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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »B30 Bitmaps Problem?

Author Topic: B30 Bitmaps Problem? (3 messages, Page 1 of 1)
Moderators: Dennis

YoGamerProductionz
Joined: Dec 21, 2011

I'm back and a noob at modding :(


Posted: Feb 26, 2012 08:44 PM    Msg. 1 of 3       
Debug.txt -

02.26.12 17:42:32  tool pc 01.00.00.0609 ----------------------------------------------
02.26.12 17:42:32 reference function: _write_to_error_file
02.26.12 17:42:32 reference address: 42ca20
02.26.12 17:42:32 Couldn't read map file './toolbeta.map'
02.26.12 17:42:36 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
02.26.12 17:42:36 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
02.26.12 17:42:37 file_read('tags\levels\b30\bitmaps\metal strips decorative narrow bump.bitmap') error 0x00000026 'Reached the end of the file. '
02.26.12 17:42:37 couldn't read #349524 bytes from offset #172 in local tag 'tags\levels\b30\bitmaps\metal strips decorative narrow bump.bitmap'
02.26.12 17:42:37 file_read('tags\levels\b30\bitmaps\metal strips decorative narrow bump.bitmap') error 0x00000026 'Reached the end of the file. '
02.26.12 17:42:37 couldn't read #64 bytes from offset #349696 in local tag 'tags\levels\b30\bitmaps\metal strips decorative narrow bump.bitmap'
02.26.12 17:42:37 couldn't read elements for bitmap_group_sequence_block block
02.26.12 17:42:37 file_read('tags\levels\b30\bitmaps\metal strips decorative narrow bump.bitmap') error 0x00000026 'Reached the end of the file. '
02.26.12 17:42:37 couldn't read #48 bytes from offset #349696 in local tag 'tags\levels\b30\bitmaps\metal strips decorative narrow bump.bitmap'
02.26.12 17:42:37 couldn't read elements for bitmap_data_block block
02.26.12 17:42:37 failed to load bitmap tag 'levels\b30\bitmaps\metal strips decorative narrow bump'
02.26.12 17:42:37 failed to load shader_environment tag 'levels\b30\shaders\metal strips decorative narrow'
02.26.12 17:42:37 file_read('tags\levels\b30\bitmaps\metal strips decorative narrow bump.bitmap') error 0x00000026 'Reached the end of the file. '
02.26.12 17:42:37 couldn't read #349524 bytes from offset #172 in local tag 'tags\levels\b30\bitmaps\metal strips decorative narrow bump.bitmap'
02.26.12 17:42:37 file_read('tags\levels\b30\bitmaps\metal strips decorative narrow bump.bitmap') error 0x00000026 'Reached the end of the file. '
02.26.12 17:42:37 couldn't read #64 bytes from offset #349696 in local tag 'tags\levels\b30\bitmaps\metal strips decorative narrow bump.bitmap'
02.26.12 17:42:37 couldn't read elements for bitmap_group_sequence_block block
02.26.12 17:42:37 file_read('tags\levels\b30\bitmaps\metal strips decorative narrow bump.bitmap') error 0x00000026 'Reached the end of the file. '
02.26.12 17:42:37 couldn't read #48 bytes from offset #349696 in local tag 'tags\levels\b30\bitmaps\metal strips decorative narrow bump.bitmap'
02.26.12 17:42:37 couldn't read elements for bitmap_data_block block
02.26.12 17:42:37 failed to load bitmap tag 'levels\b30\bitmaps\metal strips decorative narrow bump'
02.26.12 17:42:37 failed to load shader_environment tag 'levels\b30\shaders\metal strips decorative narrow'
02.26.12 17:42:37 failed to load scenario_structure_bsp tag 'levels\b30\b30a'
02.26.12 17:42:37 failed to load structure bsp 'levels\b30\b30a'


I've tried to rip it again but it still doesn't work. Any solutions?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 26, 2012 10:51 PM    Msg. 2 of 3       
Corrupted bitmap?


YoGamerProductionz
Joined: Dec 21, 2011

I'm back and a noob at modding :(


Posted: Feb 26, 2012 11:46 PM    Msg. 3 of 3       
Quote: --- Original message by: Spartan314
Corrupted bitmap?


Yes, my HEK+ probably got screwed because when I was ripping my own map, I got some errors. I opened the bitmaps and they don't look good.

EDIT: I cannot edit any single player map because of the corrupted bitmaps. I tried to reinstall HEK and HEK+ but it's the same thing. I've downloaded a30 and downloaded it again but it won't work.

DEBUG.TXT:

03.18.12 16:25:02 tool pc 01.00.00.0609 ----------------------------------------------
03.18.12 16:25:02 reference function: _write_to_error_file
03.18.12 16:25:02 reference address: 42ca20
03.18.12 16:25:02 Couldn't read map file './toolbeta.map'
03.18.12 16:25:04 file_read('tags\scenery\waterfalls\spray_emitter_medium\bitmaps\waterfall_mist.bitmap') error 0x00000026 'Reached the end of the file. '
03.18.12 16:25:04 couldn't read #5376 bytes from offset #172 in local tag 'tags\scenery\waterfalls\spray_emitter_medium\bitmaps\waterfall_mist.bitmap'
03.18.12 16:25:04 file_read('tags\scenery\waterfalls\spray_emitter_medium\bitmaps\waterfall_mist.bitmap') error 0x00000026 'Reached the end of the file. '
03.18.12 16:25:04 couldn't read #64 bytes from offset #5548 in local tag 'tags\scenery\waterfalls\spray_emitter_medium\bitmaps\waterfall_mist.bitmap'
03.18.12 16:25:04 couldn't read elements for bitmap_group_sequence_block block
03.18.12 16:25:04 file_read('tags\scenery\waterfalls\spray_emitter_medium\bitmaps\waterfall_mist.bitmap') error 0x00000026 'Reached the end of the file. '
03.18.12 16:25:04 couldn't read #48 bytes from offset #5548 in local tag 'tags\scenery\waterfalls\spray_emitter_medium\bitmaps\waterfall_mist.bitmap'
03.18.12 16:25:04 couldn't read elements for bitmap_data_block block
03.18.12 16:25:04 failed to load bitmap tag 'scenery\waterfalls\spray_emitter_medium\bitmaps\waterfall_mist'
03.18.12 16:25:04 failed to load particle tag 'scenery\waterfalls\spray_emitter_medium\waterspray'
03.18.12 16:25:04 failed to load effect tag 'scenery\waterfalls\spray_emitter_medium\jetspray_medium'
03.18.12 16:25:04 failed to load scenery tag 'scenery\waterfalls\spray_emitter_medium\spray_emitter_medium'
03.18.12 16:25:55 crosshair item 0 for halo3\hud\weapon interfaces\master\master rounds references an invalid sequence
03.18.12 16:25:55 crosshair item 1 for halo3\hud\weapon interfaces\sniper rifle\sniper rifle references an invalid sequence
03.18.12 16:25:55 crosshair item 1 for halo3\hud\weapon interfaces\sniper rifle\sniper rifle references an invalid sequence
03.18.12 16:26:03 crosshair item 0 for weapons\pistol\pistol references an invalid sequence
03.18.12 16:26:17 failed to load scenario tag 'levels\a30\a30_v2'
03.18.12 16:26:17 game globals didn't specify multiplayer information
03.18.12 16:26:17 file_read('tags\scenery\waterfalls\spray_emitter_medium\bitmaps\waterfall_mist.bitmap') error 0x00000026 'Reached the end of the file. '
03.18.12 16:26:17 couldn't read #5376 bytes from offset #172 in local tag 'tags\scenery\waterfalls\spray_emitter_medium\bitmaps\waterfall_mist.bitmap'
03.18.12 16:26:17 file_read('tags\scenery\waterfalls\spray_emitter_medium\bitmaps\waterfall_mist.bitmap') error 0x00000026 'Reached the end of the file. '
03.18.12 16:26:17 couldn't read #64 bytes from offset #5548 in local tag 'tags\scenery\waterfalls\spray_emitter_medium\bitmaps\waterfall_mist.bitmap'
03.18.12 16:26:17 couldn't read elements for bitmap_group_sequence_block block
03.18.12 16:26:17 file_read('tags\scenery\waterfalls\spray_emitter_medium\bitmaps\waterfall_mist.bitmap') error 0x00000026 'Reached the end of the file. '
03.18.12 16:26:17 couldn't read #48 bytes from offset #5548 in local tag 'tags\scenery\waterfalls\spray_emitter_medium\bitmaps\waterfall_mist.bitmap'
03.18.12 16:26:17 couldn't read elements for bitmap_data_block block
03.18.12 16:26:17 failed to load bitmap tag 'scenery\waterfalls\spray_emitter_medium\bitmaps\waterfall_mist'
03.18.12 16:26:17 failed to load particle tag 'scenery\waterfalls\spray_emitter_medium\waterspray'
03.18.12 16:26:17 failed to load effect tag 'scenery\waterfalls\spray_emitter_medium\jetspray_medium'
03.18.12 16:26:17 failed to load scenery tag 'scenery\waterfalls\spray_emitter_medium\spray_emitter_medium'
03.18.12 16:26:17 failed to load scenario tag 'levels\a30\a30_v2'
03.18.12 16:26:17 need to get the following tags:
03.18.12 16:26:17

The end is blank. I don't know why. I see that the scenery, particle and effect tags are corrupted too.



Edited by YoGamerProductionz on Mar 18, 2012 at 07:32 PM

 

 
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