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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Creating a build your own map map!

Author Topic: Creating a build your own map map! (12 messages, Page 1 of 1)
Moderators: Dennis

Glenn Z
Joined: Nov 13, 2009

Evolve: modglenn


Posted: Oct 17, 2012 01:13 AM    Msg. 1 of 12       
Well after the struggles i have got things working as good as they can be, i have to disregard the face down position. If you intend to get this map when i release it (going to be a while) you will need to read the directions I'm going to make or it may not work for you, or it will exception the game out.

Creative mode will only be enabled in slayer, the other variants will be like a normal map.


nihao123456ftw
Joined: Mar 24, 2012


Posted: Oct 17, 2012 06:01 AM    Msg. 2 of 12       
so what is this exactly about? is it like forge or something?


Glenn Z
Joined: Nov 13, 2009

Evolve: modglenn


Posted: Oct 17, 2012 09:25 AM    Msg. 3 of 12       
It's practically like a version of forge world from halo 3 in a sense. Halo CE was not designed for this so there are quite a few exceptions and quirks with this. I'm trying to take out as many as i can however there will still be some I can't do anything about.

Edit: I will post a sample video soon.


Edit video: http:////www.xfire.com/video/5b9607/
Edited by Glenn Z on Oct 18, 2012 at 12:22 AM
Edited by Glenn Z on Oct 19, 2012 at 09:18 AM
Edited by Glenn Z on Oct 20, 2012 at 04:11 PM


LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Oct 20, 2012 04:05 PM    Msg. 4 of 12       
awaiting to see your map out, post more info about it please


Glenn Z
Joined: Nov 13, 2009

Evolve: modglenn


Posted: Oct 20, 2012 04:09 PM    Msg. 5 of 12       
On a hosted server when you want to place a vehicle it spawns 2 oddly so i will use set vehicles unless its possible to fix that bug... also i will be taking out a few tags due to the lag they cause.
Edited by Glenn Z on Oct 20, 2012 at 06:02 PM


Glenn Z
Joined: Nov 13, 2009

Evolve: modglenn


Posted: Oct 21, 2012 12:53 AM    Msg. 6 of 12       
Quote: --- Original message by: goldkilla88
Heh, looks very interesting. I think this can easily get far once you release it. Maybe someone can host a non-stop dedi server for it?


Possibly, I know this also happened when i was experimenting with bipeds. Also the sounds spartan made when he died didn't work on a dedicated server. Not sure why, if anyone knows please feel free to contact me.


It doesn't cause exceptions any more, least that I am aware of however, it did manage to crash the dedicated server... unless it was the server itself.


Glenn
Edited by Glenn Z on Oct 21, 2012 at 12:57 AM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Oct 21, 2012 01:03 AM    Msg. 7 of 12       
Quote: --- Original message by: waffles
"BYOM" ah... the halo trial days, sparkedit, hmt... priceless.


OMG! You know about the BYOM days. Those were some good times, bro.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Oct 21, 2012 05:30 PM    Msg. 8 of 12       
Dude! Me too! I used to make funky log maps like racetracks, singleplayer-styled linear maps, remakes, holiday mods, and even an amusement park.

Lolololololol I remember seeing some guy port a Halo CE object to Trial, and I was like "wtf is CE?"


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Oct 21, 2012 06:45 PM    Msg. 9 of 12       
Dude who didn't make log maps :P Half my work in halo trial mods was just log maps in the middle of bloodgulch, haha


Glenn Z
Joined: Nov 13, 2009

Evolve: modglenn


Posted: Oct 23, 2012 07:32 PM    Msg. 10 of 12       
I found that it may be possible to change the rotation of objects in the gbxmodel under the frame section, however it is greyed out, is there a way to change this or does a program that can do this?


Glenn


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 23, 2012 07:38 PM    Msg. 11 of 12       
kornmannv2 may be of some use in that case.


Glenn Z
Joined: Nov 13, 2009

Evolve: modglenn


Posted: Oct 24, 2012 07:58 PM    Msg. 12 of 12       
Looks like my hunch turned out to be nothing sadly.

 

 
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