
HaloExtreme117
Joined: May 5, 2012
Scripter & OpenSauce Developer
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Posted: May 28, 2012 07:31 PM

Msg. 1 of 139
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Spartan314
Joined: Aug 21, 2010
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Posted: May 29, 2012 01:34 AM

Msg. 2 of 139
If you're gonna start a team thread, might as well start off by showing some pictures. Just a piece of advice.
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HaloExtreme117
Joined: May 5, 2012
Scripter & OpenSauce Developer
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Posted: May 29, 2012 01:36 AM

Msg. 3 of 139
Sure, soon as I can get fraps running I'll post some pics.
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Mootjuh
Joined: Mar 12, 2008
I am hilarious and you will quote everything I say
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Posted: May 29, 2012 03:16 AM

Msg. 4 of 139
You can just use the PrtSc to take pics.
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HaloExtreme117
Joined: May 5, 2012
Scripter & OpenSauce Developer
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Posted: May 29, 2012 03:31 AM

Msg. 5 of 139
PrtSc key is broken.
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G_Maverick
Joined: Apr 30, 2012
Half the world has an IQ below 100.
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Posted: May 29, 2012 06:36 PM

Msg. 6 of 139
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: May 29, 2012 07:13 PM

Msg. 7 of 139
Needs new shaders. The current ones give a medieval vibe.
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G_Maverick
Joined: Apr 30, 2012
Half the world has an IQ below 100.
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Posted: May 29, 2012 08:23 PM

Msg. 8 of 139
Oh, I totally agree. I didn't design the shaders; those came with the bsp. If you know of anyone who is good at designing shaders, let us know so we can contact them. Anybody out there who can design shaders, we'd like to have you on the team. Contact HaloExtreme117 if you're interested.
Edit: I've just finished the single player version of the scenario and bsp's. The map looks the same, so there's no new screenshots. Edited by G_Maverick on May 29, 2012 at 08:26 PM
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HaloExtreme117
Joined: May 5, 2012
Scripter & OpenSauce Developer
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Posted: May 30, 2012 03:16 AM

Msg. 9 of 139
Great work Maverick!
As you said, it needs new shaders, if anyone here can design some for us, we'd love to have you on board.
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waffles
Joined: Nov 18, 2010
bullpup
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Posted: May 30, 2012 07:37 PM

Msg. 10 of 139
you need to link directly to the image file then put the images in tags like so EDIT: fudge flicker. dunno how to get the source image link -_- Edited by waffles on May 30, 2012 at 07:39 PM
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HaloExtreme117
Joined: May 5, 2012
Scripter & OpenSauce Developer
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Posted: May 30, 2012 08:52 PM

Msg. 11 of 139
Quote: --- Original message by: wafflesyou need to link directly to the image file then put the images in tags like so EDIT: fudge flicker. dunno how to get the source image link -_- Edited by waffles on May 30, 2012 at 07:39 PM To find flicker source images, right click on the page, view source, then find <meta property="og:image" The real image should be linked from there.
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waffles
Joined: Nov 18, 2010
bullpup
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Posted: May 30, 2012 08:59 PM

Msg. 12 of 139
ive never had to do that. usually if you get the full sized image, you can just copy the image url (google chrome) and it takes like 2 seconds.
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ally
Joined: Jun 23, 2010
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Posted: May 30, 2012 09:00 PM

Msg. 13 of 139
or just do it the simple way... choose the size of the image, right click it and copy location, click on the image icon (yellow square) paste link done. 
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HaloExtreme117
Joined: May 5, 2012
Scripter & OpenSauce Developer
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Posted: May 30, 2012 09:02 PM

Msg. 14 of 139
I would have though my way is simpler, but meh. Whatever works best, I suppose.
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waffles
Joined: Nov 18, 2010
bullpup
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Posted: May 30, 2012 09:03 PM

Msg. 15 of 139
omg ally... i dont like reading! :d Edited by waffles on May 30, 2012 at 09:03 PM
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ally
Joined: Jun 23, 2010
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Posted: May 30, 2012 09:05 PM

Msg. 16 of 139
waffles your tongue is upside down :P
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HaloExtreme117
Joined: May 5, 2012
Scripter & OpenSauce Developer
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Posted: May 30, 2012 09:06 PM

Msg. 17 of 139
LOL, back on topic.
Still looking for somebody to do shaders. And Also, looking for an animator.
Edited by haloextreme117 on May 30, 2012 at 09:07 PM
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waffles
Joined: Nov 18, 2010
bullpup
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Posted: May 30, 2012 09:06 PM

Msg. 18 of 139
i know :o
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G_Maverick
Joined: Apr 30, 2012
Half the world has an IQ below 100.
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Posted: May 30, 2012 09:53 PM

Msg. 19 of 139
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HaloExtreme117
Joined: May 5, 2012
Scripter & OpenSauce Developer
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Posted: May 31, 2012 04:28 PM

Msg. 20 of 139
** POST REMOVED ** Edited by haloextreme117 on Jun 3, 2012 at 04:04 PM
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G_Maverick
Joined: Apr 30, 2012
Half the world has an IQ below 100.
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Posted: Jun 1, 2012 10:13 AM

Msg. 21 of 139
Well, I finished extracting all the weapons and I went ahead and extracted all the vehicles as well. Everything works, but their are a few things I want to edit with regards to the weapons. I should be done in a day or so.
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HaloExtreme117
Joined: May 5, 2012
Scripter & OpenSauce Developer
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Posted: Jun 1, 2012 01:14 PM

Msg. 22 of 139
Brilliant! Could you come on Xfire?
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G_Maverick
Joined: Apr 30, 2012
Half the world has an IQ below 100.
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Posted: Jun 1, 2012 01:30 PM

Msg. 23 of 139
Sure, no problem.
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G_Maverick
Joined: Apr 30, 2012
Half the world has an IQ below 100.
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Posted: Jun 1, 2012 08:53 PM

Msg. 24 of 139
He's not our bsp modeller. He does have above-average knowledge and experience with 3DS Max, but he's more of a weapons guy.
Edit: Who's hiralis? Edited by G_Maverick on Jun 1, 2012 at 08:54 PM
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XlzQwerty1
Joined: Aug 6, 2009
MORISUMMER!
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Posted: Jun 1, 2012 09:03 PM

Msg. 25 of 139
Private Caboose is hiralis. That was his previous alias before he was banned on the forums. He's telling you to add hiralis on xfire.
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G_Maverick
Joined: Apr 30, 2012
Half the world has an IQ below 100.
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Posted: Jun 1, 2012 09:48 PM

Msg. 26 of 139
Oh, okay, here you go, hiralis.
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Twinreaper
Joined: Jun 5, 2010
H2MT Co-Leader
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Posted: Jun 2, 2012 06:01 PM

Msg. 27 of 139
If your hoping for good shaders.....I sure hope you guys are using OS to handle this....otherwise the textures are all gonna look horrid. If you havent already look into it and I.will.see if I cant shoot you a few good twxture shaders to ise sometime.
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HaloExtreme117
Joined: May 5, 2012
Scripter & OpenSauce Developer
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Posted: Jun 2, 2012 06:09 PM

Msg. 28 of 139
OS will most likely be used. We're desperate for some good shaders! If you have any, could you PM me? Thanks Twinreaper!
E: Just noticed how weird this message 'sounds'. Meh. Edited by haloextreme117 on Aug 3, 2012 at 12:35 AM
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Twinreaper
Joined: Jun 5, 2010
H2MT Co-Leader
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Posted: Jun 2, 2012 08:53 PM

Msg. 29 of 139
Will do. I do happen to have a very nice powerhouse map made by Statutory Troy that I am working on for H2MT. I wouod be glad to.see about transfering the shaders into working OS ones. Ill pm you as soon as I.have something.
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HaloExtreme117
Joined: May 5, 2012
Scripter & OpenSauce Developer
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Posted: Jun 2, 2012 08:58 PM

Msg. 30 of 139
=) Thats great news! We appreciate it Twinreaper! Edited by haloextreme117 on Jun 2, 2012 at 08:58 PM
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G_Maverick
Joined: Apr 30, 2012
Half the world has an IQ below 100.
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Posted: Jun 4, 2012 07:37 AM

Msg. 31 of 139
I've replaced all the weapons in the multiplayer map of Powerhouse with reach weapons. The only problem is the icon bitmaps, which are telling the player to press E to pickup (pistol symbol or other symbol) when it's a rocket launcher or other weapon. Edited by G_Maverick on Jun 4, 2012 at 07:38 AM
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HaloExtreme117
Joined: May 5, 2012
Scripter & OpenSauce Developer
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Posted: Jun 4, 2012 07:53 AM

Msg. 32 of 139
Come on xfire! Upload it (the map), and pass me the link. The icon bitmaps issue shouldnt be too hard to fix, I have an idea of how to do that, I'll tell you over xfire.
Edited by haloextreme117 on Jun 4, 2012 at 08:32 AM
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ReAcH
Joined: Dec 27, 2011
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Posted: Jun 5, 2012 12:49 AM

Msg. 33 of 139
This map sounds and looks cool. I hope it will up for download soon
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Spartan314
Joined: Aug 21, 2010
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Posted: Jun 5, 2012 01:40 AM

Msg. 34 of 139
Quote: --- Original message by: G_Maverick
I've replaced all the weapons in the multiplayer map of Powerhouse with reach weapons. The only problem is the icon bitmaps, which are telling the player to press E to pickup (pistol symbol or other symbol) when it's a rocket launcher or other weapon. Edited by G_Maverick on Jun 4, 2012 at 07:38 AM That can be fixed with a new icon bitmaps.
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G_Maverick
Joined: Apr 30, 2012
Half the world has an IQ below 100.
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Posted: Jun 9, 2012 04:41 PM

Msg. 35 of 139
Well everything's going pretty smoothly with the HMT Reach Project. Right now we're looking for model designers and model animators, as well as bitmap and shader designers. I realize that these are skills that the average mapper will not have, and any help from the Halo Community will be greatly appreciated.
Bump Girl to the Rescue!
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