1. YOU CAN'T DETACH THE COLLISION FACES (except if you're going to use rigging).
2. You need to name the material "glass#-"(NO QUOTES).
3. In the .bsp tag automatically add the shader and you can't add material symbols to the shader.
4. DON'T CHANGE THAT PARAMETER ON GLOBALS.
5. If you want the glass respawn paste this script on note pad and save it as .hsc:
(script continuous respawnBreakables
6. If you want send me MP to help you with the model or send me the file.