to Paint Textures (18 messages, Page 1 of 1)
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Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Dec 31, 2011 01:14 AM    Msg. 1 of 18       
So I just got Photoshop Elements for Christmas and I want to use it to paint textures, especially UVW textures so that I can use them on weapons, vehicles, characters etc.

How do you paint textures for specific models? I have Googled and Googled and haven't really found anything that works for me.

Is there a way I can get a 3D model into a format like this so that I can paint textures for that model like this?
http://www.youtube.com/watch?v=HKIvsn2K2Gw&list=UUcBlmEJStNge5WhyMnxPudg&index=8&feature=plcp


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Dec 31, 2011 01:19 AM    Msg. 2 of 18       
oh my gosh if i could find this out i would have so many maps right now lol. does anyone know how to do this?


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Dec 31, 2011 01:33 AM    Msg. 3 of 18       
you mean this sort of thing http://www.youtube.com/watch?v=bIsRttmA8-Q&feature=related

with mudbox http://usa.autodesk.com/adsk/servlet/pc/index?id=13565063&siteID=123112

although he is using 3ds max in this i see.

edit: you might want to lower the volume on that you tube vid, it's a bit loud.

Edited by ally on Dec 31, 2011 at 01:41 AM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 31, 2011 02:06 AM    Msg. 4 of 18       
Wow that's so cool!


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 31, 2011 03:14 AM    Msg. 5 of 18       
Quote: --- Original message by: Xoronatus
So I just got Photoshop Elements for Christmas and I want to use it to paint textures, especially UVW textures so that I can use them on weapons, vehicles, characters etc.

How do you paint textures for specific models? I have Googled and Googled and haven't really found anything that works for me.

Is there a way I can get a 3D model into a format like this so that I can paint textures for that model like this?
http://www.youtube.com/watch?v=HKIvsn2K2Gw&list=UUcBlmEJStNge5WhyMnxPudg&index=8&feature=plcp


You uvw unwrap the faces of the model to a flat texture.

http://tinyurl.com/83ce36a


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Dec 31, 2011 02:14 PM    Msg. 6 of 18       
So could I just take a screenshot of the little windows in Max as seen here. And then paint my textures on that and size it to 512x512 or 256x256 or whatever I want and unwrap that? :)


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 31, 2011 02:42 PM    Msg. 7 of 18       
go to the tools tab in the edit window.
render uvw template (or similar).


beazt
Joined: May 12, 2010


Posted: Dec 31, 2011 04:05 PM    Msg. 8 of 18       
Quote: --- Original message by: Xoronatus
So I just got Photoshop Elements for Christmas and I want to use it to paint textures, especially UVW textures so that I can use them on weapons, vehicles, characters etc.

How do you paint textures for specific models? I have Googled and Googled and haven't really found anything that works for me.

Is there a way I can get a 3D model into a format like this so that I can paint textures for that model like this?
http://www.youtube.com/watch?v=HKIvsn2K2Gw&list=UUcBlmEJStNge5WhyMnxPudg&index=8&feature=plcp

As others said you have to render UVW template. Edit uvw's window> Tools> Render uvw template. What you get is image with your unwrapped wire frame on top.

However if you want to paint directly on your model and render texture out of that then you would need a sculpting software (mudbox, zbrush, Not sure if blender supports it)

Another thing. If you want to texture weapons, vehicles then I suggest you baking ambient occlusion map from high poly. You can't get photo realistic results by hand painting everything.
Here, a tut which helped me to get my first proper textured model done.
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/next-gen-weapon-creation-day-1-the-high-poly-model/


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Dec 31, 2011 06:43 PM    Msg. 9 of 18       
So what if you're using Gmax?

It doesn't have flatten mapping in it or render UVW template as far as I can tell.
Edited by Xoronatus on Dec 31, 2011 at 07:03 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 31, 2011 07:10 PM    Msg. 10 of 18       
Get 3dsmax. It's free from their website.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Dec 31, 2011 09:33 PM    Msg. 11 of 18       
Is this a complete-looking template for this default elite?





Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 1, 2012 09:16 PM    Msg. 12 of 18       
Quote: --- Original message by: mastur cheef
I don't think so, if that's the H1 elite, it should already have a unwrap and should have the default elite texture.Just take the default unwrap and edit that one.


So but imagining that I wanted to unwrap this elite from scratch for some reason, then this template wouldn't work. Then I should get 3ds max then.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 1, 2012 09:43 PM    Msg. 13 of 18       
Quote: --- Original message by: Spartan314
Get 3dsmax. It's free from their website.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 2, 2012 03:54 AM    Msg. 14 of 18       
So to do that I would register with their education community, and 3DS 2012 doesn't work with Halo right? Most people use version 8 I think.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 2, 2012 05:20 AM    Msg. 15 of 18       
I use 2010.


Wolf_
Joined: May 16, 2006


Posted: Jan 2, 2012 05:56 AM    Msg. 16 of 18       
FYI in the video he is using blender SO I assume there is a crossover mode or something. Also you could check out Deep Paint 3d , which allows you to paint the texture directly onto the model.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jan 2, 2012 06:38 AM    Msg. 17 of 18       
i didn't even think to mention the right hemisphere deep paint.
i have had it for a good while now and still have really done all that much with it.
time to reinstall and get back into it.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 2, 2012 01:56 PM    Msg. 18 of 18       
Ally, all right hemisphere products are great, good find there.

 

 
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