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Author Topic: 3DS Max renders (124 messages, Page 1 of 4)
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HaloMemories
Joined: Jan 15, 2012

Spartans never die. Just missing in action.


Posted: Feb 20, 2012 10:42 AM    Msg. 1 of 124       
This is for XlzQwerty1 and Maniac1000 and anyone else interested.
The purpose of this is kind of like a tutorial. I will be demonstrating how I set up noble 6 and master chief in these 2 pictures:



So for the noble 6 picture first;In this scene I used a skylight (go to create -> lights -> standard lights -> skylight.)
That Illuminates the whole scene for us. Not quite what we want though. Thus, I have added a photometric light; a free light. Go to the modify tab in 3ds max and there you can see the light controls. Go to intensity and click on lx at. I'm using the parameters 1301 and 70.37. That should make your scene a lot brighter. Now render. You probably have a shiny noble 6! The main problem that I found that made my first couple renders horrible was the gamma settings. In 3ds max hit customize. Then go to preferences. Click gamma and lut. I'm using gamma 1.0 with bitmap files input gamma and output gamma both at 1.7. Remember to enable gamma/lut correction. I've chosed 1.0 rather than the standard 2.2 due to the fact that setting at 1.0 and varying the bitmap gammas gives you more control. In this scene, I used mental ray to render. When you render out in the viewport and save the file, there will be an option to use system default gamma or override. Always override to 1.0 or around 1.0. Horray! Now you're done.

Now for Master Chief. The main difference is for Chief's render, I used V-Ray 2 for 3ds max) Now not everyone will have vray but in this tutorial I'm assuming you do have vray. So In this scene I have a Vray target directional light. I targeted at 24887.828 cm with shaddows on. Go to intensity/color/attenuation. Change the multiplier to 1.3, and set decay at none. Your light should be good. For the floor, I used a plane with a simple square like texture. (If you want specific, it's actually the bitmap guardian_floor_a from ihalo's set of halo 3 rips.) Now for the render settings. This is the MOST important part. Vray is highly detailed, it took me 12 minutes to render a scene before I figured out I was doing something wrong. Now, my scenes take 30 seconds to render. How? Alright, go to render settings. I used 720p hd for my render dimensions. Now click the Vray tab. The image sampler should be on adaptive DMC. Do not use any antialiasing filter. Now go to v-ray adaptive dmc image sampler. This is the most importent step to shave off time. There are settings such as min and max subdivs. Change min subdivs to 2 or 1 and max subdivs to 4 or 5. Do not use DMC sampler thresh. Instead use clr thresh at 0.01-0.06. I use 0.02. In the Global switches section, turn on Global Illumination (GI). Go to indirect Illumination tab. For primary bounces, use irradiance map. For secondary bounces use Light cache. Both multipliers should be at 1.0. Now in irradiance map, change the min rate to -6 and max rate to -4. These will make your renders faster. Now go to vray light cache. Change subdivs to 250 or less. I use 100 to do my renders with. There! You're done!

The Noble 6 Model with textures: http://www.mediafire.com/?7chm9c1pmvh1ro0
The Master Chief model is from iHalo's halo 3 rips. Download them here:http://ihalo.org/halo/halo3assets/Halo%20Digital.rar
Edited by HaloMemories on Feb 20, 2012 at 04:51 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 20, 2012 10:45 AM    Msg. 2 of 124       
Thank you very much, just posting to say thanks. I will read this when I get back home.

Again, thanks :)

By the way, is the noble 6 rigged?
Edited by XlzQwerty1 on Feb 20, 2012 at 10:47 AM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 20, 2012 10:49 AM    Msg. 3 of 124       
:) thanks very much man.


HaloMemories
Joined: Jan 15, 2012

Spartans never die. Just missing in action.


Posted: Feb 20, 2012 11:05 AM    Msg. 4 of 124       
You're all welcome.
The noble 6 is rigged, I used ik chains. If you want, I can send you one that is rigged using a biped (thanks maniac1000 for the tutorial on that one).


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 20, 2012 11:07 AM    Msg. 5 of 124       
Mm, sure!


HaloMemories
Joined: Jan 15, 2012

Spartans never die. Just missing in action.


Posted: Feb 20, 2012 11:30 AM    Msg. 6 of 124       
Here you go noble 6 with mocap biped bones: http://www.mediafire.com/?bfxlazaofty6pr1


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 20, 2012 01:18 PM    Msg. 7 of 124       
:) awesome.
You didnt "position constrain" the pelvis though, dont forget to do that.
Thanks again.


ptowery
Joined: Aug 28, 2007

oify


Posted: Feb 20, 2012 01:30 PM    Msg. 8 of 124       
Great Tutorial. Thanks.

You should probally partition it a bit more so that it's easier for some people to read.
Edited by ptowery on Feb 20, 2012 at 01:31 PM


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Feb 20, 2012 01:58 PM    Msg. 9 of 124       
Very nice!
Thanks, man!


HaloMemories
Joined: Jan 15, 2012

Spartans never die. Just missing in action.


Posted: Feb 20, 2012 02:19 PM    Msg. 10 of 124       
No problem.

If anyone can, the helmet of the noble 6 rig doesn't react with the light shaders like the rest of the body. If anyone can solve this that would be amazing. Thanks.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Feb 21, 2012 04:20 AM    Msg. 11 of 124       
Quote: --- Original message by: HaloMemories
No problem.

If anyone can, the helmet of the noble 6 rig doesn't react with the light shaders like the rest of the body. If anyone can solve this that would be amazing. Thanks.


No that's normal. Reachs specular map on the helmet doesn't matchup With the body. And trust me I know cause when I was doing the reach Spartan tags, I had heaps of people telling me that. Also did the illum map work?


HaloMemories
Joined: Jan 15, 2012

Spartans never die. Just missing in action.


Posted: Feb 21, 2012 10:52 AM    Msg. 12 of 124       
Thanks Cheddars. The illumination map is fine thanks! If anyone has a modified reach specular map that actually shines, that'd be nice to have as an asset.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Feb 22, 2012 05:19 AM    Msg. 13 of 124       
No I don't care if every one has it since I have moved on from rips. Anyway I gave you screwed up shaders lool.

And don't trust atheros since he has no idea how to make a good one and only makes a gray scale diffuse. I can now make proper specular maps so if you want I can modify it for you.

My spec

http://img35.imageshack.us/i/imagexmb.jpg/

Edited by Cheddars on Feb 22, 2012 at 05:32 AM
Edited by Cheddars on Feb 22, 2012 at 05:33 AM


HaloMemories
Joined: Jan 15, 2012

Spartans never die. Just missing in action.


Posted: Feb 22, 2012 11:55 PM    Msg. 14 of 124       
@Cheddars. Is that the specular map for the helmet? For the reach spartan?


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Feb 23, 2012 12:24 AM    Msg. 15 of 124       
Quote: --- Original message by: HaloMemories
@Cheddars. Is that the specular map for the helmet? For the reach spartan?


lol no thats just my method of doing them


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 23, 2012 04:43 PM    Msg. 16 of 124       
Just up the brightness.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 23, 2012 06:31 PM    Msg. 17 of 124       
Umm, specular maps are already grey... Unless you mean specular colour.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 23, 2012 10:25 PM    Msg. 18 of 124       
Quote: --- Original message by: XlzQwerty1
Umm, specular maps are already grey... Unless you have no idea what you're talking about.

ftfy


HaloMemories
Joined: Jan 15, 2012

Spartans never die. Just missing in action.


Posted: Feb 24, 2012 12:55 AM    Msg. 19 of 124       
If anyone (or cheddars) can supply me with that new spec map for noble 6... that'd be amazing. Thanks in advanced.


New Render. New vray settings will be posted soon!
Edited by HaloMemories on Feb 24, 2012 at 01:00 AM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 24, 2012 09:14 AM    Msg. 20 of 124       
Damn, what map bsp is dat?
Edited by XlzQwerty1 on Feb 24, 2012 at 09:14 AM


ptowery
Joined: Aug 28, 2007

oify


Posted: Feb 24, 2012 06:47 PM    Msg. 21 of 124       
It's this one here


HaloMemories
Joined: Jan 15, 2012

Spartans never die. Just missing in action.


Posted: Feb 24, 2012 07:50 PM    Msg. 22 of 124       
It's actually not. It's a custom made setup in 3ds max. I credit ihalo for the ghost and the turret. It's basically 2 planes, at 90 degrees of each other. Then there are 4 light stands with 4 photometric blue lights. Then a vray sun. And of course, rendered with vray. I love vray.


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: Feb 25, 2012 11:13 AM    Msg. 23 of 124       
Does this work with 3ds Max 2010? Cause that's what I have. And I cant get these to open in Max.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Feb 25, 2012 12:10 PM    Msg. 24 of 124       
@mastur cheef

That's what Minecraft should have been...


HaloMemories
Joined: Jan 15, 2012

Spartans never die. Just missing in action.


Posted: Feb 25, 2012 12:24 PM    Msg. 25 of 124       
Cinema 4d is my weapon of choice when it comes to 3d minecraft.


HaloMemories
Joined: Jan 15, 2012

Spartans never die. Just missing in action.


Posted: Feb 25, 2012 10:39 PM    Msg. 26 of 124       
Those are custom made steve rigs. If anyone wants one in a obj form, I'll supply it.

Halo 3 spartan. If anyone has halo 3 spartan illumination maps and would share them, that'd be awesome.

HM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 25, 2012 11:08 PM    Msg. 27 of 124       
Can you export it as fbx so we can import with rig? I have cinema 4d as well, maybe you can also release it (in fbx and c4d format)?


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Feb 26, 2012 01:08 AM    Msg. 28 of 124       
hey memories i made the spec and i need you on xfire with team viewer so i can test the brightness without you taking and uploading a bizillion renders.

i have the illum for h3 spartans. here:
http://www.sendspace.com/file/5wr13r


HaloMemories
Joined: Jan 15, 2012

Spartans never die. Just missing in action.


Posted: Feb 26, 2012 06:14 PM    Msg. 29 of 124       
Quote: --- Original message by: Cheddars
hey memories i made the spec and i need you on xfire with team viewer so i can test the brightness without you taking and uploading a bizillion renders.

i have the illum for h3 spartans. here:
http://www.sendspace.com/file/5wr13r


ATM I'm kinda doing this in between 10 and 5 minute breaks of studying for finals, so if you can pm me some spec maps of different levels, I will try them out and adjust.

Thanks,
HM

Oh btw, what color looks the best on spartans?
Edited by HaloMemories on Feb 26, 2012 at 06:15 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 26, 2012 08:14 PM    Msg. 30 of 124       
Quote: --- Original message by: mastur cheef

Quote: --- Original message by: Tiel

Mastur, I made a Steve model last night and it ended up all wrong. Can you offer any tips as far as modelling Minecraft in 3DS?
Edited by Tiel on Feb 25, 2012 at 06:37 PM


I just made 1 max unnit count as 1 pixel in the texture. So Steve's head is for example 8x8x8. I made a box with 8x8x8. Same as the arms, body etc. I seperated the textures for multimaterials because i can't uvw. It will save you alot more time if you uvw. And I made use of Z buffering. I haven't seperated the legs, but that can be solved easily.

Poor Zombie :(

Edited by mastur cheef on Feb 26, 2012 at 10:44 AM


DON'T LOOK IT'S AN ENDERMAN!


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Feb 27, 2012 02:30 PM    Msg. 31 of 124       
Cool stuff, now put it all in HCE using OS. Just saying.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Feb 27, 2012 05:35 PM    Msg. 32 of 124       
Quote: --- Original message by: HaloMemories

This is for XlzQwerty1 and Maniac1000 and anyone else interested.
The purpose of this is kind of like a tutorial. I will be demonstrating how I set up noble 6 and master chief in these 2 pictures:



So for the noble 6 picture first;In this scene I used a skylight (go to create -> lights -> standard lights -> skylight.)
That Illuminates the whole scene for us. Not quite what we want though. Thus, I have added a photometric light; a free light. Go to the modify tab in 3ds max and there you can see the light controls. Go to intensity and click on lx at. I'm using the parameters 1301 and 70.37. That should make your scene a lot brighter. Now render. You probably have a shiny noble 6! The main problem that I found that made my first couple renders horrible was the gamma settings. In 3ds max hit customize. Then go to preferences. Click gamma and lut. I'm using gamma 1.0 with bitmap files input gamma and output gamma both at 1.7. Remember to enable gamma/lut correction. I've chosed 1.0 rather than the standard 2.2 due to the fact that setting at 1.0 and varying the bitmap gammas gives you more control. In this scene, I used mental ray to render. When you render out in the viewport and save the file, there will be an option to use system default gamma or override. Always override to 1.0 or around 1.0. Horray! Now you're done.

Now for Master Chief. The main difference is for Chief's render, I used V-Ray 2 for 3ds max) Now not everyone will have vray but in this tutorial I'm assuming you do have vray. So In this scene I have a Vray target directional light. I targeted at 24887.828 cm with shaddows on. Go to intensity/color/attenuation. Change the multiplier to 1.3, and set decay at none. Your light should be good. For the floor, I used a plane with a simple square like texture. (If you want specific, it's actually the bitmap guardian_floor_a from ihalo's set of halo 3 rips.) Now for the render settings. This is the MOST important part. Vray is highly detailed, it took me 12 minutes to render a scene before I figured out I was doing something wrong. Now, my scenes take 30 seconds to render. How? Alright, go to render settings. I used 720p hd for my render dimensions. Now click the Vray tab. The image sampler should be on adaptive DMC. Do not use any antialiasing filter. Now go to v-ray adaptive dmc image sampler. This is the most importent step to shave off time. There are settings such as min and max subdivs. Change min subdivs to 2 or 1 and max subdivs to 4 or 5. Do not use DMC sampler thresh. Instead use clr thresh at 0.01-0.06. I use 0.02. In the Global switches section, turn on Global Illumination (GI). Go to indirect Illumination tab. For primary bounces, use irradiance map. For secondary bounces use Light cache. Both multipliers should be at 1.0. Now in irradiance map, change the min rate to -6 and max rate to -4. These will make your renders faster. Now go to vray light cache. Change subdivs to 250 or less. I use 100 to do my renders with. There! You're done!

The Noble 6 Model with textures: http://www.mediafire.com/?7chm9c1pmvh1ro0
The Master Chief model is from iHalo's halo 3 rips. Download them here:http://ihalo.org/halo/halo3assets/Halo%20Digital.rar
Edited by HaloMemories on Feb 20, 2012 at 04:51 PM


Holy spandex those things are bitchin'
Edited by grunt_eater on Feb 27, 2012 at 05:36 PM


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Feb 27, 2012 10:13 PM    Msg. 33 of 124       
Quote: --- Original message by: HaloMemories

If anyone (or cheddars) can supply me with that new spec map for noble 6... that'd be amazing. Thanks in advanced.


New Render. New vray settings will be posted soon!
Edited by HaloMemories on Feb 24, 2012 at 01:00 AM


Haha, I haven't opened any of this in a longg time.

Loving your renders! Keep it Up!
The turret is a bit large though haha


HaloMemories
Joined: Jan 15, 2012

Spartans never die. Just missing in action.


Posted: Feb 28, 2012 12:12 AM    Msg. 34 of 124       
Thanks ihalo. You make some beast stuff!

Optimized render of your beautiful creation.
If anyone has a more detailed or high poly spartan from halo 3 and would be willing to share, I'd love to see it. ATM I'm trying to figure out zbrush lol.

Here's the Cinema4d minecraft rig: http://www.mediafire.com/?xmwy2so1m90py7b
Fully optimized render, a frame at 720 hd renders in 7 seconds.
Edited by HaloMemories on Feb 28, 2012 at 11:28 AM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 5, 2012 02:02 AM    Msg. 35 of 124       
Still trying to get renders even close to nice.


Edited by Maniac1000 on Apr 5, 2012 at 07:49 PM

 
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