
Tiel
Joined: Apr 10, 2011
SnooPINGAS usual.
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Posted: Apr 25, 2012 05:48 PM

Msg. 106 of 142
Quote: --- Original message by: Echo77Quote: --- Original message by: TielOh, okay. I also have some ideas :D
- Longswords have Jet physics and heavy machine guns, however there are only three or four
No hover would make it harder for the craft to idle over spawn points and hose the hapless troops below. But considering the size of the LS, forcing it to move forward continuously could make maneuvering a hassle. Primary missiles may very well be replaced by a pair of .50 caliber guns.
- Banshees would get a buff and take down LS's using swarm tactics, there would be 8
Banshees will become the Covenant jet equivalent. We've briefly discussed the notion of somehow applying a tailgun to the Longsword, which would provide it a moderate defense against such tactics.
- Hornets would serve as aerial Warthogs (instead of the scarcely used Pelicans) but vulnerable to Banshees due to slowness (not as slow as Peli, however)
Hornets will be modified to fill the role previously occupied by the jet, but will retain their passenger seats. They will be moderately slower than the Banshee, exchanging speed for troop capacity.
- New Covie vehicle - Ghast, as seen in RP Sealab (Essentially a Covie LS) but very slow, and with a Shade attached as a Gunner seat (otherwise controlled by pilot) that fires a Scarab Beam or faster plasma shots.
We've looked into a vehicle called the "Krakken" as a Covenant Longword equivalent, but I don't believe I've ever heard of the Ghast. I'll need to check into that.
- Make H3 Scarab using model here? (Current H2 one is pretty...lame.)
I dunno if we have any animators. So unless stated otherwise, I believe we'll be retaining the H2 Scarab, albeit heavily modified in terms of weaponry.
- Possibly use SlappythePirate's Biped system to have Covie players be Elites, UNSC Spartans?
I don't think biped permutations sync over multiplayer. It would assign Spartans and Elites randomly, regardless of team.
- Remove Herobrine
o_o
- Buff Wraiths severely, increase speed to 3/4 of vanilla Ghost, Mortar should launch and hit under 2:30 seconds; slower than Scorpion but splash damage increased to compensate.
The Wraith is one of those things I'm a bit confused about how to approach. Its main gun will probably be a high-velocity plasma mortar that's unaffected by gravity, or a homing projectile of a similar nature. I'm just not sure how to balance it against the Scorpion while making both unique.
- Scarab fires volley of three of the above as opposed to Scarab Beam.
*takes note for consideration*
- Wrecks of UNSC ships scattered across map to signify lost battle with Covenant AS. Carrier, possibly serve as more spawn points..?
- Possibly give UNSC side Draco to balance out with aforementioned 'Ghast'?
Hm.... Dracos would be interesting to see in action in a large-scale vehicle-based map, but I don't know if we'd really have a unique role for them.
- Possibly give Covies a buffed Creep?
I've thought about it, but I'm thinking that most troop transport will be done via aerial movements, rather than ground-based ones.
- Increase usefulness of Phantom....make faster, higher ROF.
Better armor? Secondary homing fuel rods?
Edited by Tiel on Apr 24, 2012 at 06:04 PM Appreciate you taking the time to respond to my thoughts  However, I was under the illusion we were re-doing extinction entirely with a new BSP, hence some of them may seem out of place. I'll probably utilize my concept for another map down the road. Spent an hour or two on the hangar...well, not on the hangar, more like figuring out the enigma that is 3DS MAX (for newbies like me, anyway) The Boolean I wanted to attempt with a cylinder halve didn't work out too well, so I deleted the junk at the prow of an H2 Carrier and extruded the polies inward. Only time will tell if I'll be able to detail this so it doesn't look like crap >_> e: I do believe your 'Krakken' and my 'Ghast' are the same ship. I only coined it that to keep in line with Covie naming conventions. Edited by Tiel on Apr 25, 2012 at 05:50 PM
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 25, 2012 06:01 PM

Msg. 107 of 142
Well, we decided that, after talking to FMT Masterchief for the first time since he offered his services, he will not be part of the project. We deduced he would cause many unneeded problems for us down the road. If anyone would like to do opensauce shadering, send me a PM. Edited by JimDaRulah on Apr 25, 2012 at 06:33 PM
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Spartan314
Joined: Aug 21, 2010
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Posted: Apr 26, 2012 03:16 AM

Msg. 108 of 142
...Can't say I didn't see that coming.
All I ask, is better control of the vehicles. Driving the pelican is horrid...
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LegionofShadows
Joined: Jul 10, 2011
EA Games; It's in the Sport!
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Posted: Apr 26, 2012 03:27 AM

Msg. 109 of 142
Driving the pelican IS AWESOME!
All I wish for for the flight of that darn, beautiful yet cursed thing is that you make it faster. Then, I will NEVER be caught.
And a bit better handling.
Speed up the LS as well.
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olly12345
Joined: Jul 30, 2008
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Posted: Apr 26, 2012 08:01 AM

Msg. 110 of 142
I would suggest using seraphs as the equivalent to longwords, giving them high rate of fire plasma turret such as the shade, possibly using the same 3 bolt firing. Add a secondary fire that works like a bomber firing a volley of missiles which arc downwards. This gives it a powerful primary weapon if aimed well, and a devastating bombing run.
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 26, 2012 12:57 PM

Msg. 111 of 142
Quote: --- Original message by: olly12345 I would suggest using seraphs as the equivalent to longwords, giving them high rate of fire plasma turret such as the shade, possibly using the same 3 bolt firing. Add a secondary fire that works like a bomber firing a volley of missiles which arc downwards. This gives it a powerful primary weapon if aimed well, and a devastating bombing run. The Seraph simply does not match up to the longsword in any way shape or form. Not to mention we've figured out the model itself is broken, and will never allow any form of projectile to NOT fire crisscross. For a covenant longsword equivalent, we've turned to a vehicle dubbed the 'Krakken'. Echo plans to arm it with a primary of double red plasma bolt cannons and a secondary of a carpet bomb of revenant-sized plasma mortars. The longsword will also undergo some armament changes, for one, we're pretty sure that the missiles will be changed to .50 caliber rounds for a primary, and the secondary will be a carpet bombing with explosions around the size of a tank round. Edited by JimDaRulah on Apr 26, 2012 at 12:58 PM
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Tiel
Joined: Apr 10, 2011
SnooPINGAS usual.
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Posted: Apr 26, 2012 01:12 PM

Msg. 112 of 142
y halo thar.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 26, 2012 01:12 PM

Msg. 113 of 142
Quote: --- Original message by: abkarch ok jaz, just throw blame onto me.
ive just been saying my opinion, but if people think that he is doing a great job, then its not my problem I'm not blaming you. I'm just saying it's your fault that your opinion was there for me to be provoked by. ;)
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Tiel
Joined: Apr 10, 2011
SnooPINGAS usual.
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Posted: Apr 26, 2012 01:18 PM

Msg. 114 of 142
Go for the gold!
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LMT Heretic
Joined: Feb 18, 2010
and what about the horse you rod in on...
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Posted: Apr 26, 2012 08:35 PM

Msg. 115 of 142
Quote: Quote: --- Original message by: jazQuote: Quote: --- Original message by: abkarch ok jaz, just throw blame onto me.
ive just been saying my opinion, but if people think that he is doing a great job, then its not my problem
I'm not blaming you. I'm just saying it's your fault that your opinion was there for me to be provoked by. ;) thats like if the nazis said we dont hate you for what you i've done,we hate you because you did nothing.... Edited by LMT Heretic on Apr 26, 2012 at 08:35 PM
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LegionofShadows
Joined: Jul 10, 2011
EA Games; It's in the Sport!
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Posted: Apr 27, 2012 03:27 AM

Msg. 116 of 142
Quote: --- Original message by: LMT HereticQuote: Quote: --- Original message by: jazQuote: Quote: --- Original message by: abkarch ok jaz, just throw blame onto me.
ive just been saying my opinion, but if people think that he is doing a great job, then its not my problem
I'm not blaming you. I'm just saying it's your fault that your opinion was there for me to be provoked by. ;) thats like if the nazis said we dont hate you for what you i've done,we hate you because you did nothing.... Edited by LMT Heretic on Apr 26, 2012 at 08:35 PM But he has got a point. Jaz probably thought abkarch had more knowledge about the work going on, and so followed his. It was an honest mistake. Please make this a quote pyramid.
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 27, 2012 08:33 PM

Msg. 117 of 142
Quote: --- Original message by: LegionofShadowsQuote: --- Original message by: LMT HereticQuote: Quote: --- Original message by: jazQuote: Quote: --- Original message by: abkarch ok jaz, just throw blame onto me.
ive just been saying my opinion, but if people think that he is doing a great job, then its not my problem
I'm not blaming you. I'm just saying it's your fault that your opinion was there for me to be provoked by. ;) thats like if the nazis said we dont hate you for what you i've done,we hate you because you did nothing.... Edited by LMT Heretic on Apr 26, 2012 at 08:35 PM But he has got a point. Jaz probably thought abkarch had more knowledge about the work going on, and so followed his. It was an honest mistake. Please make this a quote pyramid. Now now, guys. It's in the past now, let's not play the blame game it's nobody's fault.
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Tiel
Joined: Apr 10, 2011
SnooPINGAS usual.
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Posted: Apr 27, 2012 10:28 PM

Msg. 118 of 142
Are you kidding? This is obviously Kane's fault. 
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 27, 2012 11:34 PM

Msg. 119 of 142
How's that hangar coming, Tiel? ;)
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LegionofShadows
Joined: Jul 10, 2011
EA Games; It's in the Sport!
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Posted: Apr 28, 2012 03:29 AM

Msg. 120 of 142
Quote: --- Original message by: JimDaRulahQuote: --- Original message by: LegionofShadowsQuote: --- Original message by: LMT HereticQuote: Quote: --- Original message by: jazQuote: Quote: --- Original message by: abkarch ok jaz, just throw blame onto me.
ive just been saying my opinion, but if people think that he is doing a great job, then its not my problem
I'm not blaming you. I'm just saying it's your fault that your opinion was there for me to be provoked by. ;) thats like if the nazis said we dont hate you for what you i've done,we hate you because you did nothing.... Edited by LMT Heretic on Apr 26, 2012 at 08:35 PM But he has got a point. Jaz probably thought abkarch had more knowledge about the work going on, and so followed his. It was an honest mistake. Please make this a quote pyramid. Now now, guys. It's in the past now, let's not play the blame game it's nobody's fault. But I LIEKZ TEH BLAME GAME!! WAAAH! We're not really playing the blame game, we're just hypothesizing whether or not Abkarch was the catalyst for Jaz's following his point of view and failing. It was mistake for both parties.
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 28, 2012 07:50 PM

Msg. 121 of 142
We need a vehicle animator, anyone interested?
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Apr 28, 2012 09:23 PM

Msg. 122 of 142
You should add smaller hangers that only have room for pelicans. And on the side of the PoA, add hangers with AA guns the player can enter.
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LegionofShadows
Joined: Jul 10, 2011
EA Games; It's in the Sport!
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Posted: Apr 29, 2012 01:30 AM

Msg. 123 of 142
Remember the size of the POA, 1337. The big hanger, and three smaller hangars should be all. Maybe even two smaller hangers- I don't think it'd be dotted with hangers in real life. Y'know, dotted with a LOT.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Apr 29, 2012 04:05 AM

Msg. 124 of 142
The aa guns should be on the ships hull but controlled from inside the shop, like any real ship would
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Echo77
Joined: Jul 20, 2010
-Modder-
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Posted: Apr 29, 2012 01:33 PM

Msg. 125 of 142
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LegionofShadows
Joined: Jul 10, 2011
EA Games; It's in the Sport!
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Posted: Apr 30, 2012 03:08 AM

Msg. 126 of 142
I think the scorpion still has a lot to offer- a revamped gun and turret would be able to deal any air vehicles if the driver has skill, just like the wraith(I still think you should make it so the wraith has a laser projectile like the mythos- except it doesn't explode as much. It'd be as strong as, say, the scorpion on extinction.)
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llort
Joined: Dec 24, 2011
Hmm?
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Posted: Apr 30, 2012 04:18 AM

Msg. 127 of 142
Edited by llort on Apr 30, 2012 at 04:19 AM
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olly12345
Joined: Jul 30, 2008
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Posted: May 1, 2012 09:51 AM

Msg. 128 of 142
Quote: --- Original message by: JimDaRulahQuote: --- Original message by: olly12345 I would suggest using seraphs as the equivalent to longwords, giving them high rate of fire plasma turret such as the shade, possibly using the same 3 bolt firing. Add a secondary fire that works like a bomber firing a volley of missiles which arc downwards. This gives it a powerful primary weapon if aimed well, and a devastating bombing run. The Seraph simply does not match up to the longsword in any way shape or form. Not to mention we've figured out the model itself is broken, and will never allow any form of projectile to NOT fire crisscross. For a covenant longsword equivalent, we've turned to a vehicle dubbed the 'Krakken'. Echo plans to arm it with a primary of double red plasma bolt cannons and a secondary of a carpet bomb of revenant-sized plasma mortars. The longsword will also undergo some armament changes, for one, we're pretty sure that the missiles will be changed to .50 caliber rounds for a primary, and the secondary will be a carpet bombing with explosions around the size of a tank round. Edited by JimDaRulah on Apr 26, 2012 at 12:58 PM The problem you're having with the CrissCross isn't a model issue, it's a hard coded thing. All projectiles will initially (with all error values 0) move towards the crosshairs. Also a single seraph isn't equal to a LS you're right, but 2 or 3 would prove a difficult battle. Giving the Covenant 2 seraphs per longsword will offset this. Also the Krakken sounds pretty powerful, i look forward to seeing it.
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Tiel
Joined: Apr 10, 2011
SnooPINGAS usual.
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Posted: May 2, 2012 04:37 PM

Msg. 129 of 142
Quote: --- Original message by: JimDaRulahHow's that hangar coming, Tiel? ;) Terribly. Laptop broke, nearly got arrested...won't bore with details but I don't think I'll be able to do work for some time seeing as I'm typing this up on a library computer.
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waffles
Joined: Nov 18, 2010
bullpup
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Posted: May 2, 2012 09:53 PM

Msg. 130 of 142
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SlenderMan
Joined: May 3, 2012
01000100 01000101 01000001 01010100 01001000
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Posted: May 3, 2012 01:05 AM

Msg. 131 of 142
i hope you make: - good mapping - a bsp with good quality - don't use a gazillion of polygons like the other extinction WIP
hope this works out gl
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Spartan314
Joined: Aug 21, 2010
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Posted: May 3, 2012 01:21 AM

Msg. 132 of 142
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LegionofShadows
Joined: Jul 10, 2011
EA Games; It's in the Sport!
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Posted: May 3, 2012 05:24 AM

Msg. 133 of 142
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jun 4, 2012 04:31 PM

Msg. 134 of 142
Bungie LLC, that's just not cool. Don't act like an ass.
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Nickster5000
Joined: Dec 11, 2010
An Excellent day is Excellent.
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Posted: Jun 7, 2012 12:15 AM

Msg. 135 of 142
Actually, bungie's joke failed because we started this revamp LOOOOONG before he started his.
Therefore, TOO LATE BUNGIE.
**Dancing trololol man**
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Ubergoober
Joined: Oct 11, 2010
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Posted: Jun 7, 2012 03:09 AM

Msg. 136 of 142
if u guys are all so keen to do an extinction remake, why dont you all geet together and help gonzo, he's put so much work into his map and his bridge looks awesome
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Cheddars
Joined: Oct 30, 2010
TheRuinedHalo109: i will destroy if i get layed
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Posted: Jun 7, 2012 04:05 AM

Msg. 137 of 142
this is not gonna go anywhere >.>
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jun 7, 2012 05:47 AM

Msg. 138 of 142
Quote: --- Original message by: Ubergoober if u guys are all so keen to do an extinction remake, why dont you all geet together and help gonzo, he's put so much work into his map and his bridge looks awesome Requiem is not Extinction. It's merely as large/larger than Extinction and employs similar mechanics. As far as I know, it's not the same design and it's an entirely new map.
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Jun 7, 2012 12:54 PM

Msg. 139 of 142
Hey guys, I'm back, sorry I haven't been around, the month of may has been relatively chaotic in terms of my schoolwork and some things have been going down on my minecraft server so I've had to step back for a bit, I just finished the last of my finals and I can't wait to continue with this project.
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Kal
Joined: Jul 30, 2011
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Posted: Jun 18, 2012 05:58 AM

Msg. 140 of 142
For your convenience, I've written up a big post containing my thoughts on huge-map game play here: http://forum.halomaps.org/index.cfm?page=topic&topicID=33513&start=1018
For stuff not mentioned there, some other thoughts on ideas brought up in this thread: Seraphs can bring down Longswords, the trick is to sneak up on them and loosen them up with the primary fire before using the secondary when you're close enough for them both to hit. It can be tricky, but it's not impossible. Also, please don't make vehicles with the intent of them only being useful in large numbers, because I find that teamwork in CE is pretty much nonexistent. As well, (And I'm sure this is going to be unpopular) both the Scarab and the Mythos need some kind of buff to deal with close-range attackers (And by close-range I mean basically anything within a kilometer of the vehicle or behind it). I also hear some mention of new ground vehicles; I think it could be a good idea to make something that's fast and small or otherwise stealthy, for sneaky flag capturing. Perhaps it could have some kind of cloaking ability like the Wraith on Downflow, or the Tachikoma on Hugeass. I personally think that the Bulldog might be a good candidate for this for the human vehicle, and maybe a Ghost for the Covenant analogue.
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