
ally
Joined: Jun 23, 2010
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Posted: Apr 27, 2012 11:05 PM

Msg. 1 of 5
okay so i heard that the ratrace map messes up the use of aim bots in halo. if this is true in the ratrace map, how was it done? i remember seeing something in a thread ages ago that mentioned bipeds in the walls of a map, but with all the threads here i can't find it now. any info on this that anyone can give is appreciated.
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ally
Joined: Jun 23, 2010
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Posted: Apr 27, 2012 11:31 PM

Msg. 2 of 5
sure from what you see in the likes of carousel and damnation they still seem to work. they are both 2 other close counter maps. Edited by ally on Apr 27, 2012 at 11:31 PM
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Apr 28, 2012 06:19 AM

Msg. 3 of 5
That is awesome. Finally a way to get Mexicans to stop aimbotting.
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Tiel
Joined: Apr 10, 2011
You're all snozberries.
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Posted: Apr 28, 2012 12:11 PM

Msg. 4 of 5
Quote: --- Original message by: Muscl3r That is awesome. Finally a way to get Mexicans to stop aimbotting. Yay for sweeping generalizations? 
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Apr 29, 2012 01:19 AM

Msg. 5 of 5
So on a map like bloodgulch, you could have multiple low poly, untextured bipeds (rectangles perhaps) under the map to screw with aimbots? Or maybe one large biped-rectangle under the map
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