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Author Topic: how to mess with the aim bot. (5 messages, Page 1 of 1)
Moderators: Dennis

ally
Joined: Jun 23, 2010


Posted: Apr 27, 2012 11:05 PM          Msg. 1 of 5
okay so i heard that the ratrace map messes up the use of aim bots in halo.
if this is true in the ratrace map, how was it done?
i remember seeing something in a thread ages ago that mentioned bipeds in the walls of a map, but with all the threads here i can't find it now.
any info on this that anyone can give is appreciated.


ally
Joined: Jun 23, 2010


Posted: Apr 27, 2012 11:31 PM          Msg. 2 of 5
sure from what you see in the likes of carousel and damnation they still seem to work.
they are both 2 other close counter maps.
Edited by ally on Apr 27, 2012 at 11:31 PM


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Apr 28, 2012 06:19 AM          Msg. 3 of 5
That is awesome. Finally a way to get Mexicans to stop aimbotting.


Tiel
Joined: Apr 10, 2011

You're all snozberries.


Posted: Apr 28, 2012 12:11 PM          Msg. 4 of 5
Quote: --- Original message by: Muscl3r
That is awesome. Finally a way to get Mexicans to stop aimbotting.


Yay for sweeping generalizations?


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Apr 29, 2012 01:19 AM          Msg. 5 of 5
So on a map like bloodgulch, you could have multiple low poly, untextured bipeds (rectangles perhaps) under the map to screw with aimbots? Or maybe one large biped-rectangle under the map

 

 
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