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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Breakable Glass

Author Topic: Breakable Glass (3 messages, Page 1 of 1)
Moderators: Dennis

sparky
Joined: Jun 27, 2009

Fools deceive, but knowledge of Jesus is life.


Posted: Mar 1, 2012 03:32 AM    Msg. 1 of 3       

Edited by sparky on Aug 20, 2015 at 03:36 PM


NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Mar 1, 2012 05:28 PM    Msg. 2 of 3       
1. YOU CAN'T DETACH THE COLLISION FACES (except if you're going to use rigging).
2. You need to name the material "glass#-"(NO QUOTES).
3. In the .bsp tag automatically add the shader and you can't add material symbols to the shader.
4. DON'T CHANGE THAT PARAMETER ON GLOBALS.
5. If you want the glass respawn paste this script on note pad and save it as .hsc:

Quote:
(script continuous respawnBreakables
(sleep <seconds>00)
(breakable_surfaces_reset)
)

6. If you want send me MP to help you with the model or send me the file.


YesUar
Joined: Aug 12, 2013

Shhhhh !!!


Posted: Oct 1, 2013 07:23 AM    Msg. 3 of 3       
are there any simple instructions to make breakable glass ?

simple steps from 3DS to tool build- ?


and if i have tif bitmap file for the glass section that i want breakable, where in Guerrilla do i add it ?

yesterday, I chose shader 7 for glass in tool just to see what it does, but the material bitmap that i chose for the section wasn't there. I just saw sky.

But it was blocked sky, meaning, i couldn't fall out into the sky through the window.

 

 
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