A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sound start dude

Author Topic: Sound start dude (6 messages, Page 1 of 1)
Moderators: Dennis

DFagent007
Joined: Nov 11, 2010

Project Operation Secret Mision XD


Posted: Sep 22, 2012 09:58 PM    Msg. 1 of 6       
Hi I have a question with the music during the game, example script I usually use this, in this case the use of peril sound_looping (sound_looping_start levels\op_sm1\music\peril none 1.00) ok now my question is that this sound looping has two sounds: Peril1.sound and Peril2. sound and get the scripts and entered my single player music starts but no sound from the first if not from the peril2.sound when it should be 1 in short starts from the middle of sound_looping
I modify the script or file


sparky
Joined: Jun 27, 2009

Jesus is a friend to the vindictive sociopath


Posted: Sep 23, 2012 12:17 AM    Msg. 2 of 6       

Edited by sparky on Aug 20, 2015 at 03:37 PM


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Sep 26, 2012 07:08 PM    Msg. 3 of 6       
Quote: --- Original message by: DFagent007
Hi I have a question with the music during the game, example script I usually use this, in this case the use of peril sound_looping

(sound_looping_start levels\op_sm1\music\peril none 1.00)

ok now my question is that this sound looping has two sounds: Peril1.sound and Peril2. sound and get the scripts and entered my single player music starts but no sound from the first if not from the peril2.sound when it should be 1 in short starts from the middle of sound_looping

I modify the script or file


Combine those two sounds into one file, and run it through tool. Once you run it through tool, check off "split long sound into permutations" in the sound tag itself, and run it through tool again.

Alternatively, in the tag itself, simply rename "peril2" to "peril1" and your sound will play as it is supposed to.


sparky
Joined: Jun 27, 2009

Jesus is a friend to the vindictive sociopath


Posted: Oct 17, 2012 03:08 PM    Msg. 4 of 6       

Edited by sparky on Aug 20, 2015 at 03:37 PM


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Oct 17, 2012 07:41 PM    Msg. 5 of 6       
Longest continuous sound (without splitting it into permutations) is ~1:15. Not sure what the actual limit is.


sparky
Joined: Jun 27, 2009

Jesus is a friend to the vindictive sociopath


Posted: Oct 18, 2012 10:30 AM    Msg. 6 of 6       

Edited by sparky on Aug 20, 2015 at 03:37 PM

 

 
Previous Older Thread    Next newer Thread







Time: Fri November 15, 2019 6:26 AM 156 ms.
A Halo Maps Website