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Author Topic: R93 Sniper's thread of random stuff (WIPs/Releases) (555 messages, Page 2 of 16)
Moderators: Dennis

P3
Joined: Dec 2, 2011


Posted: Nov 12, 2012 06:50 PM    Msg. 36 of 555       
Link isn't working?

Edit: To Flameomega
Edited by P3 on Nov 12, 2012 at 06:51 PM


flameomega
Joined: Jul 19, 2010

My animation portfolio http://farzad.csprance.com/


Posted: Nov 12, 2012 06:56 PM    Msg. 37 of 555       
My bad lemme reupload, thanks for the notice

BAM! https://www.dropbox.com/s/3o3g5h3iumjmx99/Halo%20Reach%20Marine%20Full.max
(Crudzors, forgot to add IK rig controller, i'll add that in later and reupload with new name c:)
Edited by flameomega on Nov 12, 2012 at 07:04 PM

FINAL UPLOAD https://www.dropbox.com/s/3o3g5h3iumjmx99/Halo%20Reach%20Marine%20Full.max
Sorry for the links not working last time
Edited by flameomega on Nov 12, 2012 at 07:25 PM

Okay for some reason the hyperlink doesnt work.. so just copy and paste it -.- https://www.dropbox.com/s/3o3g5h3iumjmx99/Halo%20Reach%20Marine%20Full.max
Edited by flameomega on Nov 12, 2012 at 07:25 PM


P3
Joined: Dec 2, 2011


Posted: Nov 12, 2012 07:06 PM    Msg. 38 of 555       
Quote: --- Original message by: flameomega

My bad lemme reupload, thanks for the notice

BAM! https://www.dropbox.com/s/3o3g5h3iumjmx99/Halo%20Reach%20Marine%20Full.max
(Crudzors, forgot to add IK rig controller, i'll add that in later and reupload with new name c:)
Edited by flameomega on Nov 12, 2012 at 07:04 PM


Not sure of trolling oooorrr....
Edited by P3 on Nov 12, 2012 at 07:07 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Nov 12, 2012 07:32 PM    Msg. 39 of 555       
Flame doesn't troll unless you're blatantly acting stupid. Thanks for the fix tho flame, appreciate it


flameomega
Joined: Jul 19, 2010

My animation portfolio http://farzad.csprance.com/


Posted: Nov 12, 2012 07:33 PM    Msg. 40 of 555       
Quote: --- Original message by: R93_Sniper
Flame doesn't troll unless you're blatantly acting stupid. Thanks for the fix tho flame, appreciate it


Np c;


P3
Joined: Dec 2, 2011


Posted: Nov 12, 2012 08:03 PM    Msg. 41 of 555       
Quote: --- Original message by: flameomega

My bad lemme reupload, thanks for the notice

BAM! https://www.dropbox.com/s/3o3g5h3iumjmx99/Halo%20Reach%20Marine%20Full.max
(Crudzors, forgot to add IK rig controller, i'll add that in later and reupload with new name c:)
Edited by flameomega on Nov 12, 2012 at 07:04 PM

FINAL UPLOAD https://www.dropbox.com/s/3o3g5h3iumjmx99/Halo%20Reach%20Marine%20Full.max
Sorry for the links not working last time
Edited by flameomega on Nov 12, 2012 at 07:25 PM

Okay for some reason the hyperlink doesnt work.. so just copy and paste it -.- https://www.dropbox.com/s/3o3g5h3iumjmx99/Halo%20Reach%20Marine%20Full.max
Edited by flameomega on Nov 12, 2012 at 07:25 PM


There we go. Thanks :3


XlzQwerty1
Joined: Aug 6, 2009

MORISUMMER!


Posted: Nov 12, 2012 10:31 PM    Msg. 42 of 555       
Quote: --- Original message by: P3
Quote: --- Original message by: flameomega

My bad lemme reupload, thanks for the notice

BAM! https://www.dropbox.com/s/3o3g5h3iumjmx99/Halo%20Reach%20Marine%20Full.max
(Crudzors, forgot to add IK rig controller, i'll add that in later and reupload with new name c:)
Edited by flameomega on Nov 12, 2012 at 07:04 PM

FINAL UPLOAD https://www.dropbox.com/s/3o3g5h3iumjmx99/Halo%20Reach%20Marine%20Full.max
Sorry for the links not working last time
Edited by flameomega on Nov 12, 2012 at 07:25 PM

Okay for some reason the hyperlink doesnt work.. so just copy and paste it -.- https://www.dropbox.com/s/3o3g5h3iumjmx99/Halo%20Reach%20Marine%20Full.max
Edited by flameomega on Nov 12, 2012 at 07:25 PM


There we go. Thanks :3


If you hadn't noticed already, halo maps screws up links with https:// instead of http://
The colon gets replaced with the s so it turns into https// when you click on the link, however copying and pasting is fine. Dennis should fix this.


P3
Joined: Dec 2, 2011


Posted: Nov 12, 2012 10:42 PM    Msg. 43 of 555       
I didn't know. XD I didn't mean to say the whole trolling thingy in a offencive way if that was what you guys thought. \: | I was just kidding.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Nov 13, 2012 12:35 AM    Msg. 44 of 555       
dont worry, just informing you as we go.

Also to Hunter. You may or may not know this, but if you tried to access the maps otherwise with any tool, you'd notice that most of the rigs are beyond broken. Unlike what some other people might have done, i fix the bone systems and correct the rigs (if you tried importing the marine or elites, the entire left side of the biped would have inverted bones, which also mess with animation).

I may not have custom skills that are amazing, but im helping in whatever way i can


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Nov 13, 2012 10:12 AM    Msg. 45 of 555       
It is appreciated too :)


Soul Viruz
Joined: Aug 1, 2012

I will destroy the halo! once and for all!


Posted: Dec 4, 2012 06:17 PM    Msg. 46 of 555       
Can someone be willing to give away halo 3 brute tags because i need them for my project im working on.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 6, 2012 09:42 PM    Msg. 47 of 555       
***UPDATES***


So i've been working a bit more with reach stuff, and i simply forgot to put anything here...whoops.

Anyways, currently i'm gonna try to get Max scenes with all the Halo 3 and Halo Reach guns, All with completely set up textures. Here's what i have so far

H3 Guns


Reach Guns




I also got my hands on ALL the permutations for the Reach Spartan. So i've been setting up the model and textures for that as well. However, one issue remains, and the issue is rather big: The Female Spartan's Underarmor isnt rigged. So with that, i'll have to rig it out myself, which might delay the release some, but so far i've had my work with the male spartan, which works perfectly so far. Here's some pictures of what i've been able to do




And one of the female bipeds i was working on


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Dec 7, 2012 09:13 AM    Msg. 48 of 555       
Do you have the H3 flamethrower set up as a weapon, or is it just a textured model at the moment? I've been looking for a functioning H3 flamethrower for some time, but I haven't had any luck.
Edited by Echo77 on Dec 7, 2012 at 09:17 AM


Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Dec 7, 2012 09:26 AM    Msg. 49 of 555       
Quote: --- Original message by: Altheros00
I almost pasta out over that bad shaders and render.

^ I lol'd


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 8, 2012 09:43 PM    Msg. 50 of 555       
Quote: --- Original message by: Echo77

Do you have the H3 flamethrower set up as a weapon, or is it just a textured model at the moment? I've been looking for a functioning H3 flamethrower for some time, but I haven't had any luck.
Edited by Echo77 on Dec 7, 2012 at 09:17 AM


Currently its just a textured 3d model. I might eventually turn it into a weapon tag and set it with some decent particle effects, but all in due time.

Also, kozakuu, I lol'd pretty hard


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Dec 9, 2012 01:54 AM    Msg. 51 of 555       
reach MG plox unt marines!
cant wait to try it on Z-team's spartan anims(thank you!)


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 9, 2012 09:32 PM    Msg. 52 of 555       
Does z-team's Spartan have the mounted mg anims or the carry version too? I was hoping to make it a vehicle tag with custom animations.


Bobblehob
Joined: Aug 29, 2010


Posted: Dec 9, 2012 09:38 PM    Msg. 53 of 555       
Quote: --- Original message by: Altheros00
I almost past out over that bad shaders and render.


You do realize those are the stock textures that Bungie made right?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 9, 2012 10:31 PM    Msg. 54 of 555       
I think he's referring to the fact that I did nothing special except add diffuse, normal and specular mapping


Bobblehob
Joined: Aug 29, 2010


Posted: Dec 9, 2012 10:33 PM    Msg. 55 of 555       
Quote: --- Original message by: R93_Sniper
I think he's referring to the fact that I did nothing special except add diffuse, normal and specular mapping


I hope so, but I doubt it. Its more likely that he is just being stupid :P


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Dec 9, 2012 10:37 PM    Msg. 56 of 555       
I love seeing new models and content in CE. Good work R93 keep it up. Maybe release a model pack, and also have you at CE3 2013.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Dec 10, 2012 01:02 AM    Msg. 57 of 555       
Quote: --- Original message by: R93_Sniper
Does z-team's Spartan have the mounted mg anims or the carry version too? I was hoping to make it a vehicle tag with custom animations.


yes, i've tried the flamethrower and CMT's chain-gun on it except i want to see it in 3rd person(minus the 3rp person app). just.... dibs on the reach MG!!!!


Bobblehob
Joined: Aug 29, 2010


Posted: Dec 10, 2012 04:33 AM    Msg. 58 of 555       
Quote: --- Original message by: Altheros00
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: R93_Sniper
I think he's referring to the fact that I did nothing special except add diffuse, normal and specular mapping


I hope so, but I doubt it. Its more likely that he is just being stupid :P


What do you know about 3Ds Max kid?


Less than you, but I know Reach assets enough to know that those are just stock Reach textures with nothing else. Therefore, saying that the shaders are bad is stupid, but then again we all know just how stupid you are, so its not really that surprising.
Edited by Bobblehob on Dec 10, 2012 at 04:35 AM


Bobblehob
Joined: Aug 29, 2010


Posted: Dec 10, 2012 04:58 AM    Msg. 59 of 555       
Quote: --- Original message by: Altheros00

Your like some jealous childish pedophile ignorant faggot who keeps tracking my post, no wonder why my visited threads got destroy.

BTW,

I didn't say the shaders stupid, i just say it needs a better render.
Edited by Altheros00 on Dec 10, 2012 at 04:55 AM


Hahahaha, yes my child, release the butthurt. Also, Ill put exactly what you said in quotes.

"I almost past out over that bad shaders and render."

I said it was STUPID for you to call the shaders bad, when the shaders are bungie shaders. NOW GET OUT :)


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 12, 2012 02:59 PM    Msg. 60 of 555       
Alright, before you guys start a massive argument on my thread and detract from everybody enjoying whatever content i place here. Here's how everything ran out, somewhat satirically.

OMG LOOK AT ME IM ALTHEROS, IM BUTTHURT BECAUSE SNIPER DIDNT GIVE ME THE R33CH GRUNTZ AND OTHER STUFF. NOW IMMA FLAME HIS THREAD BECAUSE THATS HOW I TROLL. TROLOLOLOLOL.

To which i Respond: Give me a break Altheros. You're nothing more than a pathetic speck of dust to me. I honestly couldnt care less about you or your input. Your grammar is atrocious, likewise to your spelling, and you reak of childish immaturity. You want recognition? Find it somewhere else.

To you Bobblehob
Though Altheros was being....Altheros.. He has one point over you. Shaders and Textures arent the same thing. Textures are the actual coloration of models and stuff via a bitmap. Shaders on the other hand are the culmination of multiple textures on a model, which includes (But is not limited to): Diffuse Mapping, Normal Mapping, Specular Mapping, Detail Mapping, and Reflection Mapping.
So you're right about his complaining being useless, but he's right in differenciating Textures and Shaders


Bobblehob
Joined: Aug 29, 2010


Posted: Dec 12, 2012 03:17 PM    Msg. 61 of 555       
Quote: --- Original message by: R93_Sniper
To you Bobblehob
Though Altheros was being....Altheros.. He has one point over you. Shaders and Textures arent the same thing. Textures are the actual coloration of models and stuff via a bitmap. Shaders on the other hand are the culmination of multiple textures on a model, which includes (But is not limited to): Diffuse Mapping, Normal Mapping, Specular Mapping, Detail Mapping, and Reflection Mapping.
So you're right about his complaining being useless, but he's right in differenciating Textures and Shaders


You did mention having normal maps on them correct? If so then they are shaders, if not then its just Textures, either way he shouldn't be complaining.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 12, 2012 06:23 PM    Msg. 62 of 555       
Fair enough

also!

Quote: --- Original message by: Slayer117
I love seeing new models and content in CE. Good work R93 keep it up. Maybe release a model pack, and also have you at CE3 2013.

Im animating for you Bullet, of course im going to be at CE3
Edited by R93_Sniper on Dec 12, 2012 at 06:24 PM


Bobblehob
Joined: Aug 29, 2010


Posted: Dec 12, 2012 09:05 PM    Msg. 63 of 555       
Quote: --- Original message by: R93_Sniper

Fair enough

also!

Quote: --- Original message by: Slayer117
I love seeing new models and content in CE. Good work R93 keep it up. Maybe release a model pack, and also have you at CE3 2013.

Im animating for you Bullet, of course im going to be at CE3
Edited by R93_Sniper on Dec 12, 2012 at 06:24 PM


They look damn good regardless, I can't wait to be using them in game :)


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Dec 15, 2012 08:30 AM    Msg. 64 of 555       
Quote: --- Original message by: flameomega


Okay for some reason the hyperlink doesnt work.. so just copy and paste it -.- https://www.dropbox.com/s/3o3g5h3iumjmx99/Halo%20Reach%20Marine%20Full.max
Edited by flameomega on Nov 12, 2012 at 07:25 PM


i'm in a rush but i think this is what you want.

edit: wrong thread
Edited by ally on Dec 15, 2012 at 08:31 AM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 16, 2012 07:38 PM    Msg. 65 of 555       
So on the bright side, im almost done with The halo 3 guns, and i should be able to get you guys the models/textures within the next two or three days


Edit: I Lied, i got them done within two hours

******RELEASE******


Halo 3 Weapons


All the Halo 3 Guns except for the Human HMG Turret and The Covenant Plasma Turret. Each Weapon has every moving peice seperated for animation. I've included all the textures, and i've setup basic-ish materials. I've also adjusted the pivots for each peice to match their animation movement (Except for the Needler Needles, because that was just annoying to do on it's own.
Sidenote: These are all 3P Models, so the Assault/Battle Rifle dont have Magazines (Sorry!)

Mediafire Link: http://www.mediafire.com/?576zzrdztucdidu
Dropbox Link: https://dl.dropbox.com/u/87360816/Halo%203%20Weaponry.rar
Texture Addon: http://www.mediafire.com/download.php?ztd1m6kid3gmq6x


Side Note, i might end up stopping support using Dropbox, because my dropbox space is more limited than my mediafire. On the Other hand, i'll release these to Halomaps Directly.



Unrelated: I Like cinematic rigs

Edited by R93_Sniper on Dec 17, 2012 at 12:09 AM
Edited by R93_Sniper on Dec 26, 2012 at 07:29 PM
Edited by R93_Sniper on Dec 26, 2012 at 07:30 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 24, 2012 02:24 AM    Msg. 66 of 555       
Well, out of sheer boredom, i'm making another release!

******RELEASE******


Halo Reach Scorpion


I took some time out to completely setup the Halo: Reach Scorpion cuz...why not?
Also, i've fallen in love with reflections. Thank you iHalo for your release pack! (I copied his shaders).

Included are:
- 2010 Max File for The Halo Reach Scorpion, Complete with setup shaders
- All Textures for the Scorpion, Including Specular maps which normally aren't there
- Special Glossy Reflections that make the scorpion look beautiful

Link: http://www.mediafire.com/?4h33gvqdhsc0wyd
Only Mediafire because i need my dropbox space
Edited by R93_Sniper on Dec 24, 2012 at 02:25 AM


ReconNinja117
Joined: Nov 11, 2011


Posted: Dec 24, 2012 09:27 AM    Msg. 67 of 555       
Quote: --- Original message by: R93_Sniper
Dropbox Link: https://dl.dropbox.com/u/87360816/Halo%203%20Weaponry.rar

Get rid of the "https://" if you want the Dropbox link to work properly, like so:
dl.dropbox.com/u/87360816/Halo%203%20Weaponry.rar


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 24, 2012 11:33 AM    Msg. 68 of 555       
This is awesome, thanks a bunch man.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 25, 2012 01:37 AM    Msg. 69 of 555       
Halo 3 Weapons were also done in 2010, i dont have 2011 so i dont know what you're talking about..


XlzQwerty1
Joined: Aug 6, 2009

MORISUMMER!


Posted: Dec 25, 2012 11:06 AM    Msg. 70 of 555       
Quote: --- Original message by: R93_Sniper

Well, out of sheer boredom, i'm making another release!

<font size="10">
******RELEASE******
</font size=10>

Halo Reach Scorpion
http://i46.tinypic.com/5mjmnn.jpg

I took some time out to completely setup the Halo: Reach Scorpion cuz...why not?
Also, i've fallen in love with reflections. Thank you iHalo for your release pack! (I copied his shaders).

Included are:
- 2010 Max File for The Halo Reach Scorpion, Complete with setup shaders
- All Textures for the Scorpion, Including Specular maps which normally aren't there
- Special Glossy Reflections that make the scorpion look beautiful

Link: http://www.mediafire.com/?4h33gvqdhsc0wyd
Only Mediafire because i need my dropbox space
Edited by R93_Sniper on Dec 24, 2012 at 02:25 AM


:( The materials are not there when you open it in max.

 
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