
Tiel
Joined: Apr 10, 2011
You're all snozberries.
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Posted: Feb 27, 2012 10:38 AM

Msg. 36 of 92
Are you going to have it that the team's weapons fire a color of plasma corresponding to their team? ie, Red guns shoot red plasma, blue guns shoot blue, and neutral shoots white? If you made it accurate then this doesn't seem that poor of an idea.
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LMT Heretic
Joined: Feb 18, 2010
and what about the horse you rod in on...
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Posted: Feb 27, 2012 11:02 AM

Msg. 37 of 92
that would be nice but well i think it would have been nice to have some vehicles, i'll wait to see if somethiing happens before the map gets released nice progress btw
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madnesspart
Joined: Jan 24, 2011
Scanning... Just Dustin Echoes......
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Posted: Feb 27, 2012 11:15 AM

Msg. 38 of 92
Next project....... LiveLock *raises left eyebrow*
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Tiel
Joined: Apr 10, 2011
You're all snozberries.
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Posted: Feb 27, 2012 12:03 PM

Msg. 39 of 92
Quote: --- Original message by: LMT Heretic that would be nice but well i think it would have been nice to have some vehicles, i'll wait to see if somethiing happens before the map gets released nice progress btw The map looks too small to have vehicles.
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jawa
Joined: Jun 26, 2011
Utinni!
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Posted: Feb 27, 2012 12:12 PM

Msg. 40 of 92
Tiel is right, the map is too small for vehicles. The only place a vehicle would really be able to move is the center path, which is just a straight away. We designed the layout for moving on foot.
@madnesspart We will have to take that into consideration. Edited by jawa on Feb 27, 2012 at 12:13 PM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Feb 27, 2012 01:17 PM

Msg. 41 of 92
Quote: --- Original message by: Tiel Are you going to have it that the team's weapons fire a color of plasma corresponding to their team? ie, Red guns shoot red plasma, blue guns shoot blue, and neutral shoots white? If you made it accurate then this doesn't seem that poor of an idea. The projectiles are not going to be plasma exactly (at least not quite like Halo plasma rounds) but yes they will be colored according to their team (like you said: red for red team, blue for blue team, and white for nuetral) @LMT_Heretic: This map doesn't have any room for vehicles, but hopefully next map that we do will include vehicles. @madnesspart: lol
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jawa
Joined: Jun 26, 2011
Utinni!
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Posted: Mar 1, 2012 05:16 PM

Msg. 42 of 92
I have modeled a few of the buildings for the map. Since this is an outside map only one of these has any interior. Btw these models are not final, there are still some things I need to do.  
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jul 2, 2012 12:39 AM

Msg. 43 of 92
UPDATESo... we didn't end up with as much free time as we expected. BUT, the project is not dead. We survived the semester of school, got summer jobs, etc........... and are now back to working on Deadlock. The BSP is still a work in progress, but all of the major details are there. We have taken several screenshots and made a video "fly through" of the map.   http://www.youtube.com/watch?v=k-5hGKpHVWI&feature=youtu.beWe have also made progress on the weapons. The Handgun and the Blue SMG are very close to being finished, all that is left is a little fine tuning and sound FX.  http://www.youtube.com/watch?v=AOnxlj1xY-E&feature=youtu.beLAST BUT NOT LEAST. We have decided to do somthing unprecedented. We have planned out a secret room for the map and intend to include a secret weapon (NOT a super weapon... just a secret weapon). However, we do not plan to design this weapon ourselves  Instead of going to all that effort ourselves.... we plan to let YOU design the secret weapon.  We are going to have a community contest for the Deadlock secret weapon! Anyone who is interested is free to submit their weapon designs. We will then choose one of the designs and I will create the weapon for Halo. This weapon will then be placed in the secret room of the map AND The designer will be given the tags for their weapon to use in their own projects (or not... we don't really care what you do with it). HOWEVER there are RULES: 1. NO nukes, grenades, RPGs (of any kind), or orbital weapons... 2. No "End Game" weapons (we are not giving ANYONE godlike powers... sry) 3. And (this isn't really a rule so much as an FYI) try to make it fit in with the style of the map. (just not too outlandish please) 4. Submitions will ONLY be accepted in the submition thread linked to below!!! Try to stay on topic please. http://forum.halomaps.org/index.cfm?page=topic&topicID=41126If you have questions about the contest please ask them in here... not in the submition thread. And let us know what you think of our progress. We hope this will be a wonderful oportunity for all of you out there with GREAT ideas and absolutely no skills.  just jking,  Thanks for reading, and good luck with the contest. We hope this will turn out to be a fun idea for everyone. Edited by Yoda on Jul 2, 2012 at 12:42 AM
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LegionofShadows
Joined: Jul 10, 2011
EA Games; It's in the Sport!
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Posted: Jul 2, 2012 07:48 AM

Msg. 44 of 92
I noticed this almost straight away. Your sniper, is the same as the Nerf Longstrike. There is practically no difference. And I mean it. My brother knows it; he looked over my shoulder, and said "Hey, that's a longstrike!"
You should maybe add in a few more weapons. I would love to see a hand-held minigun, like the warthog's turret or the Halo 3 turret. Or the H:Reach turret. Not those weapons, but loosely those. It would fit in the long-area.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jul 2, 2012 08:46 AM

Msg. 45 of 92
Quote: --- Original message by: LegionofShadows I noticed this almost straight away. Your sniper, is the same as the Nerf Longstrike. There is practically no difference. And I mean it. My brother knows it; he looked over my shoulder, and said "Hey, that's a longstrike!"
You should maybe add in a few more weapons. I would love to see a hand-held minigun, like the warthog's turret or the Halo 3 turret. Or the H:Reach turret. Not those weapons, but loosely those. It would fit in the long-area. wow, that is quite similar. But it actually isn't the same. It will look more different when I make the 3d model. I think 7 weapons + a secret weapon are enough for this map, It will definately take me a while just to get all of these made. So I don't think we will be adding any more However... If you REALLY want to see a particular gun in this map, than submit a design for the contest. That is what it is meant for.
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jawa
Joined: Jun 26, 2011
Utinni!
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Posted: Jul 5, 2012 11:05 AM

Msg. 46 of 92
We have gone ahead a chosen the end date of the contest. The contest will end July 25. We will then review all valid submissions and determine whose weapon submission wins. So get your submissions in while there is still plenty of time.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jul 5, 2012 11:28 AM

Msg. 47 of 92
Looks pretty awesome.
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darksoldier
Joined: Dec 28, 2010
"The floods" remake project. Leader.
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Posted: Jul 5, 2012 11:29 AM

Msg. 48 of 92
Idk exactly why... When i see the map, i want to watch stargate series lololol :) Very nice job; I pretty like how the model looks. I know it's a wip ^^ but in the futur can you add more textures ? An good sky like lumoria or conscars would be awesome etc... Keep it up !;)
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jul 5, 2012 12:02 PM

Msg. 49 of 92
Quote: --- Original message by: darksoldier Idk exactly why... When i see the map, i want to watch stargate series lololol :) AWESOME! Quote: --- Original message by: darksoldier Idk exactly why... When i see the map, i want to watch stargate series lololol :) Very nice job; I pretty like how the model looks. I know it's a wip ^^ but in the futur can you add more textures ? An good sky like lumoria or conscars would be awesome etc... Keep it up !;) There is only one placeholder white texture applied to the entire BSP right now. We have not even started creating textures, so don't worry the textures will come later. Also, we will be working on a custom sky pretty soon. (although I am not NEARLY as good at skys as lumoria, lol) Edited by Yoda on Jul 5, 2012 at 12:03 PM
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darksoldier
Joined: Dec 28, 2010
"The floods" remake project. Leader.
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Posted: Jul 5, 2012 12:27 PM

Msg. 50 of 92
Quote: --- Original message by: Yoda Also, we will be working on a custom sky pretty soon. (although I am not NEARLY as good at skys as lumoria, lol) Edited by Yoda on Jul 5, 2012 at 12:03 PM Lol me to xD. Can't wait to see update ! :D
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Aug 2, 2012 10:54 AM

Msg. 51 of 92
ANNOUNCEMENT
Our design contest ended on July 25th and we are now ready to "officially" announce the winner.
We recieved severall good submissions, and after looking through them we narrowed it down to two. The "Impetus" designed by Echo77 and "Grunt Launcher 5000" designed by P3.
because of the gameplay issues of having the Grunt Launcher as a common part of gameplay we were about to pick the Impetus as our winner... but we decided we could not resist making the Grunt Launcher. SO, we are going to make both. The Impetus will be placed in the secret room that we had planned out for the contest weapon, it will be hidden but not so hidden that it is rarely used. The Grunt Launcher on the other hand will be placed in a new, more secure location so that it will be more difficult to find and use too often in gameplay.
Congrats to Echo77 and P3 for winning our contest, I would like to discuss each of your designs with you as I create them to get any ideas/input ya'll have on the way it should work. If you use xfire feel free to add me Yoda73811 If you do not use xfire then I will simply PM you here on halomaps.
We plan to update soon with some map progress as well as a 3d version of at least one of these weapons.
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darksoldier
Joined: Dec 28, 2010
"The floods" remake project. Leader.
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Posted: Aug 2, 2012 12:28 PM

Msg. 52 of 92
Can't wait to see the grunt launcher mister yoda :D Keep it up ! ;)
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Aug 3, 2012 08:33 PM

Msg. 53 of 92
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P3
Joined: Dec 2, 2011
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Posted: Aug 3, 2012 08:41 PM

Msg. 54 of 92
I didn't see this yesterday! :D I WON?! OMG! I would like to thank all the people here today*gasp and sobs* and the people who help me through the harsh and rough times to push me, to get where i am today.... i would also like to thank- Nah jk Lol (XD)
But... I won! :D Yeah!
I really didn't see this yesterday... >.>
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Echo77
Joined: Jul 20, 2010
-Modder-
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Posted: Aug 3, 2012 08:44 PM

Msg. 55 of 92
*begins screaming incoherently and throwing money at the screen*
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P3
Joined: Dec 2, 2011
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Posted: Aug 3, 2012 08:51 PM

Msg. 56 of 92
Oh my god, i have to tell someone! "Hey guys-!" 
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Aug 3, 2012 10:48 PM

Msg. 57 of 92
I am very glad to see that ya'll seem to be happy with our update :D
@Echo77: Since I am working on your design first I would appreciate any input/feedback you have on the model that I showed, and also any advice as to how the weapon should function. (after you calm down and stop throwing money at your screen of course :D )
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Bobblehob
Joined: Aug 29, 2010
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Posted: Aug 3, 2012 10:50 PM

Msg. 58 of 92
Quote: --- Original message by: Yoda I am very glad to see that ya'll seem to be happy with our update :D
@Echo77: Since I am working on your design first I would appreciate any input/feedback you have on the model that I showed, and also any advice as to how the weapon should function. (after you calm down and stop throwing money at your screen of course :D ) Wait a second, quick question for you Yoda, is the grunt launcher a Plasma Cannon that launches grunts like frag grenades?
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Echo77
Joined: Jul 20, 2010
-Modder-
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Posted: Aug 3, 2012 11:02 PM

Msg. 59 of 92
Quote: --- Original message by: Yoda I am very glad to see that ya'll seem to be happy with our update :D
@Echo77: Since I am working on your design first I would appreciate any input/feedback you have on the model that I showed, and also any advice as to how the weapon should function. Thank you. :D It seems pretty close, as near as I can tell. It just needs the hammer. As far as function goes, I think I summed it up in my initial submission. Quote: --- Original message by: Echo77A retro revolver for the adventurous space bounty hunter, the "Impetus" utilizes a Metal Storm system in place of traditional firing methods. Each cylinder is pre-loaded with an electronically-ignited caseless high-caliber round. The "hammer" serves as the weapon's mag release: pulling back will allow the chamber to be removed from the weapon and replaced with another pre-loaded cylinder. Standard model features an integrated flashlight and is compatible with a variety of optics, such as the red dot sight. The flashlight can be exchanged for an underbarrel 12-gauge shotgun, using the same Metal Storm system to fire up to three shells before reloading (shells are inserted through the bottom, and their caseless nature negates the need for an ejection port). Essentially, a fast-firing semi-auto revolver, with the potential to be used as a handheld short-range scattergun, if you feel the need to replace the flashlight with the underbarrel 12 Gauge.
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P3
Joined: Dec 2, 2011
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Posted: Aug 3, 2012 11:06 PM

Msg. 60 of 92
No, it's a grunt on top of a sliding launch pad that launches a grunt at your face. :)
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Aug 3, 2012 11:19 PM

Msg. 61 of 92
Quote: --- Original message by: BobblehobQuote: --- Original message by: Yoda I am very glad to see that ya'll seem to be happy with our update :D
@Echo77: Since I am working on your design first I would appreciate any input/feedback you have on the model that I showed, and also any advice as to how the weapon should function. (after you calm down and stop throwing money at your screen of course :D ) Wait a second, quick question for you Yoda, is the grunt launcher a Plasma Cannon that launches grunts like frag grenades? That is a question for P3, not for me as it is his design. As far as I can tell it functions basically like the nuke launcher in fallout 3. Except it is ejecting a grunt instead of a small nuke. :D @Echo77: the weapons in this map were intended to use the secondary fire for iron sights, so if you have no objections I would like to use it to look through the holographic sight you have mounted on it. (meaning no underbarrel weapon). Also, I had a question for you. (do not feel obligated in any way to accept this, its just a thought) The one thing that bothers me about your design is the idea of using the hammer to release the cylinder. I am a bit of a gun nut, and that just seems wrong to me, lol. So I was wondering if you are familiar with the Smith & Wesson Bodygaurd? It is a modern, hammerless revolver designed for concealed carry. One of the more interesting features of it is the cylinder release. Instead of having it on the side like a traditional revolver, it has a small "slider" (for lack of a better word) where the hammer would generally be. You push the "slider" up to release the cylinder and reload the revolver. Would you be okay with me doing that instead of using the hammer to release the cylinder? Again, please don't feel compelled to agree to that, I am perfectly willing to do it your way if that is what you want. I just wanted to let you know of a realistic alternative. Just let me know what you decide and I will act accordingly. Thanks.
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Echo77
Joined: Jul 20, 2010
-Modder-
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Posted: Aug 3, 2012 11:28 PM

Msg. 62 of 92
Quote: --- Original message by: YodaQuote: --- Original message by: BobblehobQuote: --- Original message by: Yoda I am very glad to see that ya'll seem to be happy with our update :D
@Echo77: Since I am working on your design first I would appreciate any input/feedback you have on the model that I showed, and also any advice as to how the weapon should function. (after you calm down and stop throwing money at your screen of course :D ) Wait a second, quick question for you Yoda, is the grunt launcher a Plasma Cannon that launches grunts like frag grenades? That is a question for P3, not for me as it is his design. As far as I can tell it functions basically like the nuke launcher in fallout 3. Except it is ejecting a grunt instead of a small nuke. :D @Echo77: the weapons in this map were intended to use the secondary fire for iron sights, so if you have no objections I would like to use it to look through the holographic sight you have mounted on it. (meaning no underbarrel weapon). Also, I had a question for you. (do not feel obligated in any way to accept this, its just a thought) The one thing that bothers me about your design is the idea of using the hammer to release the cylinder. I am a bit of a gun nut, and that just seems wrong to me, lol. So I was wondering if you are familiar with the Smith & Wesson Bodygaurd? It is a modern, hammerless revolver designed for concealed carry. One of the more interesting features of it is the cylinder release. Instead of having it on the side like a traditional revolver, it has a small "slider" (for lack of a better word) where the hammer would generally be. You push the "slider" up to release the cylinder and reload the revolver. Would you be okay with me doing that instead of using the hammer to release the cylinder? Again, please don't feel compelled to agree to that, I am perfectly willing to do it your way if that is what you want. I just wanted to let you know of a realistic alternative. Just let me know what you decide and I will act accordingly. Thanks. Yeah, the underbarrel flashlight/shotgun was just something I added to give you an added degree of flexibility with the weapon. Having the red dot be functional would be much cooler, I think. The hammer = mag release was just a last-minute excuse I came up with, because I'd designed the weapon a long time ago before really thinking about the functionality of it. When I decided it should be Metal Storm, I still had that hammer there. A slider-operated mag release would make much more sense, so I'd be all for that idea.
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Dalek
Joined: Aug 12, 2011
Every solution breeds new problems...
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Posted: Aug 4, 2012 07:23 AM

Msg. 63 of 92
can be cool with the ronon gun from stargate atlantis, thay have a similar design. 
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darksoldier
Joined: Dec 28, 2010
"The floods" remake project. Leader.
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Posted: Aug 4, 2012 07:29 AM

Msg. 64 of 92
Very nice work yoda, i love the scenery you have made, and the weapons model looks cool :D Can't wait !!!!
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P3
Joined: Dec 2, 2011
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Posted: Aug 4, 2012 08:12 AM

Msg. 65 of 92
Quote: --- Original message by: FMT MasterChiefQuote: --- Original message by: P3 I didn't see this yesterday! :D I WON?! OMG! I would like to thank all the people here today*gasp and sobs* and the people who help me through the harsh and rough times to push me, to get where i am today.... i would also like to thank- Nah jk Lol (XD)
But... I won! :D Yeah!
I really didn't see this yesterday... >.> http://25.media.tumblr.com/tumblr_m2yaqkRwJG1qihztbo1_400.gif Lol XD
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Aug 4, 2012 10:19 AM

Msg. 66 of 92
I actually made Ronon's gun (which is called a "particle magnum" btw) one time for halo. It was quite a while back though. It would be fun to do it again sometime. But obviously not for Deadlock, I would have to make a stargate atlantis map for that :D
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Dalek
Joined: Aug 12, 2011
Every solution breeds new problems...
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Posted: Aug 4, 2012 11:28 AM

Msg. 67 of 92
playing with stargate weapons on highground was really cool, my regret was just a stargate map need stargate bsp ^^ sgc, atlantis base, abydos, tchulak, ... stargate is a really cool univers and if u wanna make a SGA map i will be the first to download it :)
good work on deadlock ! Edited by Dalek on Aug 4, 2012 at 11:29 AM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Aug 4, 2012 05:45 PM

Msg. 68 of 92
Quote: --- Original message by: Dalek
playing with stargate weapons on highground was really cool, my regret was just a stargate map need stargate bsp ^^ sgc, atlantis base, abydos, tchulak, ... stargate is a really cool univers and if u wanna make a SGA map i will be the first to download it :)
good work on deadlock ! Edited by Dalek on Aug 4, 2012 at 11:29 AM back when jawa and I first began to learn about halo modding we had this grand idea about making a map of the City of Atlantis (not the entire interior, but all the major areas). We had actually modelled huge portions of the city, but eventually learned that our models had far to many errors to be used in-game. The project basically died, but I did begin modelling the exterior of atlantis again later, just for fun... but maybe we will eventually complete the project. We have always been huge StarGate fans... so maybe we will do another stargate map after this (no promises... but maybe)
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P3
Joined: Dec 2, 2011
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Posted: Oct 6, 2012 08:26 AM

Msg. 69 of 92
\:D So how has this been going?
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Oct 6, 2012 09:42 AM

Msg. 70 of 92
Quote: --- Original message by: P3 \:D So how has this been going? Hey, sry we have been so silent for so long. Work on the project is progressing steadily, but slowly. Jawa and I are both extremely busy with real life atm, and I am preparing for a big beta in another project (HaloStarWars). HOWEVER, I intend to update the thread sometime in the next couple of days. I am hoping to have a completed model for the grunt launcher for the update :D as well as some other renders and info on the BSP progress. So if you don't mind, please respond to this comment so that I can post the update without having to worry about the double post rule, lol.
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