A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sapien Error hope for help

Author Topic: Sapien Error hope for help (2 messages, Page 1 of 1)
Moderators: Dennis

Mithrondel
Joined: Apr 11, 2010


Posted: Apr 3, 2012 09:43 AM    Msg. 1 of 2       
The Debug.txt says:

04.03.12 15:34:07  sapien pc 01.00.00.0609 ----------------------------------------------
04.03.12 15:34:07 reference function: _write_to_error_file
04.03.12 15:34:07 reference address: 401b13
04.03.12 15:34:07 Couldn't read map file './sapienbeta.map'
04.03.12 15:34:08 CreateDevice succeeded with refresh rate = 0
04.03.12 15:34:08 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.03.12 15:34:08 Increasing sound decompression buffer size to 1048576 bytes
04.03.12 15:34:09 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
04.03.12 15:34:09 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
04.03.12 15:34:09 game globals didn't specify multiplayer information
04.03.12 15:34:09 main_new_map() failed.

04.03.12 15:27:57 tool pc 01.00.00.0609 ----------------------------------------------
04.03.12 15:27:57 reference function: _write_to_error_file
04.03.12 15:27:57 reference address: 42ca20
04.03.12 15:27:57 Couldn't read map file './toolbeta.map'
04.03.12 15:27:58 ERROR sound\dialog\crewman\conditional\combat\killingpeople\killedenemyplayercm:
speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.03.12 15:27:58 ERROR sound\dialog\grunt\conditional\combat2\sleeping\idle_sleeping: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.03.12 15:27:58 ERROR sound\dialog\grunt\conditional\combat2\idlenoncombat\idle_non_combat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.03.12 15:27:58 ERROR sound\dialog\grunt\conditional\combat2\idlecombat\idle_combat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.03.12 15:27:58 ERROR sound\dialog\grunt\conditional\combat2\armsflailing\panic_run_away: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.03.12 15:27:58 ERROR sound\dialog\grunt\conditional\combat2\involuntary\death_instant: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.03.12 15:27:58 ERROR sound\dialog\grunt\conditional\combat2\shouting\grenade_sighted: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.03.12 15:27:58 ERROR sound\dialog\grunt\conditional\combat2\actions\alert_noncombat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.03.12 15:27:58 ERROR sound\dialog\grunt\conditional\combat2\exclamations\dive: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.03.12 15:27:58 ERROR sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\meleeattack: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.03.12 15:27:58 ERROR sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyfriendlyplayer: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.03.12 15:27:58 ERROR sound\dialog\sargeant\conditional\combat2\exclamations\meleeattack: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.03.12 15:27:58 ERROR sound\dialog\sarge2\conditional\combat2\involuntary\painshield: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.03.12 15:27:58 ERROR sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcarriercm: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.03.12 15:27:58 ERROR sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyfriendlyplayer: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.03.12 15:27:58 game globals didn't specify multiplayer information
04.03.12 15:27:58 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
04.03.12 15:27:58 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.


I hope you can help me


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 3, 2012 10:06 AM    Msg. 2 of 2       
Your globals/globals file does not reference a multiplayer character.

 

 
Previous Older Thread    Next newer Thread







Time: Fri November 15, 2019 9:50 PM 156 ms.
A Halo Maps Website