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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »R93 Sniper's thread of random stuff (WIPs/Releases)

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Author Topic: R93 Sniper's thread of random stuff (WIPs/Releases) (555 messages, Page 4 of 16)
Moderators: Dennis

R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jan 19, 2013 10:55 PM    Msg. 106 of 555       
go into the physics tag and in the very first field (radius) change the radius to something like 2 or 3


Soul Viruz
Joined: Aug 1, 2012

I will destroy the halo! once and for all!


Posted: Jan 23, 2013 02:36 PM    Msg. 107 of 555       
Quote: --- Original message by: R93_Sniper
Its a model, not a tag. Currently the only thing i've released is models with textures because i just dont put in enough effort to make them tags (I might start doing that soon though, as i actually DO know how to tag)

Anyways, Time for another Release!
******RELEASE******


Halo 3 Brute
http://i49.tinypic.com/343sndx.jpg

Alright so, this was actually one of the easier biped releases i've done, either that or im simply getting better at this, ionno.

Includes:
- Halo 3 Retail Brute with as many permutations as i possibly could extract; All in a Max 2010 file
- Textures For the Brute, Including Diffuse, Normal and Specular maps
- Materials and IDs set in the Model file
- An IK variant of the Brute for animation

So, here you go!
Download Link http://www.mediafire.com/?70w08zqecejdw1p





Also, i'll start to take requests, so far i've got the request for the Halo Reach Civilians, but i want to know what else you guys might want and i'll see what i can get



Can you please finish the tag because i need them for my project im working on


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jan 24, 2013 03:18 PM    Msg. 108 of 555       
I'm not making brute tags. Get cmt's tags if you want them so badly, but stop coming to me about it. Either that or learn to tag them yourself


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Jan 25, 2013 07:51 AM    Msg. 109 of 555       
are there more upcoming "Super Special Releases"???


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Jan 25, 2013 08:02 AM    Msg. 110 of 555       
Release reach jeep. NAO


killzone64
Joined: Jun 9, 2010

Too many hobbys not enough time


Posted: Jan 25, 2013 03:34 PM    Msg. 111 of 555       
the spade? i have one almost finished on my other PC, once i get my new psu (never buy cooler master, it will eff things up) i will show some pics


killzone64
Joined: Jun 9, 2010

Too many hobbys not enough time


Posted: Jan 26, 2013 11:49 AM    Msg. 112 of 555       
yea i have a corsair tx750m on the way i'm just waiting for it to get here, also planning to drop in a new graphics card and motherboard but that's for later on down the road.

idk why it takes so long for amazon to ship it to me when i live about an hour ferry ride away from Seattle


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jan 27, 2013 10:08 PM    Msg. 113 of 555       
Quote: --- Original message by: CorpseManTS
are there more upcoming "Super Special Releases"???


Yes there will be, and infact, i've been working on one for around 40 hours over the course of a week :x

Inb4 you all try to guess what it is


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jan 27, 2013 11:16 PM    Msg. 114 of 555       
Is it a giant flying cupcake that vomits out purple laser shooting ferrets?
Edited by Delicon20 on Jan 27, 2013 at 11:16 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jan 27, 2013 11:52 PM    Msg. 115 of 555       
I bet it's a exploding cone.


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Jan 28, 2013 01:41 AM    Msg. 116 of 555       
or an exploding chocolate-covered Popsicle stick shaped like a Grunt :D

(...seriously. Is this different from what you told me about the other day?)


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jan 29, 2013 12:49 AM    Msg. 117 of 555       
Since im feeling a bit generous, and all things considered i finished it as of like, 20 minutes before this post, Ill give you guys a quick image of what i spent 44 hours over 9 days for



Release will come soon


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Jan 29, 2013 01:13 AM    Msg. 118 of 555       
drivable. LOL


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Jan 29, 2013 03:05 PM    Msg. 119 of 555       
could I have that as a single part model?

I want to try and print that using a 3d printer


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jan 29, 2013 09:11 PM    Msg. 120 of 555       
it is a single part model, with the exception of the two caps at the back of the thrusters.

Quote: --- Original message by: waffles
lol good luck with smoothing groups on that monster.


Smoothing groups on this would be easy as hell. It's meant to be a very rigid ship so not a lot needs to be smoothened
Edited by R93_Sniper on Jan 29, 2013 at 09:11 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Mar 5, 2013 09:02 PM    Msg. 121 of 555       
I was actually waiting for somebody to bump the thread. Thanks for that. I've actually taken up shadering stuff with OS.

Few Examples

Z-Team Tags Masterz1337's Release, Sauce'd






Some H3 Stuff






And A Bonus on my ODSTs





I Still have other stuff in the works, but this is a good portion of what i spent time on recently


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 5, 2013 09:11 PM    Msg. 122 of 555       
Pelican looks pretty cool.


killzone64
Joined: Jun 9, 2010

Too many hobbys not enough time


Posted: Mar 5, 2013 09:12 PM    Msg. 123 of 555       
the shaders aren't too bad but they could use a bit of work.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Mar 5, 2013 09:38 PM    Msg. 124 of 555       
Why haven't I noticed this thread before? The stuff looks alright, but the shaders need some work!


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 5, 2013 10:04 PM    Msg. 125 of 555       
Thanks for the release :)


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Mar 5, 2013 10:31 PM    Msg. 126 of 555       
Lol Ally, i didnt release anything..yet

Trying to fix the shaders and everything, im not exactly too great it yet (the H3 Warthog seems to look best to me right now).

If you guys can help me at all with the OS shaders, that'd be VERY much appreciated


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 5, 2013 11:17 PM    Msg. 127 of 555       
Quote: --- Original message by: Killer5000
well then release something

Patience is a virtue.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Mar 5, 2013 11:21 PM    Msg. 128 of 555       
Quote: --- Original message by: Killer5000
well then release something


You clearly havent read the rest of this thread, have you


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Mar 5, 2013 11:44 PM    Msg. 129 of 555       
Quote: --- Original message by: R93_Sniper
Lol Ally, i didnt release anything..yet

Trying to fix the shaders and everything, im not exactly too great it yet (the H3 Warthog seems to look best to me right now).

If you guys can help me at all with the OS shaders, that'd be VERY much appreciated



just saw this and went through the thread wondering when the last time i posted in this thread was, did i ask about releases somewhere that i'm not aware of?


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Mar 6, 2013 01:47 AM    Msg. 130 of 555       
Looks like the baked bumps combined with the actual bump maps. Thats a nono:)


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Mar 6, 2013 01:50 AM    Msg. 131 of 555       
Just when I thought R93 was staying low on this...but indeed, those shaders could use work...it's a good start though.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Mar 6, 2013 02:24 PM    Msg. 132 of 555       
Shaders looks terrible...
Why so much gloss ?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Mar 6, 2013 05:09 PM    Msg. 133 of 555       
Quote: --- Original message by: bourrin33
Shaders looks terrible...
Why so much gloss ?

Because im pretty bad at OS shaders. Which is why i need some help with this stuff

Though, the H3 Hog looks pretty nice, Pelican i was trying to make look more grey like it does in H3, THAT didnt go too well though... A Lot of the "Gloss" you're talking about is simply due to the mutlipurpose map (Im using the ripped H3 Specs and black-ing in the Red and Green channels, as waffles had suggested)

Quote: --- Original message by: Ki11erFTW
Looks like the baked bumps combined with the actual bump maps. Thats a nono:)

I simply took the default Normal maps and put them in shader extensions with a coefficient of 1

Quote: --- Original message by: Bottletopman
Just when I thought R93 was staying low on this...but indeed, those shaders could use work...it's a good start though.


What's THAT supposed to mean?

Edited by R93_Sniper on Mar 6, 2013 at 05:11 PM


Dark Angel
Joined: Mar 3, 2013


Posted: Mar 6, 2013 06:06 PM    Msg. 134 of 555       
It means you're epic M16...


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Mar 6, 2013 07:24 PM    Msg. 135 of 555       
^ what he said

How's those Reach civvies going, or are you busy working on other stuff?


Ecelon
Joined: Mar 12, 2013


Posted: Mar 12, 2013 04:44 AM    Msg. 136 of 555       
I was hoping that someone who has 3ds Max 2010 could export Marine mdel as an .obj. I only have 2009 and can't open it. Thanks in advance!


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Mar 12, 2013 06:12 PM    Msg. 137 of 555       
One thing i think i forgot to mention was that i have the lighting on that map maxed out, like, superbright pretty much everywhere except a few certain areas. Everything looks a LOT shinier than it really is

Also, i extracted the reach civvies but didnt start working on them yet, i've been really busy as of recent so my working time has been....minimal to say the least


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 4, 2013 03:28 PM    Msg. 138 of 555       
So, i have good news and bad news for all of you.

Good news, i have THIS in store for you guys.

and to top that off, i'll be hosting the releases on my thread here, along with oodles of other content

Bad news, i can't release any of this stuff without permission from my cooperator, so you guys will have to wait till that time comes around. Until then, i'll be doing something else that i CAN release to you guys. It's been a while since i've released and i feel bad that i didn't give you anything

Don't worry, i love you all :3


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Apr 4, 2013 03:37 PM    Msg. 139 of 555       
Quote: --- Original message by: R93_Sniper
So, i have good news and bad news for all of you.

Good news, i have THIS in store for you guys.
http://i50.tinypic.com/skyxc2.jpg
and to top that off, i'll be hosting the releases on my thread here, along with oodles of other content

Bad news, i can't release any of this stuff without permission from my cooperator, so you guys will have to wait till that time comes around. Until then, i'll be doing something else that i CAN release to you guys. It's been a while since i've released and i feel bad that i didn't give you anything

Don't worry, i love you all :3


Is that H4 MC tagged?!!? If so, I will be vary happay :D


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 4, 2013 03:50 PM    Msg. 140 of 555       
Tagged? No, not yet. Soon however, it will be

 
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