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»Forums Index »Halo CE Maps (Bungie/Gearbox) »Halo CE General Discussion »RPG Beta 6.2 Frostbite update! [WIP] Pictures!

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Author Topic: RPG Beta 6.2 Frostbite update! [WIP] Pictures! (88 messages, Page 2 of 3)
Moderators: Dennis

waffles
Joined: Nov 18, 2010

bullpup


Posted: Feb 17, 2012 10:48 PM          Msg. 36 of 88
a definite improvement :P good job


Cheddars
Joined: Oct 30, 2010

TheRuinedHalo109: i will destroy if i get layed


Posted: Feb 17, 2012 11:08 PM          Msg. 37 of 88
Quote: --- Original message by: Cheddars
I can donate this instead of that tank if yo want :)
http://screenshot.xfire.com/s/114379340-4.jpg


waffles
Joined: Nov 18, 2010

bullpup


Posted: Feb 17, 2012 11:13 PM          Msg. 38 of 88
lol cheddars dont worry, i like your tank :3


Cheddars
Joined: Oct 30, 2010

TheRuinedHalo109: i will destroy if i get layed


Posted: Feb 17, 2012 11:34 PM          Msg. 39 of 88
Quote: --- Original message by: waffles
lol cheddars dont worry, i like your tank :3

lol. but seriously if you want it i can give it in you. i have a stack of crap on my mediafire no one uses except masterchief


ReconNinja117
Joined: Nov 11, 2011

A laborious work begin!


Posted: Feb 18, 2012 09:52 AM          Msg. 40 of 88
I decided to once again redo stuff. It turns out that my dad recently bought CorelDraw X5, so he let me use that, and I must say that the results are much better than they ever could have been before. So far I've overhauled the two warthogs and removed the camouflage from the biped's metal:




If these hogs aren't good, I don't know what is.
Edited by ReconNinja117 on Feb 18, 2012 at 10:06 AM
Edited by ReconNinja117 on Feb 18, 2012 at 10:36 AM


Tiel
Joined: Apr 10, 2011

You're all snozberries.


Posted: Feb 18, 2012 09:55 AM          Msg. 41 of 88
You might consider remaking textures for the UNSC base(s), or in fact fix them all. They're a bit stretched and bland in the vanilla version.


ReconNinja117
Joined: Nov 11, 2011

A laborious work begin!


Posted: Feb 18, 2012 10:05 AM          Msg. 42 of 88
That involves something with UVs, which involves something with modelling, which is beyond my league, especially since I'm limited to gmax, which can't open OBJ files. That was one heck of a runon.


Tiel
Joined: Apr 10, 2011

You're all snozberries.


Posted: Feb 18, 2012 10:07 AM          Msg. 43 of 88
iirc there was a plugin to open obj files in gmax. Anyhow, can't you just replace them with a higher resolution textures? That wouldn't involve any modeling.


ReconNinja117
Joined: Nov 11, 2011

A laborious work begin!


Posted: Feb 18, 2012 10:09 AM          Msg. 44 of 88
It wouldn't fix the stretching, which I think is the main cause of the low resolution


Tiel
Joined: Apr 10, 2011

You're all snozberries.


Posted: Feb 18, 2012 10:16 AM          Msg. 45 of 88
It would lessen it somewhat; right now that's detracting from the atmosphere imo.


XlzQwerty1
Joined: Aug 6, 2009

MORISUMMER!


Posted: Feb 18, 2012 10:22 AM          Msg. 46 of 88
Quote: --- Original message by: Tiel
It would lessen it somewhat; right now that's detracting from the atmosphere imo.


No, it would still look the same with the UVW's right now.


Tiel
Joined: Apr 10, 2011

You're all snozberries.


Posted: Feb 18, 2012 11:09 AM          Msg. 47 of 88
I thought stretched means the pixels are being morphed. I thought that maybe if you made the texture bigger, more pixels = less morphing? Or at least less distracting effect?

idk, never got around to learning UVWing.


ReconNinja117
Joined: Nov 11, 2011

A laborious work begin!


Posted: Feb 18, 2012 11:33 AM          Msg. 48 of 88
Update on the sniper rifle. I made more of the details and moving parts unpainted.


waffles
Joined: Nov 18, 2010

bullpup


Posted: Feb 18, 2012 11:44 AM          Msg. 49 of 88
nice :P


ReconNinja117
Joined: Nov 11, 2011

A laborious work begin!


Posted: Feb 18, 2012 12:03 PM          Msg. 50 of 88
Quote: --- Original message by: Cheddars
Quote: --- Original message by: waffles
lol cheddars dont worry, i like your tank :3

lol. but seriously if you want it i can give it in you. i have a stack of crap on my mediafire no one uses except masterchief

That's sweet. Link me up.


Tiel
Joined: Apr 10, 2011

You're all snozberries.


Posted: Feb 18, 2012 02:58 PM          Msg. 51 of 88
A question: Why don't gun manufacturers entirely camo the gun? The metal would completely nullify the purpose of painting it to begin with...just curious, is all.


waffles
Joined: Nov 18, 2010

bullpup


Posted: Feb 18, 2012 03:10 PM          Msg. 52 of 88
attachments such as non-standard scopes and optics usually dont come with the gun. painting the barrel of a gun might not work so well, seeing as a barrel gets really hot after firing. painting clips is stupid (read previous posts about it). and it looks better most of the time. now custom camo painting is easy, just grab some leaves or brush and mask the paint layers while you spray.


Echo77
Joined: Jul 20, 2010

-Modder-


Posted: Feb 18, 2012 04:42 PM          Msg. 53 of 88
I'm really liking the progress on this. Get on Xfire some time.


ReconNinja117
Joined: Nov 11, 2011

A laborious work begin!


Posted: Feb 18, 2012 05:20 PM          Msg. 54 of 88
I'll try to, xfire hasn't really been cooperating with me recently.


Cheddars
Joined: Oct 30, 2010

TheRuinedHalo109: i will destroy if i get layed


Posted: Feb 18, 2012 11:46 PM          Msg. 55 of 88


Bobblehob
Joined: Aug 29, 2010


Posted: Feb 19, 2012 12:34 AM          Msg. 56 of 88
I would rethink putting camo on the hub caps of the hogs xP Other than that, stuff is looking good.


ReconNinja117
Joined: Nov 11, 2011

A laborious work begin!


Posted: Feb 19, 2012 11:13 AM          Msg. 57 of 88
The tank is corrupted


spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Feb 19, 2012 11:30 AM          Msg. 58 of 88
Quote: --- Original message by: ReconNinja117

http://farm8.staticflickr.com/7201/6896600577_fa26c255a1_z.jpg

Edited by ReconNinja117 on Feb 18, 2012 at 10:06 AM
Edited by ReconNinja117 on Feb 18, 2012 at 10:36 AM


was anyone else thinking chrome spartan?


ReconNinja117
Joined: Nov 11, 2011

A laborious work begin!


Posted: Feb 19, 2012 11:40 AM          Msg. 59 of 88

That better, Bobblehob?


Bobblehob
Joined: Aug 29, 2010


Posted: Feb 19, 2012 01:25 PM          Msg. 60 of 88
Si senor :)


ReconNinja117
Joined: Nov 11, 2011

A laborious work begin!


Posted: Feb 19, 2012 02:59 PM          Msg. 61 of 88
Anyone know how to fix this?


dxabyss
Joined: Jun 27, 2011


Posted: Feb 19, 2012 03:04 PM          Msg. 62 of 88
I like the new remodeling it's very refreshing that everything is pretty uniformed. What's the differences though to other revamped or modded Rpg Betas?


ReconNinja117
Joined: Nov 11, 2011

A laborious work begin!


Posted: Feb 19, 2012 03:14 PM          Msg. 63 of 88
The level structure itself is unchanged. I added different weapons, vehicles, scenery, and devices, and I also fiddled with some of the tags. The main thing is that this is the first mod of RPG 6.2, everyone else has only done 6 and earlier.


dxabyss
Joined: Jun 27, 2011


Posted: Feb 19, 2012 03:17 PM          Msg. 64 of 88
Being a veteran role player of the rpg beta 4/5 era. I'd like to see this map sore high, maybe I'll even rejoin again. I wish you luck on your progress with your map.


Cheddars
Joined: Oct 30, 2010

TheRuinedHalo109: i will destroy if i get layed


Posted: Feb 19, 2012 03:54 PM          Msg. 65 of 88
Quote: --- Original message by: ReconNinja117
The tank is corrupted

:( I'll fix for you later


ReconNinja117
Joined: Nov 11, 2011

A laborious work begin!


Posted: Feb 19, 2012 05:23 PM          Msg. 66 of 88
Here's a little something I added. Hooray for scripting more than 6 vehicles!
http://www.flickr.com/photos/64034437@N03/6905560433/in/photostream
Edited by ReconNinja117 on Feb 20, 2012 at 03:16 PM


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Feb 19, 2012 05:34 PM          Msg. 67 of 88
Quote: --- Original message by: ReconNinja117
Anyone know how to fix this?
http://farm8.staticflickr.com/7209/6904677637_8ed95a5fb0_b.jpg


try extracting all the unicode_string_list tags from the ui folder...


ReconNinja117
Joined: Nov 11, 2011

A laborious work begin!


Posted: Feb 19, 2012 07:05 PM          Msg. 68 of 88
Didn't work. -_- Does anyone know what this string list is called and which file(s) would reference it?

Edit: PM me if you want to try out the current test stage.
Edited by ReconNinja117 on Feb 20, 2012 at 07:08 AM


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 20, 2012 10:53 PM          Msg. 69 of 88
Quote: --- Original message by: ReconNinja117
Update on the sniper rifle. I made more of the details and moving parts unpainted.
http://farm8.staticflickr.com/7063/6897081829_4995347a8b_z.jpg



Remove this shader I hate it! hehe


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Feb 21, 2012 02:58 PM          Msg. 70 of 88
Quote: --- Original message by: ReconNinja117

Here's a little something I added. Hooray for scripting more than 6 vehicles!
http://www.flickr.com/photos/64034437@N03/6905560433/in/photostream
Edited by ReconNinja117 on Feb 20, 2012 at 03:16 PM


Looks great!

Any chance you could get the prowler working eventually?
To do so, couldn't you use banshee animations, but add more weight to them?
I have no idea how Halo's animation system works though, so not sure at all.

 
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