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»Forums Index »Halo CE Maps (Bungie/Gearbox) »Halo CE General Discussion »Recording Animation Recorder - Missing Commands

Author Topic: Recording Animation Recorder - Missing Commands (4 messages, Page 1 of 1)
Moderators: Dennis

Mator
Joined: Aug 17, 2009

Froom-Invent0r


Posted: Jan 18, 2012 12:20 AM          Msg. 1 of 4
Hello,

I just found and started using the Recorded Animation Recorder with custom edition, and I've noticed the recorder doesn't record vehicle exit/entry or secondary weapon fire. Asides from this it works great, but I'd like to be able to record these actions. Does anyone know how I could go about recording such actions with this utility?


Thanks,
-Mator
Edited by Mator on Jan 18, 2012 at 12:25 AM
Edited by Mator on Jan 18, 2012 at 12:26 AM


LMT Heretic
Joined: Feb 18, 2010

and what about the horse you rod in on...


Posted: Jan 18, 2012 09:27 PM          Msg. 2 of 4
i think it doesnt work the entry to a vehicle because player biped is a diferent object from the vehicle model so i would tell you to make a biped to make the entrance animation and the vehicle secondary weapon idk


Mator
Joined: Aug 17, 2009

Froom-Invent0r


Posted: Feb 7, 2012 10:30 PM          Msg. 3 of 4
interesting idea, but that kinda kills the whole point of it. if you are indeed right then I guess I can just give up using this with a vehicle.

but at least with nades! that AT least should be doable...


bourrin33
Joined: Oct 19, 2009

Port forward.


Posted: Feb 8, 2012 11:03 AM          Msg. 4 of 4
For the vehicle entry you can use a trigger volume and use the ai_enter_vehicle command, then start a new recorded anim.
I have no clue for the second but Also scripting with sapien.

 

 
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