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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »How to make so that magazine to execute the animation

Author Topic: How to make so that magazine to execute the animation (5 messages, Page 1 of 1)
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LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Feb 20, 2012 11:50 PM    Msg. 1 of 5       
well after doing some attempts i am unable to make so that the magazine of the assault rifle ejects during animation,so im asking you for the help of those who know modelling to give me some advice please...


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 21, 2012 12:38 AM    Msg. 2 of 5       
If you're making the animation,
you need to have the magazine and the gun models separate. Then make a frame magazine. Link the magazine model to the frame. Moving the frame should move the magazine.

If you're using an fp model with already existing animation, you'll probably have to re-animate it. Or re rig the fp model.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Feb 21, 2012 06:36 AM    Msg. 3 of 5       
Quote: --- Original message by: Haun
FRAME MAGAZINE!!!!!!!! AND LEFT WRIST


I was about to ask you what you know about this before realising you're MasterChief/Altheros.
So yeah, you dont know what you're talking about.

Op, do you want the magazine to move in FP or 3P ?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 21, 2012 03:45 PM    Msg. 4 of 5       
Skin modifier, at least two bones/nodes, and link constraints.
Alternatively to the skin modifier you can separate the model like what was said above.
Edited by XlzQwerty1 on Feb 21, 2012 at 03:45 PM


anonymous_2009
Joined: Jun 13, 2009


Posted: Feb 22, 2012 10:08 PM    Msg. 5 of 5       
I believe stock model's use the skin modifier to move mesh such as a magazine. Load them up in max with Ghost's GBXModel Importer.

 

 
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