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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Making the magnum suppressed

Author Topic: Making the magnum suppressed (5 messages, Page 1 of 1)
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GnySgtStacker
Joined: Jul 26, 2012

Gunnery Sargent Pete Stacker (unsung hero of halo)


Posted: Sep 20, 2012 06:30 AM    Msg. 1 of 5       
I know how to change the sound tags ect ect, but the enemy will still be alerted, how do I make an M6D magnum with some sort of "no-noise" setting

Further speaking I want to play around in campaign with a silenced magnum, where do i start? what do I need and what do I do?


nihao123456ftw
Joined: Mar 24, 2012


Posted: Sep 20, 2012 07:13 PM    Msg. 2 of 5       
In the .weapon tag, scroll down to the "TRIGGERS" section in the "firing" subsection (it's the second last category so scroll near the very bottom), at the bottom at that subsection there is a dropdown menu for firing noise, set it to silent.


GnySgtStacker
Joined: Jul 26, 2012

Gunnery Sargent Pete Stacker (unsung hero of halo)


Posted: Sep 20, 2012 08:04 PM    Msg. 3 of 5       
Oh okay, in which program? HMT? HHT? ect


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Sep 20, 2012 08:10 PM    Msg. 4 of 5       
Guerilla, in the HEK. I don't think it can be done in HMT or HHT. Guerilla is better anyway.

Also, it would be more realistic to set it to quiet. Only enemies within 1/5th of their hearing range (mostly 40 world units, so 8 in this case) will be able to hear it. In other words, you'll have to almost be all the way up on them.


Diaboy
Joined: Jan 24, 2011

A self-fulfilling prophecy of endless possibility


Posted: Sep 24, 2012 09:01 PM    Msg. 5 of 5       
Yeah, this is how I did it as well. Look into projectile impact noise, too, as this (realistically) should alert AI. I set both to quiet and that works pretty well, you have to be pretty close for the AI to notice.

 

 
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