
Echo77
Joined: Jul 20, 2010
-Modder-
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Posted: Apr 22, 2012 12:28 AM

Msg. 36 of 142
Quote: --- Original message by: ELEVERXQuote: --- Original message by: JimDaRulah The map is quite possibly one of the best Custom Edition maps ever created Quote:
WHAT THE HELL THE MAP SUCKS yeah sorry to be like that but its lots of custom vehicels versus even more custom vehicles there a lots of maps that are far better Edited by ELEVERX on Apr 21, 2012 at 09:28 PM It sucks so good that it's one of the top three most downloaded maps of all time. Edited by Echo77 on Apr 22, 2012 at 12:28 AM
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Ubergoober
Joined: Oct 11, 2010
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Posted: Apr 22, 2012 01:28 AM

Msg. 37 of 142
everyone's already forgotten about poor ol' gonzo......
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Nickster5000
Joined: Dec 11, 2010
An Excellent day is Excellent.
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Posted: Apr 22, 2012 02:23 AM

Msg. 38 of 142
I've got a few assets I can throw your way if you need them. So you can put me as an "assistant"... I guess o_o **looks at mass driver cannon in tags folder that needs to be fixed** Quote: --- Original message by: Echo77 I may be interested in helping, but I'm not a very focused person, and I'm a chronic procrastinator. I do like the concept, though.
I would suggest Hornets to replace the UNSC jets, because they're a canonical craft and just fit in better with the other futuristic stuff. The Wasp is just too small of a target and too exposed, I think. The smaller hitbox wouldn't be quite fair against whatever Covenant equivalent it wouldbe up against. The Hornet would be modified to behave almost identically to the jet, of course (although I would suggest twin chainguns instead of the jet's primary rockets), so it would mainly be a matter of aesthetics.
The Seraph could be replaced by a similarly modified Banshee, with modifications to speed and weaponry, which would fix the Seraph's tendency of firing criss-cross. I have a fantastic hawk.. :D Edited by ODST_Nick on Apr 22, 2012 at 02:25 AM
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 22, 2012 03:08 PM

Msg. 39 of 142
Quote: --- Original message by: ODST_NickI've got a few assets I can throw your way if you need them. So you can put me as an "assistant"... I guess o_o **looks at mass driver cannon in tags folder that needs to be fixed** Quote: --- Original message by: Echo77 I may be interested in helping, but I'm not a very focused person, and I'm a chronic procrastinator. I do like the concept, though.
I would suggest Hornets to replace the UNSC jets, because they're a canonical craft and just fit in better with the other futuristic stuff. The Wasp is just too small of a target and too exposed, I think. The smaller hitbox wouldn't be quite fair against whatever Covenant equivalent it wouldbe up against. The Hornet would be modified to behave almost identically to the jet, of course (although I would suggest twin chainguns instead of the jet's primary rockets), so it would mainly be a matter of aesthetics.
The Seraph could be replaced by a similarly modified Banshee, with modifications to speed and weaponry, which would fix the Seraph's tendency of firing criss-cross. I have a fantastic hawk.. :D Edited by ODST_Nick on Apr 22, 2012 at 02:25 AM Sounds good, I'll put you on the list. Got an xfire?
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Nickster5000
Joined: Dec 11, 2010
An Excellent day is Excellent.
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Posted: Apr 22, 2012 03:11 PM

Msg. 40 of 142
Sure do: xpfe5zrm
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 22, 2012 06:30 PM

Msg. 41 of 142
Quote: --- Original message by: ODST_Nick Sure do: xpfe5zrm I think you're a great addition to the team, nick. We really got some good planning done today.
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DudeItsMelvin
Joined: Dec 11, 2011
I can fly my way out of anything.
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Posted: Apr 22, 2012 07:21 PM

Msg. 42 of 142
I really believe you guys can do this, but please, don't use Opensauce. I think that different grenades would be nice too (smoke, frags, plasmas, and bubble shields) [If possible, of course]. Then instead of eliminating jets, why not keep two of them and add two human vehicles? A better pelican would be in order. More human ground vehicles. Gauss hogs, Trans hogs, upgraded machine gun hogs, and a fast motorcycle thingy from chronopolis and mystic. Weapon balance, I think you guys know what to do with that, more variety please. Please add a pistol somewhere. And covenant weapons, power them up so that people actually want to be on the team. Get rid of some redundant parts of the map or add to them. I don't know, I'm sure I suggested some things a month or so ago. edit: http://forum.halomaps.org/index.cfm?page=topic&topicID=40470 Here is my thread on things that would make extinction 2.0 better. Edited by DudeItsMelvin on Apr 22, 2012 at 07:24 PM
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 22, 2012 07:39 PM

Msg. 43 of 142
1. We're planning on having an opensauce and a non-opensauce version. 2. Different grenades....a maybe on that. 3. We're going to eliminate jets for two reasons:
- Once they lock a missile on you...well, say your prayers. Homing missiles are too cheap
- They also don't flow with any of the other vehicles. They're.....out of place.
Don't worry, we plan to replace jets with something suitable 4. Ground Vehicles are definitely something we will be working on 5. Weapons and Vehicles will definitely be balanced. Every Human vehicle and weapon will have a covenant counterpart with their own distinct advantages and disadvantages 6. We will be adding parts to the map, specifically the covenant ship to make it a more equal base to the human ship, more or less. We plan to add a bridge modeled after the Shadow of Intent's bridge in Halo 3 ( http://www.youtube.com/watch?v=4wZBcWzpkKg) as well as a hangar to compete with the hangar that the human base has. Edited by JimDaRulah on Apr 22, 2012 at 07:52 PM
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Apr 22, 2012 08:53 PM

Msg. 44 of 142
You guys should have destructible vehicles. For example, when you shoot a pelican and kill the driver, it just falls to the ground, so instead, you have it blow up.
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 22, 2012 09:56 PM

Msg. 45 of 142
Quote: --- Original message by: Sergeant 1337 You guys should have destructible vehicles. For example, when you shoot a pelican and kill the driver, it just falls to the ground, so instead, you have it blow up. We probably won't have this for all vehicles but we're considering having the longsword and it's covenant equivalent, the Krakken, fragment into three pieces after taking enough damage like in Hugeass.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Apr 22, 2012 10:06 PM

Msg. 46 of 142
Dont use OS. most of the player base probably doesn't have it.
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 22, 2012 10:19 PM

Msg. 47 of 142
Quote: --- Original message by: TauSigmaNova Dont use OS. most of the player base probably doesn't have it. We're working on a non-OS version first, then, FMT masterchief will make an opensauce version. There will be TWO version, one opensauce and one non-opensauce Edited by JimDaRulah on Apr 22, 2012 at 10:19 PM
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Apr 22, 2012 11:15 PM

Msg. 48 of 142
Like I said during our encounter on that Extinction server, make sure to fix the Phantom BSPs
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Nickster5000
Joined: Dec 11, 2010
An Excellent day is Excellent.
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Posted: Apr 23, 2012 01:10 AM

Msg. 49 of 142
We're probably going to re-model extinction from scratch; so we can get excellent terrain results.
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LegionofShadows
Joined: Jul 10, 2011
EA Games; It's in the Sport!
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Posted: Apr 23, 2012 04:29 AM

Msg. 50 of 142
Quote: --- Original message by: JimDaRulah1. We're planning on having an opensauce and a non-opensauce version. Excellent idea. I like. That way, people that have OS can play on the Opensauce only servers, BUT if there is nobody on them, they can go to the non-OS servers. Good job! 2. Different grenades....a maybe on that. I would consider havign the usual frag and plasma, BUT! I would also like to see a flare in there. Why? They could be rare, and a last ditch chance so that people will not see your exact position for a bombing run. Same for the smoke grenade, except have it really thick.3. We're going to eliminate jets for two reasons:
- Once they lock a missile on you...well, say your prayers. Homing missiles are too cheap
- They also don't flow with any of the other vehicles. They're.....out of place.
Don't worry, we plan to replace jets with something suitable Here, a hornet or Sparrowhawk would be really good. The hornet can have it's machine guns more powerful so it can stand up to the likes of the seraph. Faster missiles would be in order. For the Sparrowhawk, GET RID OF THOSE AUTOCANNONS! I CANNOT TELL YOU HOW ANGRY I AM WITH THEM! Replace them with something like a warthog turret, except more powerful again. For the secondary, maybe have a missile that has the damage radius of a scorpion cannon, except it's a bi tch to reload. Fix the physics too.4. Ground Vehicles are definitely something we will be working on For the humans, this is pretty much perfect as it is. Get rid of the useless hog though. Y'know, without the turrets. And no passenger hog. Also find some way the Mythos can be more useful than just spamming cannons. Otherwise... eliminate. A good anti-air weapon would be the Gauss cannon found on Rp Gamma Marine. http://hce.halomaps.org/index.cfm?fid=5514 Make the projectiles very fast, and able to take down a scarab quick. Only put one though. On top of teh ship.The covenant vehicles definitely need a makeover. Get rid of that brute ghost. Nerf the scarab- make it have better physics, a better secondary weapon, and nerf the main cannon a bit, will ya honey? Maybe somethign like the Halo 3 scarab's secondary turret. Spectre: Faster Firing, at least to match the rate of the warthog's turret, more damage. Phantom- Better, please? Better primary weapon(A mortar like the Halo 3/ Reach would be good.) A secondary weapon(automatic fuel rod cannon with a reload time to match the pelican? Blue and homin would be awesome. Slow, though.) WAY more armor. Add a wraith with a energy projecter that acts has the damage of a scorpion. And make those AA turrets better.5. Weapons and Vehicles will definitely be balanced. Every Human vehicle and weapon will have a covenant counterpart with their own distinct advantages and disadvantages 6. We will be adding parts to the map, specifically the covenant ship to make it a more equal base to the human ship, more or less. We plan to add a bridge modeled after the Shadow of Intent's bridge in Halo 3 ( http://www.youtube.com/watch?v=4wZBcWzpkKg) as well as a hangar to compete with the hangar that the human base has. I like the Shadow Of Intent idea. Additionally, as the covie hangar, may I suggest the launch bay the Shadow of Intent had? That would be a fitting match for the human hangar, and would be almost exactly the same in the rough design. A good opposite.Edited by JimDaRulah on Apr 22, 2012 at 07:52 PM All in all, keep the general theme of Extinction. The desert, etc. Maybe you should make the Covie ship better- a lot better. A CCS-Class Battlecruiser would be a good alternative. Either that, or a Covenant Capital Ship.
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 23, 2012 04:39 AM

Msg. 51 of 142
Quote: --- Original message by: LegionofShadowsQuote: --- Original message by: JimDaRulah1. We're planning on having an opensauce and a non-opensauce version. Excellent idea. I like. That way, people that have OS can play on the Opensauce only servers, BUT if there is nobody on them, they can go to the non-OS servers. Good job! 2. Different grenades....a maybe on that. I would consider havign the usual frag and plasma, BUT! I would also like to see a flare in there. Why? They could be rare, and a last ditch chance so that people will not see your exact position for a bombing run. Same for the smoke grenade, except have it really thick.3. We're going to eliminate jets for two reasons:
- Once they lock a missile on you...well, say your prayers. Homing missiles are too cheap
- They also don't flow with any of the other vehicles. They're.....out of place.
Don't worry, we plan to replace jets with something suitable Here, a hornet or Sparrowhawk would be really good. The hornet can have it's machine guns more powerful so it can stand up to the likes of the seraph. Faster missiles would be in order. For the Sparrowhawk, GET RID OF THOSE AUTOCANNONS! I CANNOT TELL YOU HOW ANGRY I AM WITH THEM! Replace them with something like a warthog turret, except more powerful again. For the secondary, maybe have a missile that has the damage radius of a scorpion cannon, except it's a bi tch to reload. Fix the physics too.4. Ground Vehicles are definitely something we will be working on For the humans, this is pretty much perfect as it is. Get rid of the useless hog though. Y'know, without the turrets. And no passenger hog. Also find some way the Mythos can be more useful than just spamming cannons. Otherwise... eliminate. A good anti-air weapon would be the Gauss cannon found on Rp Gamma Marine. http://hce.halomaps.org/index.cfm?fid=5514 Make the projectiles very fast, and able to take down a scarab quick. Only put one though. On top of teh ship.The covenant vehicles definitely need a makeover. Get rid of that brute ghost. Nerf the scarab- make it have better physics, a better secondary weapon, and nerf the main cannon a bit, will ya honey? Maybe somethign like the Halo 3 scarab's secondary turret. Spectre: Faster Firing, at least to match the rate of the warthog's turret, more damage. Phantom- Better, please? Better primary weapon(A mortar like the Halo 3/ Reach would be good.) A secondary weapon(automatic fuel rod cannon with a reload time to match the pelican? Blue and homin would be awesome. Slow, though.) WAY more armor. Add a wraith with a energy projecter that acts has the damage of a scorpion. And make those AA turrets better.5. Weapons and Vehicles will definitely be balanced. Every Human vehicle and weapon will have a covenant counterpart with their own distinct advantages and disadvantages 6. We will be adding parts to the map, specifically the covenant ship to make it a more equal base to the human ship, more or less. We plan to add a bridge modeled after the Shadow of Intent's bridge in Halo 3 ( http://www.youtube.com/watch?v=4wZBcWzpkKg) as well as a hangar to compete with the hangar that the human base has. I like the Shadow Of Intent idea. Additionally, as the covie hangar, may I suggest the launch bay the Shadow of Intent had? That would be a fitting match for the human hangar, and would be almost exactly the same in the rough design. A good opposite.Edited by JimDaRulah on Apr 22, 2012 at 07:52 PM All in all, keep the general theme of Extinction. The desert, etc. Maybe you should make the Covie ship better- a lot better. A CCS-Class Battlecruiser would be a good alternative. Either that, or a Covenant Capital Ship. I Like these ideas, do you know where we could get an extensive look at the launch bay of the Shadow of Intent? I can't seem to find any pic that gives a good look. Edited by JimDaRulah on Apr 23, 2012 at 04:40 AM
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LegionofShadows
Joined: Jul 10, 2011
EA Games; It's in the Sport!
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Posted: Apr 23, 2012 04:56 AM

Msg. 52 of 142
Try watching the Halo 3 cutscenes. There, you can hopefully get a good enough idea of what it is. I'll have a look. Quote: Rather than possessing multiple smaller hangar bays, like smaller cruisers, Assault Carriers use a single, gargantuan hangar bay for storage of fighters, dropships, boarding craft and small capital ships, at least 500 meters long, 320 meters wide and 120 meters high. You should down scale the Assault carrier a bit, maybe... [Annoying as hell accent]OH YA, YA SHOULD TOOOOOOTALLY PUT IN A SUPERCARRIER! AAAAHHHHAAA! http://halo.wikia.com/wiki/CSO-class_supercarrier[/Annoying as hell accent] This message was edited by LegionOfShadows 111111 times.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Apr 23, 2012 10:25 AM

Msg. 53 of 142
If you guys want, I might be willing to make a new bsp for you. I've got a few ideas for one. PM me if you're interested.
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waffles
Joined: Nov 18, 2010
bullpup
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Posted: Apr 23, 2012 05:30 PM

Msg. 54 of 142
Quote: --- Original message by: JimDaRulah FMT masterchief will make an opensauce version Edited by JimDaRulah on Apr 22, 2012 at 10:19 PM oh god 
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Apr 23, 2012 07:44 PM

Msg. 55 of 142
Lol
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Apr 23, 2012 11:59 PM

Msg. 56 of 142
To all: Please refer to the thread; Extinction on steroids
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Nickster5000
Joined: Dec 11, 2010
An Excellent day is Excellent.
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Posted: Apr 24, 2012 01:25 AM

Msg. 57 of 142
Quote: --- Original message by: tylerp14 To all: Please refer to the thread; Extinction on steroids This has to do what with this thread? That thread is classified as a new map variant, but described as "extinction on steroids" (thats what I picked up from that thread) This thread is classified as an extinction remake. Get yo facts straight before posting brah. (if you're trying to tell us we're taking this idea) Edited by ODST_Nick on Apr 24, 2012 at 01:29 AM
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Spartan314
Joined: Aug 21, 2010
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Posted: Apr 24, 2012 05:17 AM

Msg. 58 of 142
Precisely what my face looked like..
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Kozakuu
Joined: Oct 30, 2011
Totally biased.
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Posted: Apr 24, 2012 06:42 AM

Msg. 59 of 142
Quote: --- Original message by: JimDaRulah FMT masterchief will make an opensauce version Edited by JimDaRulah on Apr 22, 2012 at 10:19 PM http://www.youtube.com/watch?v=-hQr3qBOHWc
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 24, 2012 05:36 PM

Msg. 60 of 142
Quote: --- Original message by: KozakuuQuote: --- Original message by: JimDaRulah FMT masterchief will make an opensauce version Edited by JimDaRulah on Apr 22, 2012 at 10:19 PM http://www.youtube.com/watch?v=-hQr3qBOHWc lol, don't worry, the opensauce version WILL look amazing.
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Tiel
Joined: Apr 10, 2011
You're all snozberries.
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Posted: Apr 24, 2012 05:47 PM

Msg. 61 of 142
I sorta skimmed this, so someone correct me if I'm wrong ~
I'm in, and would like to do the BSP. Regardless of letting me in or not, I think you should form a set plan before diving into selecting tags. First the basics, then move on to the fun stuff?
Again, depending on if you're willing to have me on the team, I've just finished my first 'true' BSP, that is, an outside one. I think with a bit of wrangling I should be able to conjure up a more gameplay oriented version of the original Extinction BSP, but as of now I've no internet save for school access, so I won't be able to go on Skype or anything :P Edited by Tiel on Apr 24, 2012 at 06:05 PM
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Echo77
Joined: Jul 20, 2010
-Modder-
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Posted: Apr 24, 2012 06:00 PM

Msg. 62 of 142
Quote: --- Original message by: Tiel I sorta skimmed this, so someone correct me if I'm wrong ~
I'm in, and would like to do the BSP. Regardless of letting me in or not, I think you should form a set plan before diving into selecting tags. First the basics, then move on to the fun stuff? We've actually been talking about the weapons and vehicles a lot, and we're trying to make sure everything has a specific role and purpose. Although this part will probably be mostly trial and error. Edit: Aha, you ninja'd an edit in there. I'd respond to them, but the quote button is being less than cooperative, and I'm kinda hungry at the moment, so I'll be sure to get back to your points later. Edited by Echo77 on Apr 24, 2012 at 06:08 PM
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Tiel
Joined: Apr 10, 2011
You're all snozberries.
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Posted: Apr 24, 2012 06:06 PM

Msg. 63 of 142
Oh, okay. I also have some ideas :D
- Longswords have Jet physics and heavy machine guns, however there are only three or four
- Banshees would get a buff and take down LS's using swarm tactics, there would be 8
- Hornets would serve as aerial Warthogs (instead of the scarcely used Pelicans) but vulnerable to Banshees due to slowness (not as slow as Peli, however)
- New Covie vehicle - Ghast, as seen in RP Sealab (Essentially a Covie LS) but very slow, and with a Shade attached as a Gunner seat (otherwise controlled by pilot) that fires a Scarab Beam or faster plasma shots.
- Two spawn points for UNSC- Either in a Downed Carrier (I think I can model that, will launch LS's similar to Extinction USNC base) or in a Forerunner structure (that Nick can make?)
- Covenant spawn in an Assault Carrier at the other end with the main hangar bay open; Covie players can drop from the hangar in a vehicle or fly out in a Banshee/Phantom.
- Map name: 'Genocide'?
- Make H3 Scarab using model here? (Current H2 one is pretty...lame.)
- Possibly use SlappythePirate's Biped system to have Covie players be Elites, UNSC Spartans?
- Remove Herobrine
- Buff Wraiths severely, increase speed to 3/4 of vanilla Ghost, Mortar should launch and hit under 2:30 seconds; slower than Scorpion but splash damage increased to compensate.
- Scarab fires volley of three of the above as opposed to Scarab Beam.
- Wrecks of UNSC ships scattered across map to signify lost battle with Covenant AS. Carrier, possibly serve as more spawn points..?
- Possibly give UNSC side Draco to balance out with aforementioned 'Ghast'?
- Possibly give Covies a buffed Creep?
- Increase usefulness of Phantom....make faster, higher ROF.
Edited by Tiel on Apr 24, 2012 at 06:04 PM
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Apr 24, 2012 06:14 PM

Msg. 64 of 142
I'm kinda doin the bsp :\
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Tiel
Joined: Apr 10, 2011
You're all snozberries.
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Posted: Apr 24, 2012 06:19 PM

Msg. 65 of 142
Aw, shucks. I had so many ideas for that. Hmm, I'll go work on a Coldsnap concept, though if this becomes a mapping team (which it looks to be heading in that direction) I'm totally making the bland filler maps between releases. I CALL IT!  e: Actually 1337, if you haven't started yet I can make a rough drawing of what I was thinking. This would also serve the purpose of filling a requirement for the prestigious Caboose to join. Edited by Tiel on Apr 24, 2012 at 06:20 PM
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 24, 2012 06:34 PM

Msg. 66 of 142
Quote: --- Original message by: Sergeant 1337 I'm kinda doin the bsp :\ I told you MAYBE, you never sent me a sketch or anything. If what you plan to do changes this map too much, we wont be taking that course of action. We want this map to stay VERY close to the stock bsp, if not just editing the stock bsp itself. Quote: --- Original message by: TielAw, shucks. I had so many ideas for that. Hmm, I'll go work on a Coldsnap concept, though if this becomes a mapping team (which it looks to be heading in that direction) I'm totally making the bland filler maps between releases. I CALL IT!  e: Actually 1337, if you haven't started yet I can make a rough drawing of what I was thinking. This would also serve the purpose of filling a requirement for the prestigious Caboose to join. Edited by Tiel on Apr 24, 2012 at 06:20 PM Tiel, are you part of the team? You never clarified that to me. If you're in can I have your xfire? Me and the rest of the guys have already started discussion. Edited by JimDaRulah on Apr 24, 2012 at 06:37 PM
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Tiel
Joined: Apr 10, 2011
You're all snozberries.
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Posted: Apr 24, 2012 06:38 PM

Msg. 67 of 142
Can you elaborate what you mean by staying very close? Edited by Tiel on Apr 24, 2012 at 06:43 PM
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 24, 2012 06:41 PM

Msg. 68 of 142
Quote: --- Original message by: TielCan you elaborate what you mean by staying very close?  ...what? EDIT: Oh, my reply to 1337, he wants to do the map but I haven't even got a sketch of what he plans to do, by very close I mean the map's modelling should stay close to that of the original extinction, or else it wouldn't be extinction anymore. Edited by JimDaRulah on Apr 24, 2012 at 06:43 PM
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Tiel
Joined: Apr 10, 2011
You're all snozberries.
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Posted: Apr 24, 2012 06:44 PM

Msg. 69 of 142
At the bottom of the 2nd page I said I wanted to join, though I have absolutely zilch Internet access outside of my school's heavily firewalled network until 1source gets their lazy arses over. I have...methods to surpass that, but those are insufficient to get any program like Skype or Xfire authorized to send packets through. I'm available 7 hours on this forum though, so if you let me join it'd be nice to have someone PM me a summary of what happened during a 'meeting'. 
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 24, 2012 06:47 PM

Msg. 70 of 142
I guess that could work. What part of the map would you like to work on? If you want to know what's already taken it's listed on OP.
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