Using the developer mode console there is a command that can be used to set a biped to a different "stance" that the forward motion is walking instead of running and the weapon is lowered . You first need to name the biped when you create or modify the map then issue the command
unit_set_seat (biped-name) alert
There are three stances stand, alert and crouch. If you are trying to set the stance of a player biped instead of a named one you placed in then map then you use this command:
unit_set_seat (unit (list_get (players) 0)) alert
the player index is the which player (client) you want to stand. If there are more than one player then you would have to issue one for the second player
unit_set_seat (unit (list_get (players) 1)) alert
Quote: --- Original message by: Advait03
Also how did you do the hand movements in Part 6 Ring of Life where Cmd Harrington was talking to Gaia and also with Andrea?
I made a special map and bipeds (duplicates of the originals) then in that map assigned several of the cinematic animations to replace the normal ones for walking left,right ...etc. I am sure there may be an easier way to do it but at the time I made over 15 different maps with various re-assigned animations to film that sequence. Since it was the pivotal scene in the video it was the first thing I filmed because if it didn't work the video wouldn't have. I also had to change some dialogue to match the existing animations.
Edited by Dennis on Aug 19, 2012 at 02:09 PM