
Spartan314
Joined: Aug 21, 2010
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Posted: Apr 24, 2012 06:50 PM

Msg. 71 of 142
Quote: --- Original message by: JimDaRulahQuote: --- Original message by: KozakuuQuote: --- Original message by: JimDaRulah FMT masterchief will make an opensauce version Edited by JimDaRulah on Apr 22, 2012 at 10:19 PM http://www.youtube.com/watch?v=-hQr3qBOHWc lol, don't worry, the opensauce version WILL look amazing. :/ I'm still a bit doubtful.. Well we'll see how FMT_Masterchief handles it. We'll see.
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Tiel
Joined: Apr 10, 2011
You're all snozberries.
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Posted: Apr 24, 2012 06:51 PM

Msg. 72 of 142
I'd like to do Scenery/UNSC base, and 1337 willing, some help with BSP conceptualization. And as already said, if this does become a mapping team I'll try to make some SP maps or some very basic MP ones. 'Auxiliary Mapping' would be the term for that, I think.
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 24, 2012 06:52 PM

Msg. 73 of 142
Quote: --- Original message by: Spartan314Quote: --- Original message by: JimDaRulahQuote: --- Original message by: KozakuuQuote: --- Original message by: JimDaRulah FMT masterchief will make an opensauce version Edited by JimDaRulah on Apr 22, 2012 at 10:19 PM http://www.youtube.com/watch?v=-hQr3qBOHWc lol, don't worry, the opensauce version WILL look amazing. :/ I'm still a bit doubtful.. Well we'll see how FMT_Masterchief handles it. We'll see. ODST Nick is going to look over his work afterwards anyway and add to or adjust the shaders as he sees fit. Quote: --- Original message by: Tiel I'd like to do Scenery/UNSC base, and 1337 willing, some help with BSP conceptualization. And as already said, if this does become a mapping team I'll try to make some SP maps or some very basic MP ones. 'Auxiliary Mapping' would be the term for that, I think. We wont be actually altering the modelling of what already comprises the UNSC base, but if you would like to model some new rooms for the ship that would be something we'd be interested in. Edited by JimDaRulah on Apr 24, 2012 at 06:55 PM
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Tiel
Joined: Apr 10, 2011
You're all snozberries.
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Posted: Apr 24, 2012 06:57 PM

Msg. 74 of 142
Something also probably warranting looking into: The Hornet The Stingray Quote: --- Original message by: JimDaRulahQuote: --- Original message by: Tiel I'd like to do Scenery/UNSC base, and 1337 willing, some help with BSP conceptualization. And as already said, if this does become a mapping team I'll try to make some SP maps or some very basic MP ones. 'Auxiliary Mapping' would be the term for that, I think. We wont be actually altering the modelling of what already comprises the UNSC base, but if you would like to model some new rooms for the ship that would be something we'd be interested in. Edited by JimDaRulah on Apr 24, 2012 at 06:55 PM Oh okay, didn't really know how close we were staying to the original. I'll probably make what I was thinking a side project, then. As for new rooms, I can do that. It'd be nice to have the armory etc connected via door instead of teleporter. Edited by Tiel on Apr 24, 2012 at 07:01 PM
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 24, 2012 06:59 PM

Msg. 75 of 142
Tiel, I actually just had an idea, how good are you at modelling covenant archetechture? We need a hangar for the covenant assault carrier. Nick's handling the covenant stuff but he's already working on the bridge, and the covenant base is what needs the most work. Edited by JimDaRulah on Apr 24, 2012 at 07:00 PM
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Tiel
Joined: Apr 10, 2011
You're all snozberries.
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Posted: Apr 24, 2012 07:04 PM

Msg. 76 of 142
You have 'Tiel', 'good' and 'modelling' in the same sentence good sir. I'm but a novice. It doesn't seem like the hangar would be hard, though, just an elongated ellipse with some minor details added in. I can try, just don't expect too much.
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 24, 2012 07:06 PM

Msg. 77 of 142
Well nick is busy with the bridge, and that won't be completed for some time, so do you want to give it a shot?
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Tiel
Joined: Apr 10, 2011
You're all snozberries.
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Posted: Apr 24, 2012 07:07 PM

Msg. 78 of 142
Yeah, sorry if that wasn't clear in my post 
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 24, 2012 07:13 PM

Msg. 79 of 142
Alright then, go for it. Lets see what you can do.
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Sergeant 1337
Joined: May 1, 2010
Mary Jane stimulated my creativity.
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Posted: Apr 24, 2012 07:31 PM

Msg. 80 of 142
I'll send the sketches today. Right now, I'm making the Halo Reach pelican, and maybe, if If it's finished in time, I'll be willing to donate it to your map.
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 24, 2012 08:47 PM

Msg. 81 of 142
Quote: --- Original message by: Sergeant 1337 I'll send the sketches today. Right now, I'm making the Halo Reach pelican, and maybe, if If it's finished in time, I'll be willing to donate it to your map. Sounds good.
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waffles
Joined: Nov 18, 2010
bullpup
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Posted: Apr 24, 2012 09:21 PM

Msg. 82 of 142
Quote: --- Original message by: JimDaRulah lol, don't worry, the opensauce version WILL look amazing. ya sure? if ya want overbright, shiny as plastic shaders. k. he says he rigs too, which i doubt since all ive seen is other peoples work. doubt he knows how collision models work, so if you plan on being able to shoot things, better hope he does. no offense to him, he is improving. but he isnt the most qualified person for "shaders" :/ and all he has is old poopy h3 ports from years ago, and the new cmt stuff (and my grunt :/). "H3/CMT spv3 extinction revamp".
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Echo77
Joined: Jul 20, 2010
-Modder-
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Posted: Apr 24, 2012 09:29 PM

Msg. 83 of 142
Quote: --- Original message by: TielOh, okay. I also have some ideas :D
- Longswords have Jet physics and heavy machine guns, however there are only three or four
No hover would make it harder for the craft to idle over spawn points and hose the hapless troops below. But considering the size of the LS, forcing it to move forward continuously could make maneuvering a hassle. Primary missiles may very well be replaced by a pair of .50 caliber guns.
- Banshees would get a buff and take down LS's using swarm tactics, there would be 8
Banshees will become the Covenant jet equivalent. We've briefly discussed the notion of somehow applying a tailgun to the Longsword, which would provide it a moderate defense against such tactics.
- Hornets would serve as aerial Warthogs (instead of the scarcely used Pelicans) but vulnerable to Banshees due to slowness (not as slow as Peli, however)
Hornets will be modified to fill the role previously occupied by the jet, but will retain their passenger seats. They will be moderately slower than the Banshee, exchanging speed for troop capacity.
- New Covie vehicle - Ghast, as seen in RP Sealab (Essentially a Covie LS) but very slow, and with a Shade attached as a Gunner seat (otherwise controlled by pilot) that fires a Scarab Beam or faster plasma shots.
We've looked into a vehicle called the "Krakken" as a Covenant Longword equivalent, but I don't believe I've ever heard of the Ghast. I'll need to check into that.
- Make H3 Scarab using model here? (Current H2 one is pretty...lame.)
I dunno if we have any animators. So unless stated otherwise, I believe we'll be retaining the H2 Scarab, albeit heavily modified in terms of weaponry.
- Possibly use SlappythePirate's Biped system to have Covie players be Elites, UNSC Spartans?
I don't think biped permutations sync over multiplayer. It would assign Spartans and Elites randomly, regardless of team.
- Remove Herobrine
o_o
- Buff Wraiths severely, increase speed to 3/4 of vanilla Ghost, Mortar should launch and hit under 2:30 seconds; slower than Scorpion but splash damage increased to compensate.
The Wraith is one of those things I'm a bit confused about how to approach. Its main gun will probably be a high-velocity plasma mortar that's unaffected by gravity, or a homing projectile of a similar nature. I'm just not sure how to balance it against the Scorpion while making both unique.
- Scarab fires volley of three of the above as opposed to Scarab Beam.
*takes note for consideration*
- Wrecks of UNSC ships scattered across map to signify lost battle with Covenant AS. Carrier, possibly serve as more spawn points..?
- Possibly give UNSC side Draco to balance out with aforementioned 'Ghast'?
Hm.... Dracos would be interesting to see in action in a large-scale vehicle-based map, but I don't know if we'd really have a unique role for them.
- Possibly give Covies a buffed Creep?
I've thought about it, but I'm thinking that most troop transport will be done via aerial movements, rather than ground-based ones.
- Increase usefulness of Phantom....make faster, higher ROF.
Better armor? Secondary homing fuel rods?
Edited by Tiel on Apr 24, 2012 at 06:04 PM
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 25, 2012 12:04 PM

Msg. 84 of 142
Quote: --- Original message by: JimDaRulahQuote: --- Original message by: Spartan314Quote: --- Original message by: JimDaRulahQuote: --- Original message by: KozakuuQuote: --- Original message by: JimDaRulah FMT masterchief will make an opensauce version Edited by JimDaRulah on Apr 22, 2012 at 10:19 PM http://www.youtube.com/watch?v=-hQr3qBOHWc lol, don't worry, the opensauce version WILL look amazing. :/ I'm still a bit doubtful.. Well we'll see how FMT_Masterchief handles it. We'll see. ODST Nick is going to look over his work afterwards anyway and add to or adjust the shaders as he sees fit. No offence to Nick who's a brilliant mapper, but you make bad choices in shader teams...
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 25, 2012 01:07 PM

Msg. 85 of 142
Quote: --- Original message by: JazQuote: --- Original message by: JimDaRulahQuote: --- Original message by: Spartan314Quote: --- Original message by: JimDaRulahQuote: --- Original message by: KozakuuQuote: --- Original message by: JimDaRulah FMT masterchief will make an opensauce version Edited by JimDaRulah on Apr 22, 2012 at 10:19 PM http://www.youtube.com/watch?v=-hQr3qBOHWc lol, don't worry, the opensauce version WILL look amazing. :/ I'm still a bit doubtful.. Well we'll see how FMT_Masterchief handles it. We'll see. ODST Nick is going to look over his work afterwards anyway and add to or adjust the shaders as he sees fit. No offence to Nick who's a brilliant mapper, but you make bad choices in shader teams... Well, no ones exactly begging me to let them do the shaders. Masterchief and Nick are the only two who have offered. Edited by JimDaRulah on Apr 25, 2012 at 01:08 PM
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abkarch
Joined: Mar 20, 2010
wut
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Posted: Apr 25, 2012 01:09 PM

Msg. 86 of 142
Wait, is jim here actually doing anything himself, or is he calling himself project manager and bossing people around?
not being rude or anything, but to get a good map done the leader usually has to be able to do something himself
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 25, 2012 01:11 PM

Msg. 87 of 142
Quote: --- Original message by: abkarch Wait, is jim here actually doing anything himself, or is he calling himself project manager and bossing people around?
not being rude or anything, but to get a good map done the leader usually has to be able to do something himself He's uh... supervising? That's important because ummm.... people might start sleeping on the job?
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abkarch
Joined: Mar 20, 2010
wut
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Posted: Apr 25, 2012 01:13 PM

Msg. 88 of 142
Quote: --- Original message by: JazQuote: --- Original message by: abkarch Wait, is jim here actually doing anything himself, or is he calling himself project manager and bossing people around?
not being rude or anything, but to get a good map done the leader usually has to be able to do something himself He's uh... supervising? That's important because ummm.... people might start sleeping on the job? Wouldnt want to miss that...deadline?
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 25, 2012 01:14 PM

Msg. 89 of 142
Quote: --- Original message by: abkarch Wait, is jim here actually doing anything himself, or is he calling himself project manager and bossing people around?
not being rude or anything, but to get a good map done the leader usually has to be able to do something himself I'm keeping everyone on task, finding out who wants to do what, talking to others who want to join the team, organizing team meetings on xfire, providing input, and making sure everyone is getting along and staying on task. It's harder than you think.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 25, 2012 01:15 PM

Msg. 90 of 142
Quote: --- Original message by: JimDaRulahQuote: --- Original message by: abkarch Wait, is jim here actually doing anything himself, or is he calling himself project manager and bossing people around?
not being rude or anything, but to get a good map done the leader usually has to be able to do something himself I'm keeping everyone on task, finding out who wants to do what, talking to others who want to join the team, organizing team meetings on xfire, providing input, and making sure everyone is getting along and staying on task. It's harder than you think. So... what takes me an hour or two if everybody's online?
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abkarch
Joined: Mar 20, 2010
wut
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Posted: Apr 25, 2012 01:15 PM

Msg. 91 of 142
not really, people have lives and they are doing this because they want to, they dont need or want people bossing them around.
its really not hard.
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 25, 2012 01:17 PM

Msg. 92 of 142
Quote: --- Original message by: JazQuote: --- Original message by: JimDaRulahQuote: --- Original message by: abkarch Wait, is jim here actually doing anything himself, or is he calling himself project manager and bossing people around?
not being rude or anything, but to get a good map done the leader usually has to be able to do something himself I'm keeping everyone on task, finding out who wants to do what, talking to others who want to join the team, organizing team meetings on xfire, providing input, and making sure everyone is getting along and staying on task. It's harder than you think. So... what takes me an hour or two if everybody's online? Well, this system has been working well so far. Everyone is doing what needs to be done and we're making progress. Think whatever you want, but I'm doing my part to keep this project from falling apart. Quote: --- Original message by: abkarch not really, people have lives and they are doing this because they want to, they dont need or want people bossing them around.
its really not hard. I know people are doing this because they want to, I'm making sure they know their role in the map and are doing their part of the contribution. The team has been amazing so far, and this map would be absolutely nothing without them. I don't intend to take any credit for this map when it's done, I only want to see it become a reality. Edited by JimDaRulah on Apr 25, 2012 at 01:20 PM
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abkarch
Joined: Mar 20, 2010
wut
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Posted: Apr 25, 2012 01:18 PM

Msg. 93 of 142
it might fall apart faster if you make it a job instead of keeping it a hobby for people
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 25, 2012 01:20 PM

Msg. 94 of 142
Quote: --- Original message by: abkarch it might fall apart faster if you make it a job instead of keeping it a hobby for people I haven't been making it a job for people. Everyone is working at their own pace and that is absolutely fine.
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abkarch
Joined: Mar 20, 2010
wut
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Posted: Apr 25, 2012 01:21 PM

Msg. 95 of 142
Either way you look at it, you do not have much of a job here...just saying...
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 25, 2012 01:23 PM

Msg. 96 of 142
Plus he clearly forgot to get a decent whip. -.-
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 25, 2012 01:24 PM

Msg. 97 of 142
Quote: --- Original message by: abkarch Either way you look at it, you do not have much of a job here...just saying... Well, so far the team has completed more than anyone who's attempted this in the past has. So I think our current situation is working out well. Edited by JimDaRulah on Apr 25, 2012 at 01:25 PM
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 25, 2012 01:27 PM

Msg. 98 of 142
Well, can I join the team then please?
I'll go ahead and do what I'm meant to do. Write plans, set up timetables, sort out meetings, beta-test, routinely cane people, swear about random mistakes, and uh... supervise?
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 25, 2012 01:28 PM

Msg. 99 of 142
Quote: --- Original message by: Jaz Well, can I join the team then please?
I'll go ahead and do what I'm meant to do. Write plans, set up timetables, sort out meetings, beta-test, routinely cane people, swear about random mistakes, and uh... supervise? If you actually want to, sure. Or was that sarcasm? Edit: By the way, I haven't been swearing at people or anything of the sort, the team has done wonderful work. Edited by JimDaRulah on Apr 25, 2012 at 01:29 PM
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 25, 2012 01:39 PM

Msg. 100 of 142
Quote: --- Original message by: JimDaRulahQuote: --- Original message by: Jaz Well, can I join the team then please?
I'll go ahead and do what I'm meant to do. Write plans, set up timetables, sort out meetings, beta-test, routinely cane people, swear about random mistakes, and uh... supervise? If you actually want to, sure. Or was that sarcasm? Edit: By the way, I haven't been swearing at people or anything of the sort, the team has done wonderful work. Edited by JimDaRulah on Apr 25, 2012 at 01:29 PM I was sarcastically pointing out what supervising actually consists of. It's actually pretty easy, but then again, I've been doing it for about 2 years. I ran a clan with over 60 members and it only actually took me about 10 minutes a day to deal with everything, and starting the clan up only took about an hour. And that's including creating logos, which you theoretically shouldn't need to do. ;) Nowadays, after that clan's been closed and I now run a few other clans, probably making up about double the same amount of members, it takes me about 2 minutes a day to deal with everything, and starting RPT up only took about 2 hours, and most of that work was pointless out of boredom. And I might maybe actually do it at some point if you need, but for now, take that proposal as sarcasm. ;) E: Oh and meetings aren't hard at all if you organise them properly. My meetings which overview tons of changes only take about 10 minutes. And by tons of changes, I mean about 2 months worth of changes. I barely ever have meetings. :P Edited by Jaz on Apr 25, 2012 at 01:41 PM
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 25, 2012 01:54 PM

Msg. 101 of 142
Quote: --- Original message by: JazQuote: --- Original message by: JimDaRulahQuote: --- Original message by: Jaz Well, can I join the team then please?
I'll go ahead and do what I'm meant to do. Write plans, set up timetables, sort out meetings, beta-test, routinely cane people, swear about random mistakes, and uh... supervise? If you actually want to, sure. Or was that sarcasm? Edit: By the way, I haven't been swearing at people or anything of the sort, the team has done wonderful work. Edited by JimDaRulah on Apr 25, 2012 at 01:29 PM I was sarcastically pointing out what supervising actually consists of. It's actually pretty easy, but then again, I've been doing it for about 2 years. I ran a clan with over 60 members and it only actually took me about 10 minutes a day to deal with everything, and starting the clan up only took about an hour. And that's including creating logos, which you theoretically shouldn't need to do. ;) Nowadays, after that clan's been closed and I now run a few other clans, probably making up about double the same amount of members, it takes me about 2 minutes a day to deal with everything, and starting RPT up only took about 2 hours, and most of that work was pointless out of boredom. And I might maybe actually do it at some point if you need, but for now, take that proposal as sarcasm. ;) E: Oh and meetings aren't hard at all if you organise them properly. My meetings which overview tons of changes only take about 10 minutes. And by tons of changes, I mean about 2 months worth of changes. I barely ever have meetings. :P Edited by Jaz on Apr 25, 2012 at 01:41 PM Well, I know what you mean, I, too run an online community of nearly 100 members ( http://www.Vanilla-Craft.com) for my minecraft server, and it can be very easy to run things most of the time. For this project I'm mainly here to see how things are doing and provide suggestions, the real heroes of this project are the guys making everything we need to make this map a reality. I just thought that maybe my leadership skills learned from running a large community might come in handy when doing this project.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 25, 2012 01:56 PM

Msg. 102 of 142
Ah, well, I guess I see what you mean then. A little supervision guidance can be helpful. Sorry, abkarch was provoking me into thinking you're just literally demanding things, which I've seen a lot of people do. -.-
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JimDaRulah
Joined: Mar 26, 2012
My Minecraft server: VanillaTheCraft.c2mcs.net
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Posted: Apr 25, 2012 02:05 PM

Msg. 103 of 142
Quote: --- Original message by: Jaz Ah, well, I guess I see what you mean then. A little supervision guidance can be helpful. Sorry, abkarch was provoking me into thinking you're just literally demanding things, which I've seen a lot of people do. -.- Nah dude, we're just a bunch of guys united under the same goal: Give an old favorite map a fresh coat of paint. Edited by JimDaRulah on Apr 25, 2012 at 02:06 PM
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LMT Heretic
Joined: Feb 18, 2010
and what about the horse you rod in on...
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Posted: Apr 25, 2012 04:48 PM

Msg. 104 of 142
yes jim is a nice leader as i've seen and he is good with ideas, that i have good ideas but often uncapable of making them in ce and he has give me ideas that i can handle like forerunner structure i built for extinction
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abkarch
Joined: Mar 20, 2010
wut
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Posted: Apr 25, 2012 05:13 PM

Msg. 105 of 142
ok jaz, just throw blame onto me.
ive just been saying my opinion, but if people think that he is doing a great job, then its not my problem
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