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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Firefight-Sector 9 Thread

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Author Topic: Firefight-Sector 9 Thread (164 messages, Page 1 of 5)
Moderators: Dennis

Nickster5000
Joined: Dec 11, 2010


Posted: Sep 9, 2012 04:39 PM    Msg. 1 of 164       
---NEW THREAD COMING SOON---


Edited by Nickster5000 on Jul 2, 2015 at 03:58 AM


Kal825B
Joined: Jan 16, 2012

Last son of Krypt... Oh wait, i'm a clone.


Posted: Sep 9, 2012 04:40 PM    Msg. 2 of 164       
Awesome.


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Sep 9, 2012 04:50 PM    Msg. 3 of 164       
Looks sweet!

Since you asked, I think it'd be awesome if you could get friendly reinforcements at some
point by making a Pelican or Falcon crash into the playing field... but for now, I guess I
should keep my hands off and see where you'll start...
I'm looking forward to this! Just... please, don't be sloppy with textures. :P
Edited by renegade343 on Sep 9, 2012 at 04:50 PM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 9, 2012 06:24 PM    Msg. 4 of 164       
The best things are made when the community comes together and pools its resources and talent.

I hope the community fully supports you in this project!


Nickster5000
Joined: Dec 11, 2010


Posted: Sep 9, 2012 11:39 PM    Msg. 5 of 164       
-bye bye-
Edited by Nickster5000 on Sep 19, 2014 at 02:54 AM


Ubergoober
Joined: Oct 11, 2010


Posted: Sep 9, 2012 11:49 PM    Msg. 6 of 164       
Quote: --- Original message by: MoooseGuy
The best things are made when the community comes together and pools its resources and talent.

I hope the community fully supports you in this project!


this^


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Sep 10, 2012 07:30 AM    Msg. 7 of 164       
Well for me it would rather be a campaign, It seems more agreeable considering you got separated with your team, find them, get to a dramatic scene then an endless FAYURFYT!!!!!


olly12345
Joined: Jul 30, 2008


Posted: Sep 10, 2012 09:05 AM    Msg. 8 of 164       
Actually that'd be pretty cool, meet up with your squad, then you all end up at shark base, the AI who are helping you are effectively a lives system, when you die, you switch characters.

This would lead to an interesting system where you need to keep your allies alive in order to keep yourself alive for longer.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Sep 10, 2012 10:20 AM    Msg. 9 of 164       
I can has slipspace jump cinematic?


killzone64
Joined: Jun 9, 2010

Mostly active on discord


Posted: Sep 10, 2012 11:40 AM    Msg. 10 of 164       
Quote: --- Original message by: SilentJacket
I can has slipspace jump cinematic?


i could actually animate that i'm pretty good at animations, ill show a proof o concept later today if i can find the time

could do it backwards from odst. make the carrier slip into the city and have the pods hit the carrier, scattering them and having one squad member get stuck on the carrier, then later on he/she could show up in a hijacked phantom
Edited by killzone64 on Sep 10, 2012 at 11:46 AM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 10, 2012 12:38 PM    Msg. 11 of 164       
If a carrier slipped into the city, it would still destroy the city.


Nickster5000
Joined: Dec 11, 2010


Posted: Sep 10, 2012 05:59 PM    Msg. 12 of 164       
Quote: --- Original message by: aLTis
i dont think he wanted to add those vehicles like this xD i guess he imported models so he would know map scale.


This is correct.

As far as story goes, your squadmates will find you over the course of the fight. There's also other wave types that I am working on. I'll post the full document later on.


killzone64
Joined: Jun 9, 2010

Mostly active on discord


Posted: Sep 10, 2012 06:02 PM    Msg. 13 of 164       
OK then i will just have them do an emergency drop because their ship is under attack, then they hit the carrier that flew under them will that work?

will se if i have time tonight to make the animations
Edited by killzone64 on Sep 10, 2012 at 06:08 PM

didnt have time yesterday bit i mad about 15 minutes of time to get this started

http://www.youtube.com/watch?v=YOgeqKLfDjM&feature=youtu.be

just a quick idea, id did in in blender because i am more efficient with it. if people like it i will do a more refined version with 3ds max.
Edited by killzone64 on Sep 11, 2012 at 01:08 PM
Edited by killzone64 on Sep 11, 2012 at 01:10 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 12, 2012 05:13 PM    Msg. 14 of 164       
gonna leave these here







You'll notice the color change in action if you compare the pictures. First time working with multipurpose maps like this, so its a try at the very least


Nickster5000
Joined: Dec 11, 2010


Posted: Sep 12, 2012 06:12 PM    Msg. 15 of 164       
Update

Look above! We've got new ODST's now!

I haven't done anything this week, since I have school and I am a junior in high school... probably don't have to continue since most of you have been through junior year xD

But yeah, enjoy teh new looks of teh ODSTz.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Sep 13, 2012 01:19 AM    Msg. 16 of 164       
biped release plox??? or will it come out with the map?

E : Visor looks kinda... something... idk maybe i just like a bit more shine on visors. This is a good debut for your bipeds R93, already in their 1st mod.
Edited by CorpseManTS on Sep 13, 2012 at 01:23 AM


Nickster5000
Joined: Dec 11, 2010


Posted: Sep 13, 2012 11:05 AM    Msg. 17 of 164       
Biped will come with the map, so don't worry.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 13, 2012 04:25 PM    Msg. 18 of 164       
Quote: --- Original message by: CorpseManTS

biped release plox??? or will it come out with the map?

E : Visor looks kinda... something... idk maybe i just like a bit more shine on visors. This is a good debut for your bipeds R93, already in their 1st mod.
Edited by CorpseManTS on Sep 13, 2012 at 01:23 AM


Well, i have a mapping team in which i used the bipeds, and another side clan in which i've made some....8 or so other bipeds for cinematic purposes. So its not exactly a "1st mod" as you state it

on a side note, the visor uses the plasma rifle's cubemap along with a blueish tint, with both perpendicular and paralell lights coming in at 0.4 units. if you can supply me with a better cubemap for the Visor that'll make it look like the ones from H3 ODST, do so


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 13, 2012 05:49 PM    Msg. 19 of 164       
U mad brah? ;P


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Sep 14, 2012 05:35 AM    Msg. 20 of 164       
waffle's successor?


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Sep 14, 2012 02:45 PM    Msg. 21 of 164       


A lil suggestion, mind using my cubemap for the visor ? It comes with my h3 biped, the cubemap is somewhere in the "bourrin" folder

Edit : Your ODST is awesome
Edited by bourrin33 on Sep 14, 2012 at 02:48 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 14, 2012 07:50 PM    Msg. 22 of 164       
...wow, first time i've been complimented by a halomaps user...i feel accomplished...


But yeah, that cubemap looks perfect for what i need it to do, thanks


Edit:

I had to tone down the brightness a bit, as it removed a lot of detail that was in the actual visor texture
Edited by R93_Sniper on Sep 15, 2012 at 12:28 AM


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Sep 15, 2012 04:00 AM    Msg. 23 of 164       
The not shiny parts of the ODST would just need a bit of a specular cubemap (grey/white/black) on the leather pieces. I'm also joticing the hand pivot point is musplaced, you can hide that by editing a bit of the geometry of the arms, or I'm going to think it was made just by naming the bones


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 15, 2012 08:57 PM    Msg. 24 of 164       
its actually caused by the way i had to port the rig from the halo 3 bones to the halo 1 bones. i think i might have an idea on how to fix it though


Nickster5000
Joined: Dec 11, 2010


Posted: Sep 29, 2012 11:15 PM    Msg. 25 of 164       
Update!!!!

It's ingame :D

I'm going to playtest it with a few friends, make sure the collision is all good and stuff. Then I start getting dem unwraps done.

If you want pics of it ingame, feel free to ask o.o


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Sep 29, 2012 11:17 PM    Msg. 26 of 164       
Quote: --- Original message by: ODST_Nick
Update!!!!

It's ingame :D

I'm going to playtest it with a few friends, make sure the collision is all good and stuff. Then I start getting dem unwraps done.

If you want pics of it ingame, feel free to ask o.o


pics por favor.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 29, 2012 11:55 PM    Msg. 27 of 164       
Quote: --- Original message by: bourrin33

https://lh3.googleusercontent.com/--VATwqR2MQw/UFN7HE8H3dI/AAAAAAAAA_M/mH8hjWlCBN4/s633/odst%2520helm.png

A lil suggestion, mind using my cubemap for the visor ? It comes with my h3 biped, the cubemap is somewhere in the "bourrin" folder

Edit : Your ODST is awesome
Edited by bourrin33 on Sep 14, 2012 at 02:48 PM

So much biped awesomeness in this thread.


Nickster5000
Joined: Dec 11, 2010


Posted: Oct 7, 2012 12:13 AM    Msg. 28 of 164       
Quote: --- Original message by: Private Caboose
Updates?


Yep.

Started unwrapping the streets. Fortunately, I started with the most difficult part and finished it :D





Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Oct 7, 2012 12:34 AM    Msg. 29 of 164       
I'm looking forward to seeing this finished. Keep up the good work!


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 6, 2012 11:37 PM    Msg. 30 of 164       
has anything even been going on with this?


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Dec 6, 2012 11:54 PM    Msg. 31 of 164       
Quote: --- Original message by: R93_Sniper
has anything even been going on with this?

Quote: --- Original message by: ODST_Nick
I stopped working on Sector 9... I'll probably use it in something different.

Life got too busy :(

Edited by MoooseGuy on Dec 6, 2012 at 11:55 PM


licon4812
Joined: Sep 22, 2012


Posted: Dec 8, 2012 11:11 PM    Msg. 32 of 164       
iam liking what im seeing so can i please be a beta tester


Nickster5000
Joined: Dec 11, 2010


Posted: Feb 22, 2014 08:40 PM    Msg. 33 of 164       
So.......

I gotta little free time in between everything that is going on, and I found the old builds for this sucker. I think it would be fun to have a little side project to work on, so I think I am going to bring this back. Not 100% sure yet, but I have been working on it a lot. I'll post some picture updates within the next few days.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Feb 22, 2014 08:51 PM    Msg. 34 of 164       
Quote: --- Original message by: Nickster5000
So.......

I gotta little free time in between everything that is going on, and I found the old builds for this sucker. I think it would be fun to have a little side project to work on, so I think I am going to bring this back. Not 100% sure yet, but I have been working on it a lot. I'll post some picture updates within the next few days.


I totally approve this


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 22, 2014 09:12 PM    Msg. 35 of 164       
I have forgotten about this project, I really hope you will finish this.

 
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